Overall looks good..
Some big inaccuracies tho I saw just through skimming, most notably on the " t-gods " section. Unfortunately, you need to separate the formula's for integer absorb, as a flat " -40 " will yield incorrect results, especially when damage is low
http://forums.d2jsp.org/topic.php?t=55797452&f=87&p=372813004Read this thread, I got confused by some faulty damage calculator on this subject but Ewya's post is a pretty good explanation, if you don't understand after reading that, feel free to pm me.
You also are incorrect on how " magic absorb " from spirit works, its not -16 on all types of damage ( this is the case with MDR but MDR is applied before resistances ), magic absorb is only on pure magic damage ( hammers/spirits ), so you can get rid of that -16 on all types of damage.
Just looking at the numbers on the other stuff tho, they seemed solid so gj.
This post was edited by Jeebus666 on Jul 26 2012 04:09am