Which modifiers can spawn on a given item- A guide in how to determine it.by
MonzeIntroductionGiven the confusion about what mods can drop on certain items in classic I've decided to try and clear up some of the questions by making this guide.
I do not claim to have complete information so what I am posting is how I have understood the game mechanics over the years.
I have broken this guide into section to make it easier to understand.
Table of content- Terms used in this guide
- An example on how to calculate alvl
- Some popular area levels
- Qlvl of some popular items
- Alvl required for some popular mods
Terms used in this guideIn this chapter you will find a brief introduction to the different terms used throughout this guideIn this guide we will need to do a test using a specific formula in order to determine what can and cannot spawn on a given item. For this test will will need the following terms:
- qlvl - This is the quality level of the item e.g. martel de fer, battle hammer, exec etc.
- ilvl - This is the item level which is determined by the level of the monster who dropped the item.
- alvl - This is the most interesting part because this is what determine what monsters can drop and what they cannot drop. We will need to calculate the alvl of the dropped item and compare it to the required alvl for a given mod in order to determine whether or not the mod can spawn.
The formula for calculating alvl goes like this:
Code
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
An example on how to calculate alvlIn this chapter you will find an example of how to use the numbers that are available to you in order to determine what can and cannot spawn on a given item.Lets take an example using a Martel de Fer dropped by Mephisto on hell difficulty. Note that you can refer to the list at the bottom of this guide for the required numbers.
We know the following:
- Mephisto on hell is level 76 thus making his drops ilvl 76.
- The qlvl of a martel de fer is 53
- The alvl required for 200%ed to spawn is 56
Lets put this into our formula:
if (76<(99-53/2))
then {alvl=76-53/2}
else {
alvl=2*76-99}
Since 76 is higher than 99-53/2 we will use the bolded equation.
alvl=2*76-99
alvl=53
What this tells us is that mephisto will drop martel de fers with an alvl of 53. We already determined that we would need an alvl of 56 in order to get 200% ed weapons thus one will never get more than 180%ed on a Martel de Fer dropped by mephisto on hell difficulty.
When determining what can spawn on an item you simply pick the highest required alvl of the mods desired. Rare items can have up to 6 mods with 3 prefixes and 3 suffixes.
From this we are also able to calculate the required qlvl of an item to get 200% ed.
E.g. Mephisto on hell. In order for him to drop a weapon with 200% ed the item dropped cannot have a higher qlvl of:
{
if (76<(99-qlvl/2))
then {56=76-qlvl/2}else {alvl=2*ilvl-99}
}
We can then isolate qlvl/2 to be 20 = qlvl of 40. So Mephisto can drop 200% ed on weapons with a qlvl of up to 40.
Qlvl of some popular items.In this chapter you will find a list of qlvl's on some of the most popular items in the game. Note that you can refer to The Arreat Summit for all this info.Weapons:- Naga - Qlvl 48
- Ancient Axe - Qlvl 51
- Battle Hammer - Qlvl 48
- Martel de Fer - Qlvl 53
- Executioner Sword - Qlvl 54
Shields:- Pavise - Qlvl 50
- Grim Shield - Qlvl 48
Some popular mf spotsMonsterlevels/ilvl's on normal/nightmare/hellAndarial = 12/37/62
Duriel = 22/47/72
Mephisto = 26/51/76
Diablo = 40/65/90
Regular monster bosses get +3 to mlvl and champions get +2.
Monsterlevels/ilvl's on normal/nightmare/hellCatacombs Level 4 = 12/37/62
Secret Cow Level = 28/53/78
Flayer Jungle = 22/47/72
Travincal = 24/49/74 (Note that the high council is level 75 = 78 which is enough for 200% ed on the popular exceptional weapons)
Durance of Hate Level 3 = 25/50/75
Chaos Sanctuary = 28/53/80
Please note that I did not check these monster levels so I'm not sure they are 100% correct.
Alvl of some popular items.In this chapter you will find a list of alvl's on some of the most popular items in the game. Note that you can refer to The Arreat Summit for all this info.Definitions of item types:
Armors = Body Armor, Helms, Gloves, Boots, Belts, Shields
Missile Weapons = Bow, Crossbow
Throwing Weapons = Throwing Knives, Balanced Knives and their exceptional versions
Clubs = Club, Spiked Club and their exceptional versions
Maces = Mace, Morning Star, Flail and their exceptional versions
Hammers = War Hammer, Maul, Great Maul and their exceptional versions
Melee Weapons = Axe, Sword, Dagger, Spear, Polearms, Throwing Knives, Throwing Axes, Javelins, Clubs, Hammers, Maces, Staves, Scepters, Wands
Blunt Weapons = Clubs, Maces, Hammers, Staves, Scepters, Wands
Magic prefixesCode
Enhanced Defense:
Sturdy: 10-20%ED alvl=1 clvl=1 Armors
Sturdy: 21-30%ED alvl=4 clvl=3 Armors
Strong: 31-40%ED alvl=9 clvl=6 Armors
Glorious: 41-50%ED alvl=19 clvl=14 Armors
Blessed: 51-60%ED alvl=25 clvl=18 Armors
Saintly: 66-80%ED alvl=31 clvl=23 Armors
Holy: 81-100%ED alvl=36 clvl=27 Armors
Enhanced Damage:
Jagged: 10-20%ED alvl=1 clvl=1 Weapons (excluding staves and wands)
Deadly: 21-30%ED alvl=5 clvl=3 Weapons (excluding staves and wands)
Vicious: 31-40%ED alvl=8 clvl=6 Weapons (excluding staves and wands)
Brutal: 41-50%ED alvl=14 clvl=10 Weapons (excluding staves and wands)
Massive: 51-65%ED alvl=20 clvl=15 Weapons (excluding staves and wands)
Savage: 66-80%ED alvl=26 clvl=19 Weapons (excluding staves and wands)
Merciless: 81-100%ED alvl=32 clvl=24 Weapons (excluding staves and wands)
Attack Rating:
Bronze: +10-20AR alvl=1 clvl=1 Rings, Gloves, Amulets, Weapons (excluding staves and wands)
Iron: +21-40AR alvl=4 clvl=3 Rings, Weapons (excluding staves and wands)
Steel: +41-60AR alvl=8 clvl=6 Rings, Weapons (excluding staves and wands)
Silver: +61-80AR alvl=12 clvl=9 Rings, Weapons (excluding staves and wands)
Gold: +81-100AR alvl=17 clvl=12 Rings, Weapons (excluding staves and wands)
Platinum: +101-120AR alvl=22 clvl=16 Rings, Weapons (excluding staves and wands)
Meteoric: +121-150AR alvl=27 clvl=20 Weapons (excluding staves and wands)
Enhanced Damage + Attack Rating:
Sharp: 10-20%ED, +10-20AR alvl=5 clvl=3 Weapons (excluding staves and wands)
Fine: 21-30%ED, +21-30AR alvl=12 clvl=9 Weapons (excluding staves and wands)
Warrior's: 31-40%ED, +41-60AR alvl=19 clvl=13 Weapons (excluding staves and wands)
Soldier's: 41-50%ED, +61-80AR alvl=27 clvl=19 Weapons (excluding staves and wands)
Knight's: 51-65%ED, +81-100AR alvl=38 clvl=30 Weapons (excluding staves and wands)
Lord's: 66-80%ED, +101-120AR alvl=47 clvl=39 Weapons (excluding staves and wands)
King's: 81-100%ED, +121-150AR alvl=56 clvl=48 Weapons (excluding staves and wands)
+Mana
Lizard's: +1-2 Mana alvl=1 clvl=1 Rings, Amulets, Scepters, Wands, Staves, Armor (excluding Boots, Gloves) *
Lizard's: +3-5 Mana alvl=3 clvl=2 Rings, Amulets, Scepters, Wands, Staves, Armor (excluding Boots, Gloves)
Snake's: +5-10 Mana alvl=6 clvl=4 Shields, Scepters, Wands, Staves, Belts, Rings, Amulets
Serpent's: +11-20 Mana alvl=14 clvl=10 Shields, Scepters, Wands, Staves, Belts, Rings, Amulets
Serpent's: +11-20 Mana alvl=37 clvl=27 Body Armor, Boots, Gloves, Weapons (excluding Wands, Staves and Scepters)
Drake's: +21-30 Mana alvl=20 clvl=15 Scepters, Wands, Staves, Rings, Amulets
Dragon's: +31-40 Mana alvl=24 clvl=18 Scepters, Wands, Staves, Rings, Amulets
Dragon's: +31-40 Mana alvl=52 clvl=39 Body Armor, Boots, Gloves
Wyrm's: +41-60 Mana alvl=30 clvl=22 Scepters, Wands, Staves, Rings, Amulets
Resist All:
Prismatic: +16-20 Resists alvl=39 clvl=31 Shields
Prismatic: +16-20 Resists alvl=41 clvl=31 Amulets
Cold Resist:
Azure: +5 ColdRes alvl=1 clvl=1 Armor, Rings, Amulets *
Azure: +5-10 ColdRes alvl=5 clvl=3 Armor, Weapons, Rings, Amulets,
Lapis: +11-20 ColdRes alvl=12 clvl=9 Armor, Rings, Amulets
Lapis: +11-20 ColdRes alvl=35 clvl=26 Weapons
Cobalt: +21-30 ColdRes alvl=18 clvl=13 Armor, Rings, Amulets
Cobalt: +21-30 ColdRes alvl=55 clvl=41 Weapons
Sapphire: +31-40 ColdRes alvl=25 clvl=18 Scepters, Staves, Wands, Boots, Amulets
Fire Resist:
Crimson: +5 FireRes clvl=1 alvl=1 Armor, Rings, Amulets *
Crimson: +5-10 FireRes alvl=5 clvl=3 Armor, Weapons, Rings, Amulets
Russet: +11-20 FireRes alvl=12 clvl=9 Armor, Rings, Amulets
Russet: +11-20 FireRes alvl=35 clvl=26 Weapons
Garnet: +21-30 FireRes alvl=18 clvl=13 Armor, Rings, Amulets
Garnet: +21-30 FireRes alvl=55 clvl=41 Weapons
Ruby: +31-40 FireRes alvl=25 clvl=18 Scepters, Staves, Wands, Boots, Amulets
Lightning Resist:
Tangerine: +5 LightRes alvl=1 clvl=1 Armor, Rings, Amulets
Tangerine: +5-10 LightRes alvl=5 clvl=3 Armor, Weapons, Rings, Amulets
Ocher: +11-20 LightRes alvl=12 clvl=9 Armor, Rings, Amulets
Ocher: +11-20 LightRes alvl=35 clvl=26 Weapons
Coral: +21-30 LightRes alvl=18 clvl=13 Armor, Rings, Amulets
Coral: +21-30 LightRes alvl=55 clvl=41 Weapons
Amber: +31-40 LightRes alvl=25 clvl=18 Scepters, Staves, Wands, Boots, Amulets
Poison Resist:
Beryl: +5 PoisRes alvl=1 clvl=1 Armor, Rings, Amulets,
Beryl: +5-10 PoisRes alvl=5 clvl=3 Armor, Weapons, Rings, Amulets
Viridian: +11-20 PoisRes alvl=12 clvl=9 Armor, Rings, Amulets
Veridian: +11-20 PoisRes alvl=35 clvl=26 Weapons
Jade: +21-30 PoisRes alvl=18 clvl=13 Armor, Rings, Amulets
Jade: +21-30 PoisRes alvl=55 clvl=41 Weapons
Emerald: +31-40 PoisRes alvl=25 clvl=18 Scepters, Staves, Wands, Boots, Amulets
+Skills:
Maiden's: +1 Ama Skills alvl=36 clvl=27 Amulets
Maiden's: +1 Ama Skills alvl=30 clvl=22 Missile Weapons, Spears
Valkyrie's: +2 Ama Skills alvl=90 clvl=67 Amulets
Valkyrie's: +2 Ama Skills alvl=50 clvl=42 Missile Weapons, Spears
Monk's: +1 Pal Skills alvl=36 clvl=27 Amulets
Monk's: +1 Pal Skills alvl=30 clvl=22 Scepters
Monk's: +1 Pal Skills alvl=35 clvl=27 Swords, Maces, Hammers, Shields
Priest's: +2 Pal Skills alvl=90 clvl=67 Amulets
Priest's: +2 Pal Skills alvl=50 clvl=42 Scepters
Priest's: +2 Pal Skills alvl=65 clvl=58 Swords, Maces, Hammers, Shields
Summoner's: +1 Nec Skills alvl=36 clvl=27 Amulets
Summoner's: +1 Nec Skills alvl=30 clvl=22 Wands, Daggers
Necromancer's: +2 Nec Skills alvl=90 clvl=67 Amulets
Necromancer's: +2 Nec Skills alvl=50 clvl=42 Wands, Daggers
Angel's: +1 Sor Skills alvl=36 clvl=27 Amulets
Angel's: +1 Sor Skills alvl=30 clvl=22 Staves
Arch-Angel's: +2 Sor Skills alvl=90 clvl=67 Amulets
Arch-Angel's: +2 Sor Skills alvl=50 clvl=42 Staves
Slayer's: +1 Bar Skills alvl=36 clvl=27 Amulets
Slayer's: +1 Bar Skills alvl=30 clvl=22 Throwing Weapons, Axes, Clubs, Swords, Hammers, Maces, Spears (excluding Javelins)
Berserker's: +2 Bar Skills alvl=90 clvl=67 Amulets
Berserker's: +2 Bar Skills alvl=50 clvl=42 Throwing Weapons, Axes, Clubs, Swords, Hammers, Maces, Spears (excluding Javelins)
Damage to Mana:
Vulpine: 7-12%DTM alvl=9 clvl=6 Shields, Amulets, Staves
Stamina Regeneration:
Tireless: 10% alvl=1 clvl=1 Boots *
Tireless: 25% alvl=6 clvl=4 Boots
Increased Stamina:
Rugged: 5-10% alvl=1 clvl=1 Boots, Gloves, Belt, Rings, Amulets
Rugged: 11-20% alvl=8 clvl=6 Boots, Belt, Rings, Amulets
Light Radius:
Glimmering: +1 radius alvl=1 clvl=1 Armor, Wands, Staves, Rings, Amulets
Glowing: +2 radius alvl=6 clvl=4 Armor, Wands, Staves, Rings, Amulets
Hit Causes Monsters to Flee:
Howling: 50% chance alvl=16 clvl=12 Weapon (excluding Bows, Crossbows, Swords, Axes, Polearms, Spears)
Magic Find:
Fortuitous(M): 11-15%MF alvl=12 clvl=8 Rings, Amulets
+Mana After Each Kill:
Triumphant: +1 Mana alvl=3 clvl=2 Weapons, Rings
Magic suffixesCode
+Life
of the Jackel: +1-5 Life alvl=1 clvl=1 Body Armors, Belts, Amulets
of the Jackel: +1-5 Life alvl=8 clvl=6 Clubs, Hammers, Maces, Rings, Helms
of the Fox: +6-10 Life alvl=7 clvl=5 Body Armors, Belts, Amulets
of the Fox: +6-10 Life alvl=17 clvl=13 Clubs, Hammers, Maces, Rings, Helms
of the Wolf: +11-20 Life alvl=15 clvl=11 Body Armors, Belts, Amulets
of the Wolf: +11-20 Life alvl-34 clvl=26 Clubs, Hammers, Maces, Rings, Helms
of the Tiger: +21-30 Life alvl=20 clvl=15 Body Armors, Belts, Amulets
of the Tiger: +21-30 Life alvl=51 clvl=43 Clubs, Hammers, Maces, Rings, Helms
of the Mammoth: +31-40 Life alvl=25 clvl=18 Body Armors, Belts, Amulets
of the Mammoth: +31-40 Life alvl=68 clvl=60 Clubs, Hammers, Maces, Rings, Helms
of the Colosuss +41-60 Life alvl=30 clvl=22 Body Armors, Belts, Amulets
+Strength:
of Strength: +1-2 Strength alvl=1 clvl=1 Amulets, Belts, Clubs, Hammers
of Strength: +1 Strength alvl=1 clvl=1 Gloves, Rings *
of Strength: +1-2 Strength alvl=5 clvl=3 Rings, Scepters, Maces, Body Armors
of Strength: +1-2 Strength alvl=12 clvl=8 Gloves, Shields, Melee Weapons (excluding Blunt Weapons)
of Might: +3-5 Strength alvl=10 clvl=8 Amulets, Belts, Clubs, Hammers
of Might: +3-5 Strength alvl=21 clvl=15 Rings, Scepters, Maces, Body Armors
of Might: +3-5 Strength alvl=33 clvl=25 Gloves, Shields, Melee Weapons (excluding Blunt Weapons)
of the Ox: +6-9 Strength alvl=26 clvl=19 Amulets, Belts, Clubs, Hammers
of the Ox: +6-9 Strength alvl=38 clvl=30 Rings, Scepters, Maces, Body Armors
of the Ox: +6-9 Strength alvl=45 clvl=37 Gloves, Shields, Melee Weapons (excluding Blunt Weapons)
of the Giant: +10-15 Strength alvl=42 clvl=34 Amulets, Belts, Clubs, Hammers
of the Giant: +10-15 Strength alvl=55 clvl=47 Rings, Scepters, Maces, Body Armors
of the Titan: +16-20 Strength alvl=58 clvl=50 Amulets, Belts, Clubs, Hammers
+Energy:
of Energy: +1 Energy alvl=1 clvl=1 Helms, Rings
of Energy: +1-3 Energy alvl=1 clvl=1 Amulets, Wand, Staves
of Energy: +1-3 Energy alvl=7 clvl=5 Rings
of Energy: +1-3 Energy alvl=4 clvl=3 Helms, Scepters
of the Mind: +4-6 Energy alvl=7 clvl=3 Amulet, Wand, Staves
of the Mind: +4-6 Energy alvl=13 clvl=9 Rings
of the Mind: +4-6 Energy alvl=10 clvl=7 Helms, Scepters
of Brilliance: +7-10 Energy alvl=13 clvl=9 Amulet, Wand, Staves
of Brilliance: +7-10 Energy alvl=21 clvl=16 Rings
of Brilliance: +7-10 Energy alvl=15 clvl=12 Helms, Scepters
of Sorcery: +11-15 Energy alvl=21 clvl=16 Amulet, Wand, Staves
of Sorcery: +11-15 Energy alvl=31 clvl=23 Rings
of Wizardry +16-20 Energy alvl=31 clvl=23 Amulet, Wand, Staves
+Dexterity:
of Dexterity: +1-2 Dex alvl=1 clvl=1 Amulets, Missile Weapons
of Dexterity: +1 Dex alvl=1 clvl=1 Boots, Gloves, Rings *
of Dexterity: +1-2 Dex alvl=6 clvl=4 Rings, Gloves
of Dexterity: +2-3 Dex alvl=13 clvl=9 Body Armors, Boots
of Skill: +3-5 Dex alvl=11 clvl=8 Amulets, Missile Weapons
of Skill: +3-5 Dex alvl=22 clvl=16 Rings, Gloves
of Skill: +4-5 Dex alvl=31 clvl=26 Body Armor, Boots
of Accuracy: +6-9 Dex alvl=27 clv=20 Amulets, Missile Weapons
of Accuracy: +6-9 Dex alvl=39 clvl=31 Rings, Gloves
of Accuracy: +6-9 Dex alvl=45 clvl=38 Body Armors, Boots
of Precision: +10-15 Dex alvl=41 clvl=35 Amulets, Missile Weapons
of Precision: +10-15 Dex alvl=56 clvl=48 Rings
of Perfection: +16-20 Dex alvl=59 clvl=51 Amulets, Missile Weapons
+Max Damage
of Craftsmanship: +1 Max alvl=1 clvl=1 Rings, Amulets, Weapons (excluding Wands, Staves)
of Quality: +2 Max alvl=4 clvl=3 Weapons (excluding Wands, Staves)
of Maiming: +3-4 Max alvl=7 clvl=5 Weapons (excluding Wands, Staves)
of Maiming: +3-4 Max alvl=42 clvl=34 Shields, Rings, Amulets
of Slaying: +5-7 Max alvl=11 clvl=8 Weapons (excluding Wands, Staves)
of Gore: +8-10 Max alvl=14 clvl=10 Weapons (excluding Wands, Staves)
of Carnage: +11-14 Max alvl=19 clvl=14 Weapons (excluding Wands, Staves)
of Slaughter: +15-20 Max alvl=25 clvl=18 Weapons (excluding Wands, Staves)
+Min Damage
of Worth: +1-2 Min alvl=1 clvl=1 Weapons (excluding Wands, Staves)
of Worth: +2-3 Min alvl=15 clvl=11 Rings, Amulets
of Measure: +3-4 Min alvl=12 clvl=9 Weapons (excluding Wands, Staves)
of Measure: +4-5 Min alvl=37 clvl=29 Rings, Amulets
of Excellence: +5-8 Min alvl=24 clvl=18 Weapons (excluding Wands, Staves)
of Excellence: +6-9 Min alvl=59 clvl=51 Rings, Amulets
of Performance: +9-14 Min alvl=48 clvl=40 Weapons (excluding Wands, Staves)
Life Leech:
of the Leech: 4-5% Leech alvl=6 clvl=4 Weapons
of the Leech: 3-4% Leech alvl=14 clvl=10 Rings
of the Leech: 3-3% Leech alvl=34 clvl=26 Gloves
of the Locust: 6-7% Leech alvl=20 clvl=15 Melee Weapons
of the Locust: 5-6% Leech alvl=47 clvl=35 Rings
Mana Leech:
of the Bat: 4-5% Leech alvl=7 clvl=4 Weapons
of the Bat: 2-3% Leech alvl=25 clvl=21 Rings
of the Bat: 3-4% Leech alvl=15 clvl=11 Amulets
of the Bat: 3% Leech alvl=35 clvl=27 Gloves
of the Wraith: 6-7% Leech alvl=21 clvl=16 Melee Weapons
of the Wraith: 5-6% Leech alvl=58 clvl=40 Amulets
of the Wraith: 4-5% Leech alvl=58 clvl=46 Rings
Attack Speed:
of Readiness: 10% IAS alvl=5 clvl=3 Weapons (excluding Wands)
of Readiness: 10% IAS alvl=20 clvl=15 Gloves
of Alacrity: 20% IAS alvl=25 clvl=17 Weapons (excluding Wands)
of Swiftness: 30% IAS alvl=34 clvl=26 Melee Weapons (excluding Wands, Staves)
of Quickness: 40% IAS alvl=46 clvl=38 Melee Weapons (excluding Wands, Staves)
Faster Hit Recovery:
of Balance: 10% FHR alvl=5 clvl=3 Armor (excluding Gloves)
of Equilibrium: 17% FHR alvl=9 clvl=6 Body Armor, Belt, Shield
of Stability: 24% FHR alvl=18 clvl=13 Body Armor, Belt
Block Rate:
of Blocking: 10%IBC, 15%FBR alvl=1 clvl=1 Shields
of Deflecting: 20%IBC, 30%FBR alvl=11 clvl=8 Shields
Faster Cast Rate:
of Apprentice: 10% FCR alvl=5 clvl=3 Scepters, Wands, Staves, Rings, Amulets
of Magus: 20% FCR alvl=29 clvl=21 Wands, Staves
Cold Damage:
of Frost: +1 Cold 1sec alvl=1 clvl=1 Weapons (excluding Staves, Wands) *
of Frost: +1-(1-2) Cold 2sec alvl=4 clvl=3 Weapons (excluding Wands)
of Frost: +1-(3-6) Cold 2sec alvl=55 clvl=41 Belts, Amulets
of Glacier: +(2-4)-(4-15) Cold 4sec alvl=27 clvl=20 Weapons (excluding Wands)
Fire Damage:
of Flame: +1-2 Fire alvl=1 clvl=1 Weapons (excluding Staves, Wands) *
of Flame: +1-(2-5) Fire alvl=4 clvl=3 Weapons (excluding Wands)
of Fire: +(1-4)-(6-11) Fire alvl=15 clvl=11 Weapons (excluding Wands)
of Burning: +(5-9)-(10-20) Fire alvl=25 clvl=18 Weapons (excluding Wands)
Lightning Damage:
of Shock: +1-3 Lightning alvl=1 clvl=1 Weapons (excluding Staves, Wands) *
of Shock: +1-(6-8) Lightning alvl=4 clvl=3 Weapons (excluding Wands)
of Lightning: +1-(9-16) Lightning alvl=15 clvl=11 Weapons (excluding Wands)
of Thunder: +1-(17-40) Lightning alvl=25 clvl=18 Weapons (excluding Wands)
Poison Damage:
of Blight: 1 poison 2 seconds alvl=1 clvl=1 Weapons (excluding Scepters, Stave) *
of Blight: 7 poison 3 seconds alvl=5 clvl=3 Weapons (excluding Wands, Staves, Scepters)
of Venom: 21 poison 4 seconds alvl=15 clvl=11 Weapons (excluding Wands, Staves, Scepters)
of Pestilence: 50 poison 5 seconds alvl=25 clvl=18 Weapons (excluding Wands, Staves, Scepters)
Faster Run/Walk:
of Pacing: 10% FRW alvl=12 clvl=8 Boots
of Haste: 20% FRW alvl=22 clvl=16 Boots
of Speed: 30% FRW alvl=37 clvl=29 Boots
Gold Find:
of Greed: 25-40% GF alvl=1 clvl=1 Rings, Amulets
of Wealth: 41-80% GF alvl=17 clvl=12 Boots, Gloves, Belt, Amulets
Magic Find:
of Chance: 5-15% MF alvl=12 clvl=9 Boots, Gloves, Rings, Amulets
of Fortune: 16-25% MF alvl=16 clvl=12 Boots, Gloves, Amulets
of Fortune(M): 16-25% MF alvl=42 clvl=31 Rings
Freeze Duration:
of Warmth: Half Freeze alvl=10 clvl=7 Shields, Boots, Gloves, Rings, Amulets
Prevent Monster Heal:
of Vileness: PMH alvl=9 clvl=6 Melee Weapons (excluding Scepters, Staves and Wands)
Poison Length Reduced:
of Defiance: Reduced 75% alvl=25 clvl=18 Body Armors, Shields, Amulets
of Amelioration: Reduced 50% alvl=18 clvl=13 Body Armors, Shields, Amulets
-Requirements:
of Simplicty: -30% req alvl=25 clvl=18 Body Armors, Shields, Weapons (excluding Scepters, Staves, Wands)
of Ease: -20% req alvl=15 clvl=11 Body Armors, Shields, Weapons (excluding Scepters, Staves, Wands)
Life Regeneration:
Regeneration: Rep Life 2 alvl=1 clvl=1 Amulets *
Regeneration: Rep Life 3-5 alvl=10 clvl=7 Scepters, Belts, Rings, Amulets
Regeneration: Rep Life 3-5 alvl=40 clvl=30 Shields, Gloves
Regeneration: Rep Life 3-5 alvl=70 clvl=52 Body Armors, Boots, Weapons (excluding Scepters)
Regrowth: Rep Life 6-10 alvl=17 clvl=12 Scepters, Amulets
Regrowth: Rep Life 6-9 alvl=55 clvl=41 Belts, Rings
Damage Reduction:
of Health: Damage Reduc 1 alvl=7 clvl=5 Body Armors, Shields, Rings, Amulets
of Protection: Damage Reduc 2 alvl=18 clvl=13 Rings, Amulets
of Protection: Damage Reduc 2 alvl=24 clvl=18 Body Armors, Shields
of Absorption: Damage Reduc 3 alvl=26 clvl=19 Amulets
of Absorption: Damage Reduc 3 alvl=32 clvl=24 Body Armors, Shields
of Life: Damage Reduc 4 alvl=35 clvl=26 Amulets
of Life: Damage Reduc 4 alvl=41 clvl=33 Body Armors, Shields
of Warding: Magic Reduc 1 alvl=7 clvl=5 Body Armors, Shields, Rings, Amulets
of Sentinel: Magic Reduc 2 alvl=18 clvl=12 Rings, Amulets
of Sentinel: Magic Reduc 2 alvl=24 clvl=18 Body Armors, Shields
of Guarding: Magic Reduc 3 alvl=26 clvl=19 Amulets
of Guarding: Magic Reduc 3 alvl=32 clvl=24 Body Armors, Shields
Ignores Target Defense:
of Piercing: ITD alvl=25 clvl=18 Scepters, Staves, Wands, Daggers
Knockback:
of the BearL Knockback alvl=8 clvl=6 Melee Weapons
Attacker Takes Damage:
of Thorns: ATD 1 alvl=1 clvl=1 Body Armor, Shields, Belts *
of Thorns: ATD 1-3 alvl=14 clvl=10 Body Armor, Shields, Belts
of Spikes: ATD 4-6 alvl=21 clvl=15 Body Armor, Shields, Belts
Light Radius & Attack Rating:
of Light: +1 Radius 10AR alvl=1 clvl=1 Ring, Amulets *
of Light: +1 Radius 15AR alvl=6 clvl=4 Armor, Scepters, Wands, Staves, Rings, Amulets
of Radiance: +3 Radius 30AR alvl=15 clvl=11 Scepters, Wands, Staves, Missile Weapons, Rings, Amulets, Helms
of the Sun: +5 Radius 5AR% alvl=17 clvl=12 Scepters, Wands, Staves, Missile Weapons, Gloves, Rings, Amulets, Helms