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Nov 17 2009 03:48am
Quote (CMBurns @ 17 Nov 2009 10:34)
Speculations from ppl who never bothered to make such chars is lol...

So to clear things up, lots of things can rape the charger. For instance, the summoner necro, the war cry barb, the frenzy barb and alot more.

Summoner nec with amp or decrep can actually deal some very nice dmg in a team duel and can handle some chars 1v1.

Now ofc, your typical hdin, blizz sorc, necro, whatever won't die to that, but those are not allowed.


20 melee skellies all enched is funny to watch ^
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Nov 17 2009 08:09am
Quote (conrad_noble @ Nov 17 2009 04:48am)
20 melee skellies all enched is funny to watch ^


And they're all legitimate. It's fun to duel with characters that aren't normally played as. Some people can't get over whirlwind or hammerins. Now, this isn't for everyone. Not everyone has been playing long enough to get tired of standard builds. I've been playind on battle.net since D1 and I like to switch things around every so often.
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Nov 17 2009 08:17am
Quote (JoeDove @ 17 Nov 2009 15:09)
And they're all legitimate. It's fun to duel with characters that aren't normally played as. Some people can't get over whirlwind or hammerins. Now, this isn't for everyone. Not everyone has been playing long enough to get tired of standard builds. I've been playind on battle.net since D1 and I like to switch things around every so often.


ditto.

try a 50fcr hammer din equipped with bonesnap gobs 1xx ar fcr rings, mages and fcr amu.

its different lol. cb casters for lols and hammer the barbs :P
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Nov 17 2009 08:25am
Quote (conrad_noble @ Nov 17 2009 09:17am)
ditto.

try a 50fcr hammer din equipped with bonesnap gobs 1xx ar fcr rings, mages and fcr amu.

its different lol. cb casters for lols and hammer the barbs :P


While that's thinking close to the line outside of the box, the hammer skill is too overpowered/overdone for it to be completely outside of the box. This just means you sacrifice 1-2 hit kills in favor of a stronger charge and 3-5 hit kills. It's still a bit overdone.

You're thinking, though!
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Nov 17 2009 08:29am
Quote (JoeDove @ 17 Nov 2009 15:25)
While that's thinking close to the line outside of the box, the hammer skill is too overpowered/overdone for it to be completely outside of the box. This just means you sacrifice 1-2 hit kills in favor of a stronger charge and 3-5 hit kills. It's still a bit overdone.

You're thinking, though!


theres always

http://forums.d2jsp.org/topic.php?t=31983243&f=57

and

http://forums.d2jsp.org/index.php?showtopic=28952498&p=177065449
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Nov 17 2009 08:32am
Quote (conrad_noble @ Nov 17 2009 09:29am)


Yes, we have some zealers and holy shock dins running around who said they would participate.

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Nov 17 2009 04:19pm
Quote (conrad_noble @ Nov 17 2009 03:10am)
hammerdins "use" charge too, are they chargers ?


Hammerdins are not melee. It may just be me, and I'm sure plenty of people will be glad to point this out, but whenever I play zealers, I usually end up charging people more often than zealing them.
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Nov 17 2009 04:29pm
Quote (Decado @ 17 Nov 2009 23:19)
Hammerdins are not melee. It may just be me, and I'm sure plenty of people will be glad to point this out, but whenever I play zealers, I usually end up charging people more often than zealing them.


really?

i only ever used it as a means ov moving, much the same way as desync
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Nov 17 2009 05:26pm
Quote (conrad_noble @ Nov 17 2009 04:29pm)
really?

i only ever used it as a means ov moving, much the same way as desync


Well... yes.
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Nov 19 2009 03:34am
Quote (SilverFern @ Nov 17 2009 03:31am)
Summoner + tele is pretty damn strong.


this is clasic we are talkin... find me a tele'ing necro please.
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