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Jun 1 2010 09:39pm
The Dueling Firewall sorc


V1.2
Added Max block viability
Precised builds pro and con
Corrected grammar

V2.0
Adjusted Pvp strategy
Made it cleaner
Added blaze viability, credits goes to Tommyvv
Considered some comment on last repost
Made many little changes


Introduction:

I got the idea about firewall sorc some time ago. I posted it on jsp as a new idea and nobody were interested really. So some time ago i made a fireball sorc, and respeced into firewall, and it was owning. So i decided to make a char that was a pure firewaller.

Many people doesn't take fw sorc seriously, when they see me in the game they joke around with my wall, until they die, than they rage because they got raped by a firewall sorc. You may as welll think that this is a joke, but it's up to you, this character can kill faster than an hdin on pvm and pvp.

Faqs about firewall:

Does from 30k to over 40k fire damage per second
60 yards long
It have 2 synergies, Warmth (GFG for ES) and inferno, and 1 mastery
Cant be blocked by weapon block (assassin claw block)
Cant be dodged/Evaded/Avoided (Amazon skill)
Perpendicular to character's vision line
Can stack up to 2 firewalls to double the damage
Can FHR lock people




How is it done?

1.0 My char


2.0 Achievement


3.0 Stats


4.0 Skills

4.1 Blaze viability

4.2 ES faqs


5.0 Gear


6.0 Overall Strategies

6.1 Specific Strategies








1.0 My char

So, lets start with my own char, because everthing else will be based on it and this is where all started!

First of all, here are her stats screen



She currently wear the main build, which is damage build, i also have a FCR/FHR build stashed.
Everything is perfect on her, gcs, scs, gear, everything.
She doesn't have Bmanas, i'm ladder.



2.0 Achievement

Builds
FHR/FCR build
Damage build

Break points

FHR
Frames 15........................................0
Frames 14........................................5
Frames 13........................................9
Frames 12.......................................14
Frames 11.......................................20
Frames 10.................................................30
Frames 9........................................42
Frames 8........................................60
Frames 7..................................................86
Frames 6.......................................142
Frames 5.......................................280

FCR
Frames 13........................................0
Frames 12........................................9
Frames 11.......................................20
Frames 10.......................................37
Frames 9..................................................63
Frames 8.................................................105

Frames 7.......................................200



As a firewall sorc, you run more than you teleport, so FCR isn't necessary as much as other kind of sorcs, also firewall is a slow attack like blizzard, so FCR wont matter much. FHR might be a problem though when opposing trappers, wind druid, charger, but it doesnt matter than much, if you care too much about it you can use more FHR gcs.

Damage build
Life and mana shown on screen shot
-30% all resistance
8% dr
31k Damage
-60% ennemy resistance
30% FHR
63% FCR

FHR/FCR build
300 more life
600-800 more mana
5 all resistance (not considering resist from ammy and rings)
18% dr
34k-35k Damage
-10% ennemy resistance
86% FHR
105% FCR


However, the -% enemy's resist is the most important thing to match with firewall, without this, your wall does like no damage,
thats why the damage build is prefered to fcr/fhr build, more will be explained later.



3.0 Stats

Stats is an important section, but really easy to understand.

You want you sorc to have the following stats:


Strength - Enough for spirit

Dexterity - None (Note - if you decide to go max block, you could use a JMOD)

Vitality - None

Energy - Everything else



Why all energy, won't i be easy to kill?
Because your ES will be at 95%

This is what makes Firewall sorc pretty godly. First of all, it have 2 synergies, one is 4% other is 1%. So you can easily sacrifice the 1% one to get 95% es, that will be about 3-4k damage out of 30-40k.
Why getting 95% ES is really worthing it?
The 4% synergy of firewall is warmth, so maxing warmth will give you a godlike mana resplenish. That's also why you will go all energy and noting into life.




4.0 Skills

Skills, another important section.
This build will never be done, but at 90 it gets good.

Telekinesis - 20
Energy shield - 15 (with regular prebuff, no gcs)
Firewall -20
Fire mastery - 20
Warmth - 20
Others - 6

Total = 101

Rest
Either all in inferno

or

you get hydra
than rest goes to inferno

4.1 Blaze viabilty

So Tommyvv added in my last post this great idea, he even made a build out of it.
I first though not to add it since my build is firewall/95% es and i didn't want to rip his idea, but why not if i give him credits, and it's only maths

Basing on Tommyvv's maths :

blaze dos 12k
183 faster run walk = 9.25 yards/sec
blaze have 48.6sec fire duration
48.6*9.25 = 450 yards to run
make small line of 6 yards
450/6 = 75 stacked blaze
75*12k = 900k/sec

You can get up to 198% frw with the gear -> 9x Frw gcs, 10x scs, enigma, circlet, boots.

So blaze can be insane! but you need to stack it for a while and sacrifice firewall, i didn't try it because i love firewall too much, but it sounds logic.
The only bad thing about it is that you have to run in a small line for 40 second for it to be effective, but any char that tele into it = instant death
Once again, credits goes to Tommyvv

4.2 ES faqs

ES can be complicated if you don't know anything about it, but i'm here to explain it to you!

Does resistance and damage reduce % works on ES?
No, these only work on health, so on the 5% damage it'll receive. You won't have to matter much about resist or dr.
On the other side, if you have -100% resist, you will get 10% damage on hp instead of 5%, if you have 75% you will get 1.25%.
ES works like if you had 0 resistance to that element, it fully take damages, depending on you telekinesis level.

How does telekinesis works with ES? why maxing it?
When you have 0 to telekinesis, each point of damage you receive will make you lose 2 mana points, so 1dmg = 2mana lost. Each points added into telekinesis reduce these 2 points of damage by 0,0625, so maxing it will result into receiving 1,25 less damage from the 2 point. That means for every point of damage you get you will lose 0.75 mana.
With 95% ES it will be 0.7125 mana lost. All of this mean that maxing telekinesis provide to ES a permanent damage reduce % and resistance of 25%.

For more informations about ES, you can go there http://forums.d2jsp.org/topic.php?t=3448795




5.0 Gear

Now the fun and viable part.

Fcr/Fhr build
Damage build

No color means both build

°°Helmet°°
2/20/30Frw/2 sorc circlet - 5%/-5% faceted
3/20/2 Fire circlet - 10%/-10% faceted
Shako - 5%/-5% faceted


°°Armor°°
Enigma - You don't need resistance, and it gives 2skills, FRW, str, life, damage on mana <- What i use
Ormus - Adds about 1-2k damage and have fcr on it, so use 2 sojs and FCR/FHR belt


°°Belt°°
Arach - skill, FCR, mana
Crafted belt - 24FHR, 10FCR, mana, life, resist


°°Gloves°°
Frostburn - All energy, 40% mana, anything better? no


°°Boots°°
30FRW/10FHR crafted +mana %mana boots
Treks - If you can't afford or can't find, or want the FHR, poison res is always nice too for pure es with low resist


°°Ammy°°
2skill 13%FCR crafter ammy with str, mana, life
2skill 10%FCR crafter ammy with str, mana, life
Note: you could only use a 20%FCR one, but they're always harder to find with good stats


°°Rings°°
Soj - mass mana, 1skill
FCR ring with str, mana, life
Second soj


°°Weapons°°
30%/-30% sword - the negative resist is godly and add massive damage
Infinity - You lose about 3k damage, and gain -35% resist, but you must be close for it to have effect, so i prefer sword and shield
Eschuta 25% fire
Orb +3Fire +3Firewall +3Mastery 20FCR 2Sockets - 10%/-10% faceted, godly damage, FCR, -10% res, a godly weapon


°°Shields°°
20%/-20% Monarch - Negative res is really important, once again
Phoenix - -28% enemy's fire resist
Jmod / Jwod - 4 Socket shield with block mods, 20%/-20% in it, for max block
Spirit - FHR/FCR mass mana, 2 skills


°°Switch°°
Cta + spirit


°°ES prebuff°°
+3 light amulet
+3 light circlet
+3 ES ormus
+9 ES memory
A second soj for damage build
+15 points = 95% es


°°Charms°°
For gcs, you can go with what you want
Frw gcs (like i said, you walk more than you teleport)
Vita gcs (more life is always good, but you are 95% es and all energy)
FHR gcs (if you dont like 30% BP)


°°Scs°°
Vita mana scs, only way to go
20/17s

Obviously
Torch
Anni

Max block viability:
You could always go max block by using a Jeweler's monarch of deflecting or a jeweler's ward of deflecting. At lvl 95, with the gear above you need 245 total dexterity.
Getting max block lower my mana by 886 points out of 3846, that's 23% of the pool.
Might worth it to some people though when dueling in pubs.
You will have a good time dueling bow/ghost/barb/charger with max block.



6.0 Overall Strategies

This picture i made explain much about how firewall works



As you see, the spots where you click to attack a same target make a circle between you and enemy, so have that in mind and everything will be fine when you're dueling, you won't have to namelock all the time.

Firewall works same as blizzard, with higner damage and less -resistance. Only different things are that it hits more often (when you touch it) but it's easy to get out.

Most people thinks that it's so easy to get out that it wouldn't be effective, but most character needs to stand still to attack, firewalling them will make them to move, and if you keep the namelock, they simply can't attack anymore. More about this will be explained in Pvp strategy.

Name lock with firewall can be godly, if you name lock someone and he tele about 3 screens away, you will still making firewall on him. So if he decide to tele away to sit and cast, hes dead.

Remember to always precast ES, you're all energy so you will get owned fast if you ES with base gear, you will get about 85% es so you will die 3x faster.

Firewall can be stacked. You can stack about 2.5 firewalls together, making 1 wall doing about 100k damage per second. I say 2.5 because as you do the third one, the first one dissapear, but it doesn't dissapear instantly, it does from middle to extremities, same as they appear.

Also, always abuse mana resplenish from maxed warmth, your mana can be fulled in about 20 second.

When facing a desynching character, on your mini-map, they won't be where you see them, But if you namelock them, the wall will be on them, meaning that if a hdin desynch and isnt really where you see him, namelock him anyways, and spam firewalls, they will appear right where he is really. Same thing for Amazon, Barb, Smiter.


6.1 Specific Strategies

I will explain how to duel versus common classes, and common builds, so things such as fire trap sin, fire druid, poison java zon etc, won't be explained. I won't explain it because you do about anything and they are basicly dead. Also, now everything will be explained, since you learn alot more by trying it yourself than by reading a guide!

Build used will always be damage build, except if said otherwise
These strategy are mostly for gm dueling, but it can always apply to bm.
So if they use stacked resistance, and sorb, you might not kill them, just like any fire sorc, but the -60% helps pretty much.

Amazons

Bow:Easy-Medium

Time to use hydra if you have it, it will make them spam dodge, so they won't do any damage and it'll be better if they strafe you. If you don't have hydra its still alright. You kill them pretty fast, most zon rely on dodge to survive, and it doesn't work with firewall. One wall and 0.5 second is normally long enough to kill them, if they sit and spam it's instant death, if they run you namelock them and sit.If you're not max block and he spams arrows, get out of mini-map vision and come from somewhere he wouldn't have guessed, than you make a wall right on him, he must move or he will die, keep the namelock and he will eventually die. With Mb you simply teleport to him and cast.

Java:Medium-Hard

These are long to kill, but if you stay out of range you will win. As they mostly run, try to cast a wall in front of them, and tele into it. She will change direction right into the wall. If they teleport, try to always stay into a wall, make a wall on her, tele into it as she get out, repeat.


Assassin

Ghost:Hard

Thanks god claw block doesn't work with firewall. The problem with them isn't that they do damage, the problem is their resistance. You don't do much damage to them, but you will get them! It may be long though. The strategy is to again make a wall on her, and tele into it, make another wall on her as she get out and tele into it again. She will try to tele on you and ww, so when she tele and ww, tele and make a wall, just like the picture:



Make sure to make the wall the same way as she ww, this may be hard though if shes good at tri-ww, because they will be short, but she will get hurt the whole time with tri-ww because she will stay into the fire.

Trapper:Hard

Most annoying character, you have to stay out of the traps at anytime, running around to observe will be your best bet. Find a way to get to her without getting hit (using 60 yards long of firewall) and make them move out, at that time she will try to mb you, if you get a wall on her before getting mbed, she will have to get out and stop mbing, so keep the namelock, and hope.

Hybrid: Hard
Always try to keep out of traps, except if they does like no damage. Get a wall on them before they mb, but always try to stay into a wall too so if she tele to ww shel gets hurt.


Necromancer

Bone: Easy

With ES, magical damage is kinda bugged, and does less damage than they really would, works with hammers too. Necro normally have low fire resist, so these 2 combined means easy duel, you normally 1 hit kill a necro that doesnt wear hotspurs. If they do, you will still win because of the massive negative resistance your gear provide. All you have to do is walk and cast firewall as they cast slow bone spirit, once you casted firewall on them, they will tele away, you follow them and at same time make sure you leave bone spirits behind, and you repeat same thing. Be carefull, they might use bone prison so be ready to tele. This can be a long fight, be vigilant.

Poison:Medium-Hard

Kinda same as bone, but their poison affect directly your hp, and at 1k you have won't last very long. They have to come close to kill you, so simply spam firewall as you walk, and they will eventually tele in them. They usually spam teleport and than break in to nova you, at that time you tele 1 screen away and firewall him. This might be hard to master though. Always be ready to tele.


Barb: Medium-Hard

Ww barb

Barb is kinda like ghost, butthey don't have an annoying shadow and fade, but does more damage. They can 1 ww you if you're not MB, but their resistance might be low. So strategy is like the one you use for ghost, as they ww too. You make a wall on them, they will get out, maybe they will tele on you, as you casted the wall tele in it. Than walk down your wall, and make a new on on barb, and tele on it as the barb tele on you. I Highly reccomend mb for barb, makes duels so much easier.


Paladins

Hammer:Easy

Like i said before, magic damage won't do as much damage as they would with ES. If you're facing a defensive hdin, tele close to him and firewall him, he will teleport away, keep him namelocked and job should be done, don't get into the hammer field, always tele where they are charging to. For offensive hdin you simple stack wall on you and they will tele on you, and almost instantly die, you will tank 2-3 hammers but he will die. If you die first, than next duel, stack walls on you, as he tele on you you tele out, make a wall on you and wait for him to repeat.

Smiter: Medium-Hard

Most smiter will use fire resist and charge, so we will need to get FCR/FHR gear, but using this will make fire resist even stronger and even with FHR/FCR gear if charge gets you, you're dead. The strategy although is to make a wall and to tele the same way it appears, and to try to make the smiter to charge into it. You could always play defensive with damage gear and go in a corner and stack firewall, thats what i do sometime. When your against a wall, charge will not kb you, so he will only charge you once. Max block again will help alot in these case, because charge doesn't do anything if blocked, so you can firewall him as he try to charge you.

Foher:Easy

Foh normally walk or desynch, and stop to attack, so you simply namelock them and see them falling. Conviction or not, you're already low on resist and using ES, so it resist doesnt matter. Some foher can be a pain and sorb though, but this guide is meant for gm dueling.

Zealer: Easy

Low resist, normally instant death, dont get caught and you'll be fine. They might charge, will be same as smiter but their low resist makes them an easy target.

Sorceress

Best way to duel svs is to spam some wall everywhere, they will end up teleing on one and getting FHR lock and die. This is specially effective versus 200FCR sorces

Lighting sorc:easy-Medium

Svs is always a matter of namelocking. Light sorc are powefull but slow, so the matter is to be faster than them at attacking. Good part on firewall is that it's not a missile, so if both namelocked at same time, you get the advantage. So namelock fast, shoot tele away, and you'll be fine. She will normally tele out, with 3/4 hp, do that about 4 times and duel is over.

Blizzard sorc: Medium-Hard

This duel is the most balanced duel. If you cast firewall you probly have a blizzard over your head. Blizzard wont hit often though so you can keep the namelock, and the other sorc cant. You can tank about 3-4 blizz hits. But you don't want to try and see if you can tank that blizzard, what you wanna do is to wait for her to come close and than cast firewall and tele out of blizzard. If she plays defensive, meaning that she cast a blizz randomly and tele away so you tele into the blizz to catch her, simply play defensive too, as a firewall sorc with 63% fcr, you can't catch a 105% fcr sorc.

Fireball sorc:Easy-Hard

This might be an easy duel if they are offensive, and might be hard too if they are defensive and all they do is spamming. You take them like zon, you tele away so they don't see you in mini-map, and come from somewhere she wont think about. Once you broke to her, firewall her and probly instant death, or she will tele away, keep the namelock. If namelock break, simply reapeat the strategy. For offensive sorc it's a matter of namelocking speed, as she tele close you firewall her and tele away, she will have to tele away too, so simple chain nl them.

200Fcr sorces:easy

These can really be easy, 200fcr doesnt really have good gear, meaning that your damage are gg vs them. You simple cast firewall anywhere and let her tele in them, if she attack you, tele away and recast firewalls. Or you can play with strategy and namelock them.


Druids

Wind druids: Medium-Hard

It can be hard if he have much heath and resist. Theres 2 way to duel them, either you stack firewall like with hammerdin or you run into your wall. If you stack and they doesnt have stacked resist they will die before you, otherwise you're dead. So you stack and as they tele you tele away and repeat. If you can't tele away, you can get FCR/FHR gear. Other way to duel them is to walk into you firewalls, you make a wall on him, he will get out, you tele into ur wall, walk into it to get a namelock, wall him and tele into it. Repeat that and you'll win. Bad thing about firewall agaisnt windies is that they can recast over and over, but you will eventually get them.

Shape druid: Easy-Medium

These doesnt tele, and normally walk fast, so best strategy would be to make a wall and walk into it or tele if he runs faster than you do. You can also make crossed firewalls, so he have no other choice than to walk through it. When crossing them, make sure the druid walks where it cross, does much more damage.

That's it for my build, i made this char about 1 month ago and dueled alot with it. I decided to share it to hope to see more of these around.
It's a fun char that does great damage, and people arn't used to lose versus them or to even duel them, so they rage pretty easily and think their own character sucks.

Have a good day!
Let me know any modification that you would bring to my build, or if you would rewrite something!

Thanks for reading


Second repost
http://forums.d2jsp.org/topic.php?t=43763256&f=87&o=0#p291446490

First post
http://forums.d2jsp.org/topic.php?t=43746282&f=87&o=0

This post was edited by Sergeant01 on Jun 1 2010 09:39pm
Member
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Jun 2 2010 03:20am
If i still had d2 i would make this :D nice guide man and love the detail.
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Jun 2 2010 03:39am
nice and inventiv guid ! thx :D

anyway i had one, and its pretty hard in pvp :P
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Jun 2 2010 03:45am
nice one, good job!

and thx for the blaze credits !
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Jun 2 2010 04:11am
can't believe I'm actually entertaining the thought of making this sorc :x
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Jun 2 2010 09:22am
Quote (cheeze_wiz @ Jun 2 2010 05:20am)
If i still had d2 i would make this :D nice guide man and love the detail.


Quote (metakirby @ Jun 2 2010 05:39am)
nice and inventiv guid ! thx :D

anyway i had one, and its pretty hard in pvp :P


Quote (botb @ Jun 2 2010 06:11am)
can't believe I'm actually entertaining the thought of making this sorc :x


Quote (Tommyvv @ Jun 2 2010 05:45am)
nice one, good job!

and thx for the blaze credits !


Thanks everyone ^^
Member
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Jun 2 2010 09:46am
lold at pictures

and well fw sorc exist already^^

in lld at least :D

its rly great dmg dealer if u can handle the fws

lagging bit tho
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Jun 2 2010 09:53am
i still dont belive in this theorycrafting!!!!!!!!
ISO DUEL EU SC LD OR NL!!!!!!!!!!!
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Jun 2 2010 09:57am
like the way u wrote the guide, don't like the character though.
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Jun 2 2010 10:57am
yes blaze was added but i don't see what that is doing in a guide for a diff char even though you have 1 skill in there--> imho should be removed as it has nothing to do with this build..

dueling strat is still aweful but then again you know my opinion. please for the love of god don't be so stuborn and mention leap+ weapon range + legit fc.. you know these points are valid.

again with these strats you will die vs good :

javas (legit fc > your build)
any form of assa ( has nothing to do with your strats.. It's just the downside every non +1 screen range char has vs these )
psn nec ( es downside )
babas
smiters ( omfg that strat is worst yet.. trap yourself against a wall? yeah 1 charge but smite against an object is auto death. that is just too bad for words.. oh man i knew strats were bad but this is just suicide..)

basically many assumptions on how people will react are wrong not to mention failure to take account several parts of basic knowledge such as weapon range and smite locked against an object just for some examples. )

again with same basi crit as always..

grtz

imp

This post was edited by impiousbe on Jun 2 2010 10:58am
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