Quote (izParagonzi @ Dec 14 2018 05:30pm)
Your calculations are correct based on your way to formulate it, BUT, if you want to calculate defense values USING the Portal that you posted, then it is better to use this:
[Base x 0.95] [1+ (Int / 100)] [1+ (XX%ee / 100)]
[Base x 0.95] [1+ (Vit / 100)] [1+ (XX%ee / 100)]
Note: This alters the defense. Which calculation is correct? You will see the difference with the following:
Your Formula
150 EE XIV Chain
Physical defense min (28)(1.55)(2.5) = 108.5 = 108
Physical defense max (70)(1.55)(2.5) = 271.25 = 271
Magical defense min (0)(1.2)(2.5) = 0
Magical defense max (28)(1.2)(2.5) = 84
Physical defense: 108 - 271
Magical defense: 0 - 84
Total numerical defense value: 463
Alternate Formula: Using the Markeplace and viewing the TRUE defense from my character profile marketplace, I was able to use full stat calculation instead of the -5 in yours. How did you come to use -5 in the stat part of your formula?
ultimanium chain mail
Level Req: 55
Physical Defense: 26 to 66
Magical Defense: 0 to 26
On Market For: 19.98 fg
Ends in: 6 days
150 EE XIV Chain
Physical defense min (26)(1.60)(2.5) = 104
Physical defense max (66)(1.60)(2.5) = 264
Magical defense min (0)(1.25)(2.5) = 0
Magical defense max (26)(1.25)(2.5) = 81.25 (81)
Physical defense: 104 - 264
Magical defense: 0 - 81
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As for the monster spawn, you should re read my previous post, neither of us can prove each other wrong, some games may have 90/10 ratio and others might have 10/90 ratio, also, you have to take in effect the ratio of what attack form a Dual monster (phys/cast) would use, and again, it can be either 90/10 or 10/90... it is random... I use Heavy armors solo'ing, when I take damage (a lot), I notice that it is from casters, and the only thing not making me regen as often is because I only use Salvation as an ability... of course may change if I get a Warlock.
Quote (izParagonzi @ Dec 14 2018 06:03pm)
Could not EDIT previous post:
NOTE: using the formula I post at the start, you will see that the "rounding" factor changes defense value also.
28 x 0.95 = 26.6 (1.60) (2.5) = 106.40
70 x 0.95 = 66.5 (1.60) (2.5) = 266
28 x 0.95 = 26.6 (1.25) (2.5) = 23.125
Physical defense: 106 - 266
Magical defense: 0 - 83
EDIT: I also believe this also applies with all CHARMS and Intelligence values (I was reading a debate between you and another about Acc effect and amount of Int to counter the -25%).
https://forums.d2jsp.org/topic.php?t=79783458&f=74Just like the calculation with int-based charms, the -5 stat in the calculation is required. Even if it would be more elegant to be able to calculate the defenses using "full stats," the game actually calculates defense values like I stated. Your formula produces different numbers, and when you check them with in-game values, you'll find that they are actually wrong (not just a rounding artifact).
...
And then for monster spawn, maybe we can't "prove" anything, but I'll get some numbers for you and test both of our hypotheses to see which are supported. I'll run enough trials to try to convince you... or if I find that I am wrong, I'll show that too... It is interesting that you think physical and magical attacks are 50/50 and yet you use heavy armor...