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Mar 23 2012 10:10am
Hi, I started this discussion on some other ghost related topic, but I decided to lay it out in the new topic. You can of course dissagree, but please explain why when you do.
Spamming or hating won't help anyone or anything.

I don't know about you, but I hate duelling a paladin more then any other duel. It's not fun and it takes long, worst combo.
So I'm thinking is there any other way to duel a paladin more effectively, or at least for it to be fun.

Fun option I had in mind was mass OW% with high AR. High AR=Angelic set (2xRing of course), and high OW = fools, fury, malice (50,66,100%)
Breakpoints to hit are 65fcr and 30FHR, which leaves not many gear solutions, so the first idea that came to mind was :
Trang+arach+griffon+angelic_jewelry+enigma+FHRboots+chaos suwayyah+
+ malice GT (wtffff)

which makes 65FCR/30FHR/10frame trap laying/100%OWmain,25%OWchaos/angelic magic AR level
Reason why malice is mentioned is cause Fury physical is crap anyways, especially without highlords and trap laying speed vs paladin is not the most important thing (unlike for other duels).
Fools have 9 trap laying speed, 50% OW and virtually no damage (especially if its 50%OW and without highlords). 50%OW is a big chunk of chance (but low compared to 100%)
Malice also has some reduce defense shit


Well there is also Venom, mind blast and some chaos physical damage. 5k LIFE will drain in max 80 sec with OW, forgetting that you will do minimally 1-2k damage with other sources.
Please comment and say what you think, but please explain your point of view as most as you can.
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Mar 23 2012 10:17am
Good strategy... this is certainly one of the hardest duels. As a BvC I generally have no chance vs a Hdin (I assume you are referring toi hdins) except to rely on OW and then hope to avoid till I need to restart it... Otherwise, it's just simply too hard to hit him without getting hit, hdin has huge advantage.

Another strat I might recommend is Widowmaker in combination with heavy OW. In fact, I think this may be preferable than trying to WW your OW.
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Mar 23 2012 11:08am
Quote (Voyaging @ Mar 23 2012 04:17pm)
Good strategy... this is certainly one of the hardest duels. As a BvC I generally have no chance vs a Hdin (I assume you are referring toi hdins) except to rely on OW and then hope to avoid till I need to restart it... Otherwise, it's just simply too hard to hit him without getting hit, hdin has huge advantage.

Another strat I might recommend is Widowmaker in combination with heavy OW. In fact, I think this may be preferable than trying to WW your OW.


Well ghosts have much bigger chances vs a hammerdin,but it is so boring I'd rather try something else. And I'm thinking that having 100% ow with heavy trap stun skills with mind blast will make this duel much more fun from the ghost point of view. And thats whats the most important,no?
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Mar 23 2012 11:14am
Quote (monSt4r @ Mar 23 2012 01:08pm)
Well ghosts have much bigger chances vs a hammerdin,but it is so boring I'd rather try something else. And I'm thinking that having 100% ow with heavy trap stun skills with mind blast will make this duel much more fun from the ghost point of view. And thats whats the most important,no?


Definitely, and you should definitely try out widow
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Mar 23 2012 11:45am
I'd take a high damage 2 soc umum fools + gchoas.

If u can manage to catch them in a charge it does insane damage

Not to mention, 50% primary and 25% secondary seems to open wound almost all the time anyway so using more seems like a waste

If you really want more you could use gores, fcr many + ow belt

However it takes 4750 life to tank 3 hammers.

My build lets you achieve 4760+ so u might want to reconsider a lil more damage over that last hammer tankage

This post was edited by Azn Masta on Mar 23 2012 11:47am
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Mar 23 2012 12:21pm
Quote (Azn Masta @ Mar 23 2012 12:45pm)
I'd take a high damage 2 soc umum fools + gchoas.

If u can manage to catch them in a charge it does insane damage

Not to mention, 50% primary and 25% secondary seems to open wound almost all the time anyway so using more seems like a waste

If you really want more you could use gores, fcr many + ow belt

However it takes 4750 life to tank 3 hammers.

My build lets you achieve 4760+ so u might want to reconsider a lil more damage over that last hammer tankage


You almost sound like you know a thing or two about Ghosts <3
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Mar 23 2012 12:26pm
Quote (Azn Masta @ Mar 23 2012 05:45pm)
I'd take a high damage 2 soc umum fools + gchoas.

If u can manage to catch them in a charge it does insane damage

Not to mention, 50% primary and 25% secondary seems to open wound almost all the time anyway so using more seems like a waste

If you really want more you could use gores, fcr many + ow belt

However it takes 4750 life to tank 3 hammers.

My build lets you achieve 4760+ so u might wa nt to reconsider a lil more damage over that last hammer tankage


Yeah,I would use zodbug chaos always,but even then angelics would be cool. And high damage 2 soc eth fools is also dreaming situation. This is more for the people that play diablo.
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Mar 23 2012 12:26pm
hammer is bugged char, they should delete one synergy or conz aura

dont worry if u losing vs this piece of phit
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Mar 23 2012 02:27pm
Quote (hanni_69 @ Mar 23 2012 06:26pm)
hammer is bugged char, they should delete one synergy or conz aura

dont worry if u losing vs this piece of phit


I'm not losing, only it's annoying. With 100 % OW (every secondary weapon kiss) it would be much more interesting, and the hammerdin would be much angrier which would make me much happier at the same time.

Saying 300ed eth fool 2soc self repair claw is better then some other option doesn't really help me. Also it must be 2soc for 50%OW, otherwise it would be the same boring duel. That's why I'm thinking that maximum AR setup with maximum OW could be the best anti paladin setup.
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Mar 24 2012 04:25am
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