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Nov 19 2009 08:01am
hey guys, my mage is dieing too fast. I'm lv 40 but my armor has just a def of 0-8. should i get a better def or is int the own i have to respect???
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Nov 19 2009 08:04am
Quote (ipp0r @ Nov 19 2009 03:01pm)
hey guys, my mage is dieing too fast. I'm lv 40 but my armor has just a def of 0-8. should i get a better def or is int the own i have to respect???


only int/hm

check base def on robes and other arms
http://ladderslasher.d2jsp.org/index.php?g=10

This post was edited by aniolek on Nov 19 2009 08:04am
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Nov 19 2009 08:06am
sorry ^^ hm<<what u mean?
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Nov 19 2009 08:12am
and why i'm dieing so fast? how i can stay longer alive?
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Nov 19 2009 10:34am
Quote (ipp0r @ Nov 19 2009 06:06am)
sorry ^^ hm<<what u mean?


HM = heal mastery.

And you're dying so fast because you don't have a heal charm ;) magicians are basically useless without them
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Nov 20 2009 04:33am
Get a heal charm. Heal yourself when your life is too low :)
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Nov 20 2009 04:40am
Quote (NevV @ Nov 19 2009 04:34pm)
And you're dying so fast because you don't have a heal charm ;) magicians are basically useless without them


lies. i used to use a mage years back when there weren't any :P

But yes, generally you need one for casters on this version of LS :)

If you are dying too fast, next time you begin climbing (i do not suggest rerolling at this point in time) get about 2-5 points into vita, this will give you some bonus hp per level which can often be useful, on my weller i use 2 vita to give a small boost.

Edit:
Seems you put 10 points to vita, not a bad choice to be honest.

Defense is a poor way for a magician to survive longer, get a wild heal/heal/focused heal and equip it on the alternative charm (NOTE ONLY EE WORKS ON THIS (EE = enhanced effect)) AND it only works with 50% effectiveness (i.e only halve of the normal power of the spell)

lets say you're using this charm:
Magical wind X
Level Req: 35
Spell Damage: 79 to 356
Mana Cost: 95

+72% Enhanced Effect

and this in alternate:
Mythical focused heal VI
Level Req: 15
Heals: 57 to 69
Mana Cost: 55

+60% Enhanced Effect
+2 Extra Item Slots
+1 to 12 Life per Attack
+1% Quick Draw
+1% Heal Mastery

ALL the stats on the alternate will not work excluding EE, so it is the same as this:

Magicall focused heal VI
Level Req: 15
Heals: 57 to 69
Mana Cost: 55

+60% Enhanced Effect

and its only at 50% so a heal of roughly: 29 to 35.

hope that explains everything

Another edit:

If you still didn't understand what the alternate charm is for, check this thread: http://forums.d2jsp.org/topic.php?t=14686569&f=272

This post was edited by mclarke on Nov 20 2009 04:49am
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Nov 20 2009 07:32am
thaaaanks :):)
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Nov 20 2009 04:21pm
accessory sltos are 75% not 50 %
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