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D3 Discussion
> [3/4] - New Runes, Old Runes... Why Not Both?
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Faustes
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#1
Mar 4 2009 04:41pm
[3/4] - New Runes, Old Runes... Why not both?
Source:
http://forums.battle.net/thread.html?topicId=15443310400&postId=154417922441&sid=3000#1
Original Poster:
Quote
The new skill rune system is a clever idea to improve the customization and depth of characters. This system seems independent of actual wearable equipment and resembles the old +skill grand charms from Diablo 2. Good idea...
However, I am at a loss when I try to comprehend the logic behind using this system to replace the runes from Diablo 2. Before the days of Zod runes dropping at 1-in-40 million odds, rune hunting was a completely integral and signature part of the game. When I think of Diablo, one of the things I think about is runes.
The new system seems completely unrelated to the old runes in any way- why remove the old ones? The rune words added significant depth to a game centered around intense item creation and acquisition. Removing the old runes would reduce depth and omit one of the aspects that has truly defined Diablo
Blizzard Response:
Quote
I think it's important not to mistake the word rune for what the systems are actually accomplishing. In Diablo II runes were used to augment weapons and essentially add more stats to them, runes in certain combinations would create runewords which were in essence more powerful than the sum of each individual rune. But remove the word rune, and you're looking at a system that simply upgrades items.
Similarly, runes in Diablo III, take away the word rune and we're looking at a system where skills and abilities can be altered to behave differently, simply increased in effectiveness, or some combination thereof.
Essentially what your question comes down to then is, where is the system in Diablo III that allows us to make base weapons more powerful? And that's a question that will have to be answered at a later time.
clan_aoc
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#2
Apr 15 2009 05:27am
seems to me they dont wanna make it so u feel u need a rune words to get specific bonuses.
having rune words limits the amount of different ways u can design a charter i think there trying to say.
so me personally dont really expect to c runewords again, and if they do show up well lets hope it doesnt make everyone have the same builds ect...
Duncan99
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#3
Jun 3 2009 04:08pm
enigma plox
Xeno
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#4
Jul 2 2009 07:11pm
Quote (Duncan99 @ Wed, Jun 3 2009, 06:08pm)
enigma plox
No thanks.
One of the items that broke the balance of the game imo.
gthe91
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#5
Jul 2 2009 07:24pm
Quote (Xenoalex @ Thu, Jul 2 2009, 09:11pm)
No thanks.
One of the items that broke the balance of the game imo.
this
and thanks for info neko, like always
DerGrossen
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#6
Jul 3 2009 12:46pm
Quote (Duncan99 @ Wed, Jun 3 2009, 10:08pm)
enigma plox
yeah could be nice!
shrubberyman
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#7
Jul 7 2009 12:43pm
Quote (NekoChild @ Wed, Mar 4 2009, 10:41pm)
[3/4] - New Runes, Old Runes... Why not both?
Source:
http://forums.battle.net/thread.html?topicId=15443310400&postId=154417922441&sid=3000#1
Original Poster:
Blizzard Response:
im pretty sure blizzard just said that they will have both. Just that the system for making runewords and augmenting items won't be called runes.
Trossoca
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#8
Jul 10 2009 03:20pm
Quote (Duncan99 @ Wed, Jun 3 2009, 06:08pm)
enigma plox
Die.
5wampfoot
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#9
Jul 10 2009 10:35pm
heh
kazbam
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#10
Jul 11 2009 06:35am
coolzauce
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