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May 23 2013 09:19am
they nerf these fucking machine pistols

Full patch notes:

Feature Improvements

Added support for free-trial of Revolution DLC from 5/24-5/28. (Xbox 360 only)
Added support for Personalization Pack Community Voting. (Xbox 360 only)
Improved and expanded who can be the host of a game lobby.

Multiplayer Issues Addressed

Resolved an issue reported by the community where the reticle would sometimes disappear.
Addressed an issue reported by the community where the Peacekeeper would sometimes disappear after a host migration.
Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
Fixed the player’s character model shifting sideways slightly when the A10F Warthog makes a strafe run.
Addressed an issue with the Death Machine receiving the War Machine’s ammo.
C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.

Game Balancing

Pistols

KAP-40: Damage reduced.
B23R: Damage reduced.
B23R Dual Wield: Damage reduced.
B23R Dual Wield: Hip fire accuracy reduced.

Launchers

FHJ-18: Movement speed increased.

Zombies Issues Addressed

Global

Resolved an issue with the Grief Leaderboards not updating properly on the first match completed.

Mob of the Dead

Addressed several Zombie pathing issues found by the community.
Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
Fixed an issue where players could get more Blundergats than intended.
Addressed an issue where you could fall out of the Gondola into unplayable areas.
Addressed an issue where players could mantle into unplayable areas in the Cell House.
Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
Fixed an issue where players would not receive grenades after a round change.
Fixed an issue where afterlife doors would not show up if you hot joined a game.
Fixed several theater mode issues where the free roam camera could clip out of the world.
Fixed an issue where all players in a co-op game could hear the “click” of an empty Ray Gun.
Addressed an issue where players could revive themselves and fall under staircases.
Fixed an issue where the Hell’s Retriever effects would sometimes vanish.
Fixed an issue where Zombies would not attack players crouched in corners.
Fixed an issue where players could fall through the map after being revived in the Infirmary.
Fixed an issue where random Afterlife markers would show up for players after the first plane trip.

Die Rise

Fixed an issue with Zombies getting stuck in the starting room on Die Rise.
Member
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May 23 2013 09:51am
Now lets play!
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May 23 2013 10:17am
Personally would rather see them work on the real problems such as smg's and lag issues... or at least nerf emp grenades.
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May 23 2013 10:36am
Personally i would rather them make a game than wasn't complete dildo.
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May 23 2013 10:49am
Quote (Mattd90 @ May 23 2013 12:17pm)
Personally would rather see them work on the real problems such as smg's and lag issues... or at least nerf emp grenades.


OP handguns was an actual issue though...
Member
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May 23 2013 11:03am
Quote (cnote-40 @ May 23 2013 09:49am)
OP handguns was an actual issue though...


You going to get Vogeled son
Member
Posts: 13,667
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May 23 2013 11:45am
Quote (cnote-40 @ May 23 2013 11:49am)
OP handguns was an actual issue though...


eh, the amount of deaths I got from bs kap40 or b23r kills is a drop in the bucket compared to smg's and lag/hit detection related issues that get me. Maybe I'm just outside of the curve then.
Member
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May 23 2013 11:45am
Quote (OtterJethro @ May 23 2013 11:51am)
Now lets play!


U joined my lobby as I was leaving for work =[
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May 23 2013 12:30pm
finally
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May 23 2013 12:45pm
No nerf on fiveseven so NN patch
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