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Mar 9 2009 10:10pm
[3/10] - Full Immunity
Source: http://forums.battle.net/thread.html?topicId=15443412171&postId=156116995115&sid=3000#16

Original Poster:
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One of the most annoying and restricting things in Diablo 2 was most of the mobs if not all in hell difficulty were Full Immune. This severly restricted the Sorceress no matter which spec you go Hybrid, Ice, Fire, Lightning. There were very select few specs that you could decently solo hell. I always found myself picking the specs in which I had the ability to remotely kill anything do to the full immunity of mobs. Sorceress was pretty much out of the question because of the huge restriction in which hell difficulty presented and even sometimes nightmare is the same situation. While I realize the purpose of hell difficulty is to well make killing things a living hell. I don't see why making it completly impossible to kill things. If anyone disagrees with this then you've obviously have never played Diablo 2 or your just an idiot. Sorry for the dirty words.

So I have a simple question. Will full immunity make a come back in Diablo 3? I hope not it would make classes like the Sorceress useless much less boring.


Blizzard Response:
Quote
Jay has said, and I don't have exact quotes so I'm going to put it into my own words, that full immunities aren't something we're looking to have in Diablo III right now.

He added though that as we plan for people to have a good amount of active abilities at their disposal, there may not be the issue of having say... a Wizard with only ice damage spells late in the game where immunities would normally be seen.

So if we were to have immunities, but also a broad range of abilities with various damage types ensured to be available, it would be more a situation of the player just needing to intelligently use the different spells they have. At that point it becomes a method of injecting strategy into approaching a fight. The spell variety and build potentials, or rather limitations in this case, remain to be seen to some degree.

I think if we can determine that players will always be able to damage a monster regardless of immunities, then they remain a possibility. More than likely though, if I had to guess at this point, you'll see resistances to specific spell types rather than full immunity.
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Mar 10 2009 06:23am
Good, full immunities were retarded as hell in D2, especially uniques/bosses with dual immunity, that was just GG if they were both the same element your sorc specialized as. I hope they'll do something against full absorb in PvP too. It's precisely why I never made a sorc, every faggot would sorb you like crazy in PK rooms, especially on US-West. Korean duelers would always BM.

This post was edited by skystrike on Mar 10 2009 06:37am
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Mar 10 2009 11:44am
Thats good.
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Mar 10 2009 12:39pm
Good, at least only have unique monsters w/full immune.
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Mar 17 2009 02:59am
i would love it if they removed that
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Mar 17 2009 09:57am
lol full immunities were awsome for summoner pvp
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Mar 17 2009 12:14pm
Quote (skystrike @ Tue, Mar 10 2009, 12:23pm)
Good, full immunities were retarded as hell in D2, especially uniques/bosses with dual immunity, that was just GG if they were both the same element your sorc specialized as. I hope they'll do something against full absorb in PvP too. It's precisely why I never made a sorc, every faggot would sorb you like crazy in PK rooms, especially on US-West. Korean duelers would always BM.


Is that why America lost in Vietnam?
Too much town guarding and sorbing.. fucking gooks.
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Mar 18 2009 10:54am
Quote (skystrike @ Tue, Mar 10 2009, 12:23pm)
Good, full immunities were retarded as hell in D2, especially uniques/bosses with dual immunity, that was just GG if they were both the same element your sorc specialized as. I hope they'll do something against full absorb in PvP too. It's precisely why I never made a sorc, every faggot would sorb you like crazy in PK rooms, especially on US-West. Korean duelers would always BM.


so true, its obvious why hammerdins where the shizznit
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Mar 18 2009 12:00pm
Quote (bob08 @ Tue, Mar 10 2009, 11:39am)
Good, at least only have unique monsters w/full immune.


Lol thats good
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Mar 18 2009 07:58pm
It made sense when the sorc was the only char who could teleport.. but now everyone can do everything so fuck it
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