d2jsp
Log InRegister
d2jsp Forums > Diablo > Diablo 3 > D3 Discussion > Check Items Without Id'ing Them..
Prev1585960616292Next
Closed New Topic New Poll
Member
Posts: 53,453
Joined: Feb 15 2006
Gold: 50,102.31
Warn: 10%
Jul 16 2012 12:27pm
that's a shitload of guests...

(67 Guests and 2 Anonymous)
Member
Posts: 4,188
Joined: Jul 14 2006
Gold: 1.01
Jul 16 2012 12:49pm
Quote (pwb3 @ Jul 16 2012 11:27am)
that's a shitload of guests...

(67 Guests and 2 Anonymous)


96 now
Member
Posts: 8,662
Joined: Aug 10 2008
Gold: 0.01
Jul 16 2012 12:50pm
Anyone upload a video please
Member
Posts: 12,488
Joined: Oct 16 2008
Gold: 2,571.50
Jul 16 2012 12:52pm
lol this topic was ''blocked'' from us and i got a tamp ban + warn.
checked 5 mins later my ban was removed, a warn removal notice and the topic is back here!!

funky stuff
Member
Posts: 173
Joined: Jun 24 2012
Gold: 25.00
Jul 16 2012 12:53pm
Still can't get this work, so u have to have a numb pad huh. What if u don't?
Member
Posts: 8,904
Joined: Mar 21 2006
Gold: 23.00
Jul 16 2012 12:56pm
Lol, if I still did unid sales, I'd sell 6 prop unids for even higher than what they're worth :D Mind you, you'd have to find a way to prove it, be it a stream or something

Or just id them myself :P
Member
Posts: 104
Joined: Jul 16 2012
Gold: 0.00
Jul 16 2012 12:56pm
Someone by the name of Kagaamine has figured out how to link the exact stats.

Just run this code at a site like http://codepad.org/ :

(Replace the item link with your own, of course, and retain the format of |HItem)

Code
from ctypes import c_uint32, c_int32

unid = "|HItem:2,-231801345:549336294:-257301016,-970660882,-51094511,597015772:-1:0:130731:4:34:8:510:510:0:0:6:0:-1576667774:|h[Decapitator]|h"

def hashString(s):
   h = 0
   for c in s:
       h = c_uint32((h * 0x21)  + ord(c)).value
   return h

def IDLink(s):
  parts = s.split(":")

  # unid link has affixes in reverse order
  affixes = parts[3].split(',')
  affixes.reverse()
  parts[3] = ','.join(affixes)

  # 0x1 on this flag apparently means ID
  parts[9] = str(int(parts[9]) | 0x1)
  hash_input = ':'.join(parts[1:-2]) + ':'
  link_hash = c_int32(hashString(hash_input)).value
  parts[-2] = str(link_hash)

  id = ':'.join(parts)
  return id


print IDLink(unid)


You can now link the output |HItem:<stuff here> in-game and it will form the actual item, item name, and the stats on the item.

(You should link this to yourself in the AH.)

This post was edited by roflcopter666 on Jul 16 2012 12:59pm
Member
Posts: 12,488
Joined: Oct 16 2008
Gold: 2,571.50
Jul 16 2012 12:58pm
Quote (roflcopter666 @ Jul 16 2012 06:56pm)
Someone by the name of Kagaamine has figured out how to link the exact stats.

Just run this code at a site like http://codepad.org/ :

(Replace the item link with your own, of course, and retain the format of |HItem)

Code
from ctypes import c_uint32, c_int32

unid = "|HItem:2,-231801345:549336294:-257301016,-970660882,-51094511,597015772:-1:0:130731:4:34:8:510:510:0:0:6:0:-1576667774:|h[Decapitator]|h"

def hashString(s):
   h = 0
   for c in s:
       h = c_uint32((h * 0x21)  + ord(c)).value
   return h

def IDLink(s):
  parts = s.split(":")

  # unid link has affixes in reverse order
  affixes = parts[3].split(',')
  affixes.reverse()
  parts[3] = ','.join(affixes)

  # 0x1 on this flag apparently means ID
  parts[9] = str(int(parts[9]) | 0x1)
  hash_input = ':'.join(parts[1:-2]) + ':'
  link_hash = c_int32(hashString(hash_input)).value
  parts[-2] = str(link_hash)

  id = ':'.join(parts)
  return id


print IDLink(unid)


You can now link this in-game and it will form the actual item, item name, and the stats on the item.


lol now this is actually cool
Member
Posts: 173
Joined: Jun 24 2012
Gold: 25.00
Jul 16 2012 12:58pm
Can someone tell me if its possible to use this without num pad
Member
Posts: 104
Joined: Jul 16 2012
Gold: 0.00
Jul 16 2012 01:00pm
Quote (budiu22 @ Jul 16 2012 02:52pm)
lol this topic was ''blocked'' from us and i got a tamp ban + warn.
checked 5 mins later my ban was removed, a warn removal notice and the topic is back here!!

funky stuff


Yeah, I had the same issue...

Quote (demonhunter23 @ Jul 16 2012 02:58pm)
Can someone tell me if its possible to use this without num pad


Copy and paste a symbol someone else has posted.

Go Back To D3 Discussion Topic List
Prev1585960616292Next
Closed New Topic New Poll