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Member
Posts: 41,350
Joined: Apr 16 2008
Gold: 0.00
Jul 17 2015 03:53pm
Ladder Rules:
- Spam will not be tolerated. Continuing to spam the thread when you've been warned will result in suspension and possible ban from the ladder. Let's keep this to challenges/results/updates, any other topics can be discussed via PM.
- The ladder will be categorized into tiers. (Tier 1: rank 1-4. Tier2: rank 5-8, etc)
- Every Sunday the last ranked participant in a given tier will drop to the tier below, and the highest ranked participant of a given tier will rise to tier above. Rankings will be changed according to results.
- Limit of one character per participant.
- Changing your build/class will result in no rank penalties, but you can only do so once per week and all changes must be noted. (This includes Tokens, only once per week.)
- If at any point you are inactive for 3 or more days, you will be removed from the ladder. You can reapply at any time when you are available consistently again.
- Anyone can request up to 7 days Vacation Status, at the moderating team's discretion. During this "status", the ladder will act as if you aren't there. #1 will be granted immunity as long as they have at least 1 current defend. (Tiers will not change from Vacation Status.)
- You must have PM access here to join this ladder. If at any point you lose the ability to PM other users, you will be removed.



Signup Format:
Code
JSP account name / *D2 account name / Character Name (Character Build, Notes)

Example: LucAA / *LuCa / Tempo (Hdin, 1 pt FoH/HF/Conviction)

Character notes are optional for your signup, but if at any point someone might ask questions about your build or request you to show inventory you must oblige.



Challenges:
Code
Challenging #x.

Example: Challenge #3, PMing.

- The only thing you need to do to challenge a user is post here what user you are challenging and PM them notifying them of the challenge.
- Everyone is allowed to challenge any other participant within their tier 1 time per week.
- Challenges will last 3 days.
- A 24 hour extension can be requested, at the moderating team's discretion.
- If a participant does not respond to a challenge within 2 days of the PM, you can call dodge.
- It is the responsibility of the challenger to request extensions/dodges.
- Losing a challenge prevents you from challenging that participant for 72 hours, and all other participants for 3 hours.



Results:
- In order to receive credit for a challenge, the winner of the challenge must post 2 screenshots.
- If these screenshots are not posted, in the correct manner, the challenge will either be nulled or replayed if possible.
1. One screenshot showing left-click skills, with map and time shown.
2. One screenshot of message log showing at least 1 kill, with time shown.

Example 1:


Example 2:




Dueling Rules:
Credit: legen for the basis of this ruleset.

- No Mods/Hacks/Programs of any kind.
- Both players must signal the start of the duel "g, 1, go, etc".
- No Traps/Missiles/Curses/Attacks of any kind may be casted prior to your opponent signaling the start of the duel.
- Towning or Teleporting passed Flavie and bridges in case of a bridge map results in a loss. (However, being pushed via KB mechanics is not, just come back out.)
- No consumables other than mana potions, arrows, and bolts.
- No use of shrines or wells. Doing so to heal and/or remove curses results in a loss.
- The moor is to be cleared before dueling. It is at the players digression to clear the moor completely to prevent any healing from life leech or life per kill affixes.
- Ties are null duels.
- Naked killing can and will result in suspension from the ladder.
- You may stack arrows in the Blood Moor before starting a duel.
- You may stack mana potions before starting a duel if both players agree.

- Refusal to GMOD test or show gear/inventory/weapon swap can result in suspension from the ladder.
- No prebuffing. (Anything stored in your inventory, including cube is not considered prebuffing.)
- Recasting is allowed.
- Max resistance of any element is 85%.
- Max absorb of any element is 20%.
- When using combinations of items to absorb do not exceed 80 maximum resistances / 20 absorb to any single element.
- PDR is capped at 50.
- Life rep is capped at 40, NOT including + rep from CTA. (IE: 52 replenish with CTA equipped is allowed.)
- The use of the following charges are allowed: Oak Sage, Heart of Wolverine, Enchant
- Only Cold Sorceress's may use the runeword "Doom".
- A maximum of 10% slow from items is allowed. (IE. Arach or Nos Coil.)
- A maximum of one poison small charm per inventory is allowed.
- No excessive use of houses (Ie. Using a house to break a MB lock fast is fine as long as you do not stay inside it.)
- Only one item that grants % to cast Life Tap can be worn at a time. (IE. Exile or Dracs.)
- When using the runeword Phoenix, all monsters must be Redemption’d before dueling.
- You may request a mediator for a challenge, and by doing so you are accepting whatever decisions they make.
- Refusal to duel results in a loss.

Class Specific Rules:
Sorceress Specific Rules:
- No + Maximum Resistance to any element or absorb gear when using Energy Shield (Exception: Nightwing is allowed)
- No more than 13 Bugged Mana Small Charms
- All damage reduced by integer (Magic Damage Reduce + Physical Damage Reduce) is capped at 25 (ES Sorc only)

Necromancer Specific Rules:
- Bone Wall is banned
- Bone Prison is allowed versus characters that can teleport (Any character with enigma equipped or Sorc's with teleport skilled)
- All curses are allowed except Iron Maiden and Life Tap
- No corpse skills are allowed
- Maximum of +10% Max Fire Resist or +5% Max Fire Resist and Dwarf Ring versus all classes but Sorceress' using the skill Energy Shield
- May use +15% Maximum Fire Resist vs Sorceress' using the skill Energy Shield (IE: Hotspur Boots, Infernostride Demonhide Boots + Vex, or Waterwalk Sharkskin Boots + 2x Vex)

Druid Specific Rules:
- Thundergod's Vigor War Belt is now always allowed

Assassin Specific Rules:
- Dual Claw Assassins using traps for damage cannot use Absorb or + Maximum Resistance of any Element (This means NO Lo Rune)
- Assassins that do not use traps as a source of damage may use a single Wisp/Dwarf/Raven, OR may use +5% max res to each element. (Ie. Lo, Vex, or Ohm'd Valk)

Barbarian Specific Rules:
- 2x Raven Frosts allowed on non-stacking Barbarians (250 or higher total cold res is considered stacking)
- 2x Heart of the Oak swap Barbarians can use Verdungo's belt OR Angelic's Set

Amazon Specific Rules:
- Slow Missiles is allowed
- 2x Raven Frosts allowed on non-stacking amazons (250 or higher total cold res is considered stacking)
- Maximum of +10% Max Fire Resist or +5% Max Fire Resist and Dwarf Ring versus all classes but Sorceress' using the skill Energy Shield
- May use +15% Maximum Fire Resist vs Sorceress' using the skill Energy Shield (IE: Hotspur Boots, Infernostride Demonhide Boots + Vex, or Waterwalk Sharkskin Boots + 2x Vex)

Paladin Specific Rules:
- Holy Freeze is allowed
- When skilling resistance auras do not pass the allowed absorb limit. (85% Max Res, or 80% Max Res and 20% Absorb)
- Use of a resistance aura during a duel is banned (With the exception of Salvation)
- The use of Meditation, Prayer, Holy Bolt, and Redemption are not allowed.
- More than 1 base prayer is banned
- Cleansing is not banned however using it other than the purpose of removing curses or reducing poison duration is not allowed.
Member
Posts: 41,350
Joined: Apr 16 2008
Gold: 0.00
Jul 20 2015 02:38pm
Ammendment:
Paladin Specific Rules:
- Holy Freeze is banned vs non teleporting characters.
- When skilling resistance auras do not pass the allowed absorb limit. (85% Max Res, or 80% Max Res and 20% Absorb)
- Use of a resistance aura during a duel is banned (With the exception of Salvation)
- The use of Meditation, Prayer, Holy Bolt, and Redemption are not allowed.
- More than 1 base prayer is banned
- Cleansing is not banned however using it other than the purpose of removing curses or reducing poison duration is not allowed.
Member
Posts: 41,350
Joined: Apr 16 2008
Gold: 0.00
Jul 20 2015 03:16pm
Addition:
The last tier will act as an expandable tier to ensure no one gets left out for an entire week.
At the end of the week, the expandable tier will be broken down to correlate with the rest of the ladder, and the last tier remaining will serve as the new expandable tier.
Each "season" will last approximately 10 weeks. After this time, the rankings will be examined and the top 8 players will advance to a tournament to decide the champion.

This post was edited by LucAA on Jul 20 2015 03:21pm
Member
Posts: 41,350
Joined: Apr 16 2008
Gold: 0.00
Jul 20 2015 11:09pm
Note:
Those rule is now irrelevant, forgot to remove it.

Code
- Losing a challenge prevents you from challenging that participant for 72 hours, and all other participants for 3 hours.
Member
Posts: 41,350
Joined: Apr 16 2008
Gold: 0.00
Jul 23 2015 02:17pm
Ammendment:
- The use of the following charges are allowed: Oak Sage, Heart of Wolverine, Enchant

If you use skill charge Enchant, it must come from inventory. No prebuffing in town from stash.

This post was edited by LucAA on Jul 23 2015 02:17pm
Member
Posts: 41,350
Joined: Apr 16 2008
Gold: 0.00
Jul 23 2015 11:14pm
Note:
You can do this blind by PMing an updater:
Code
- Changing your build/class will result in no rank penalties, but you can only do so once per week and all changes must be noted. (This includes Tokens, only once per week.)
Member
Posts: 41,350
Joined: Apr 16 2008
Gold: 0.00
Jul 28 2015 05:23pm
Quote (LucAA @ Jul 23 2015 04:17pm)
Ammendment:
- The use of the following charges are allowed: Oak Sage, Heart of Wolverine, Enchant

If you use skill charge Enchant, it must come from inventory. No prebuffing in town from stash.


Summon Grizzly is also allowed.
Member
Posts: 41,350
Joined: Apr 16 2008
Gold: 0.00
Aug 19 2015 11:47pm
Addition:
Accumulating 2 dodges in 1 week will result in removal from the ladder. You are free to sign up again when you are more available.
Dodge count will be reset every week.
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