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Runewords etc:



Breakpoints:

Amazon
-----------
FHR: 0% 6% 13% 20% 32% 52% 86% 174% 600%
FCR: 0% 7% 14% 22% 32% 48% 68% 99% 152%
IAS:
- Blade Bow, Great Bow, Matriarchal Bow 0% 8% 22% 42% 75% 142%
- Shadow Bow, Diamond Bow, Ward Bow 0% 9% 20% 37% 63% 105% 200%
- Spider Bow 0% 10% 15% 30% 50% 75% 125% 240%
- Crusader Bow, Hydra Bow, Grand Matron Bow 0% 5% 11% 22% 35% 56% 89% 147% 293%
- Matriarchal Javelin / Winged Harpoon 0% 5% 10% 15% 25% 40% 80% 100% 170%

Assassin
-----------
FHR: 0% 7% 15% 27% 48% 86% 200% 4680%
FCR: 0% 8% 16% 24% 42% 65% 102% 174%
IAS:
- Suwayyah / Scissors Suwayyah (0) 0% 10% 15% 20% 30% 50% 55% 85% 90% 145% 170%

Barbarian
-----------
FHR: 0% 7% 15% 27% 48% 86% 200% 4680%
FCR: 0% 9% 20% 37% 63%% 105% 200%
IAS: 0% 9% 11% 18% 26% 30% 48% 75% 86% 125% 180%

Druid
-----------
FHR:
- Werewolf: 0% 7% 15% 27% 48% 86% 200%
- Human: 0% 6% 13% 20% 32% 52% 86% 174% 600%
- Wearbear: 0% 5% 10% 16% 27% 40% 65% 109% 223%
FCR: 0% 7% 15% 26% 40% 63% 99% 163%
IAS: Sorry no data!

Necromancer
-----------
FHR: 0% 5% 10% 16% 26% 39% 56% 86% 152% 377%
FCR: 0% 9% 18% 30% 48% 75% 125%
IAS: Sorry no data!

Paladin
-----------
FHR: 0% 7% 15% 27% 48% 86% 200%
FCR: 0% 9% 18% 30% 48% 75% 125%
IAS: Sorry no data!

Sorceress
-----------
FHR: 0% 5% 9% 14% 20% 30% 42% 60% 86% 142%
FCR: 0% 9% 20% 37% 63% 105% 200%
IAS: Sorry no data!

FASTER BLOCK RATE

Amazon *) hit by a 1-handed weapon or 2-handed sword held in one hand
FBR Frames
0% 17
4% 16
6% 15
11% 14
15% 13
23% 12
29% 11
40% 10
56% 9
80% 8
120% 7
200% 6
480% 5

Amazon **) hit by any other weapon
FBR Frames
0% 5
13% 4
32% 3
86% 2
600% 1

Assassin
FBR Frames
0% 5
13% 4
32% 3
86% 2
600% 1

Barbarian
FBR Frames
0% 7
9% 6
20% 5
42% 4
86% 3
280% 2

Druid
FBR Frames
0% 11
6% 10
13% 9
20% 8
32% 7
52% 6
86% 5
174% 4
600% 3

Druid (Wolf)
FBR Frames
0% 9
7% 8
15% 7
27% 6
48% 5
86% 4
200% 3

Druid (Bear)
FBR Frames
0% 12
5% 11
10% 10
16% 9
27% 8
40% 7
65% 6
109% 5
223% 4

Necromancer
FBR Frames
0% 11
6% 10
13% 9
20% 8
32% 7
52% 6
86% 5
174% 4
600% 3

Paladin (With Holy shield)
FBR Frames
0% 2
86% 1

Paladin (Without Holy shield)
FBR Frames
0% 5
13% 4
32% 3
86% 2
600% 1

Sorceress
FBR Frames
0% 9
7% 8
15% 7
27% 6
48% 5
86% 4
200% 3
4680% 2

Graphics:



Mercs:

Act II Hirelings: Desert Mercenaries
The Hirelings of Act II are available from Greiz in Lut Gholein. They specialize in Melee Attacks. If Hirelings have any special abilities, they will be listed in the recruitment window.
Skills: Jab, plus one of the following auras:

Combat (Normal): Prayer
Combat (Nightmare): Thorns
Combat (Hell): Prayer
Defense (Normal): Defiance
Defense (Nightmare): Holy Freeze
Defense (Hell): Defiance
Offense (Normal): Blessed Aim
Offense (Nightmare): Might
Offense (Hell): Blessed Aim

Allowed Equipment: Armor, Helms, Spears, Polearms, Javelins (but won't throw)
Notes: These guys are the most party friendly Hirelings because they share their Auras with all of the party, including Minions. The Aura the Hireling uses depends on the Difficulty level you were at and which type of Hireling you hired.

Magic Find Areas:

MFING
Act 1
Name HELL LevelName Notes
Act 1 - Cow level 81 Cow level
Act 1 - Cave 5 85 Pit Level 1
Act 1 - Cave 3 Treasure 83 Underground Passage Level 2
Act 1 - Cave 5 Treasure 85 Pit Level 2
Act 1 - Crypt 1 A 83 Crypt
Act 1 - Crypt 2 A 85 Mausoleum

Act 2
Act 2 - Tomb 3 A 82 Claw Viper Temple Level 1
Act 2 - Tomb 2 Treasure 82 Halls of the Dead Level 3
Act 2 - Tomb 3 Treasure 83 Claw Viper Temple Level 2
Act 2 - Lair 1 A 84 Maggot Lair Level 1
Act 2 - Lair 1 B 84 Maggot Lair Level 2
Act 2 - Lair 1 Treasure 85 Maggot Lair Level 3
Act 2 - Sewer 2 A 85 Ancient Tunnels

Act 3
Act 3 - Travincal 82 Travincal
Act 3 - Dungeon 2 B 82 Flayer Dungeon Level 2
Act 3 - Dungeon 1 Treasure 82 Swampy Pit Level 3
Act 3 - Dungeon 2 Treasure 83 Flayer Dungeon Level 3
Act 3 - Sewer 1 84 Sewers Level 1
Act 3 - Sewer 2 85 Sewers Level 2
Act 3 - Temple 1 84 Ruined Temple (In Kurast Bazaar)
Act 3 - Temple 2 84 Disused Fane (In Kurast Bazaar)
Act 3 - Temple 3 84 Forgotten Reliquary (In Upper Kurast)
Act 3 - Temple 4 85 Forgotten Temple (In Upper Kurast)
Act 3 - Temple 5 85 Ruined Fane (In Kurast Causeway)
Act 3 - Temple 6 85 Disused Reliquary (In Kurast Causeway)
Act 3 - Mephisto 1 83 Durance of Hate Level 1
Act 3 - Mephisto 2 83 Durance of Hate Level 2
Act 3 - Mephisto 3 83 Durance of Hate Level 3

Act 4
Act 4 - Mesa 1 82 Outer Steppes
Act 4 - Mesa 2 83 Plains of Despair
Act 4 - Mesa 3 84 City of the Damned
Act 4 - Lava 1 85 River of Flame
Act 4 - Diablo 1 85 Chaos Sanctum

Act 5
Act 5 - Ice Cave 1 82 Crystalized Cavern Level 1 (Crystalline Passage)
Act 5 - Ice Cave 1A 83 Cellar of Pity (Frozen River)
Act 5 - Ice Cave 2 83 Crystalized Cavern Level 2 (Glacial Trail)
Act 5 - Ice Cave 2A 84 Echo Chamber (Drifter Cavern)
Act 5 - Ice Cave 3 82 Glacial Caves Level 1 (Ancient's Way)
Act 5 - Ice Cave 3A 83 Glacial Caves Level 2 (Icy Cellar)
Act 5 - Temple Entrance 83 Nihlathaks Temple
Act 5 - Temple 1 83 Halls of Anguish
Act 5 - Temple 2 84 Halls of Death's Calling (Halls of Pain)
Act 5 - Temple Boss 84 Halls of Vaught
Act 5 - Hell 2 82 Hell2 (Pit of Acheron)
Act 5 - Hell 3 83 Hell3 (Infernal Pit)
Act 5 - Baal Temple 1 85 The Worldstone Keep Level 1
Act 5 - Baal Temple 2 85 The Worldstone Keep Level 2
Act 5 - Baal Temple 3 85 The Worldstone Keep Level 3
Act 5 - Throne Room 85 Throne of Destruction
Act 5 - World Stone 85 The Worldstone Chamber

Blood Crafts:

Blood Weapon
Magical Axe (any)
+ Jewel (any)
+ Ort Rune (#9)
+ Perfect Ruby Blood Weapon
Preset Mods:
1-4% Life Leech
+10-20 Hit Points
+35-60% Damage Enhanced damage changed slightly in v109, and the recipe was restricted to axes, instead of every type of weapon, which worked previously.
Blood Headgear
Magical Helm
or Casque (Excep)
or Armet (Elite)
+ Jewel (any)
+ Ral Rune (#8)
+ Perfect Ruby Blood Helm
Preset Mods:
1-4% Life Leech
+10-20 Hit Points
5-10% chance of Deadly Strike
Blood Armor
Magical Plate Mail
or Templar Plate (Excep)
or Hellforge Plate (Elite)
+ Jewel (any)
+ Thul Rune (#10)
+ Perfect Ruby Blood Body
Preset Mods:
1-3% Life Steal
+10-20 Hit points
1-3 Demon Heal "Demon Heal" means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the [../modifiers/special-modifiers.shtml Special Modifiers ]page.
Blood Gloves
Magical Heavy
or Sharkskin Gloves (Excep)
or Vampirebone Gloves (Elite)
+ Jewel (any)
+ Nef Rune (#4)
+ Perfect Ruby Blood Gloves
Preset Mods:
1-3% Life Leech
+10-20 Hit Points
5-10% Crushing Blow An example can be seen here.
Blood Belt
Magical Belt
or Mesh Belt (Excep)
or Mithril Coil (Elite)
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Ruby Blood Belt
Preset Mods:
1-3% Life Leech
+10-20 Hit Points
Open Wounds 5-10% Must be a "belt", the smaller of the two 12 slot types. No others will work.
Blood Boots
Magical Light Plated Boots
or Battle Boots (Excep)
or Mirrored Boots (Elite)
+ Jewel (any)
+ Eth Rune (#5)
+ Perfect Ruby Blood Boots
Preset Mods:
1-3% Life Leech
+10-20 Hit Points
+5-10 Life Regeneration Potentially very useful boots, though you'd probably have to roll quite a few of them to get the faster run and resistance most characters demand from footwear. The boots are easily-obtained, and so are Eths, so this is almost a free recipe to run.
Blood Shield
Magical Spiked Shield
or Barbed Shield (Excep)
or Blade Barrier (Elite)
+ Jewel (any)
+ Ith Rune (#6)
+ Perfect Ruby Blood Shield
Preset Mods:
1-4% Life Steal
+10-20 Hit Points
Attacker takes 4-7 damage
Blood Jewelry
Magical Amulet
+ Jewel (any)
+ Amn Rune (#11)
+ Perfect Ruby Blood Amulet
Preset Mods:
1-4% Life Steal
+10-20 Hit Points
5-10% Faster Walk/Run Was 1-15% faster run prior to v1.09. See some examples here .
Magical Ring
+ Jewel (any)
+ Sol Rune (#12)
+ Perfect Ruby Blood Ring
Preset Mods:
1-3% Life Leech
+10-20 Hit Points
+1-5 Strength The leech was cut from 1-4% and the strength from 5-10 in v1.09.

Caster Crafts:

Caster Weapon
Magical Rod (any)
+ Jewel
+ Tir Rune (#3)
+ Perfect Amethyst Caster Weapon
Preset Mods:
4-10% Regenerate Mana
+10-20 Mana
+1-5% Mana Steal "Rod" = Scepter, Staff, or Wand (Not Orbs).
Caster Headgear
Magical Mask
or Death Mask (Excep)
or Demonhead (Elite)
+ Jewel
+ Nef Rune (#4)
+ Perfect Amethyst Caster Mask
Preset Mods:
4-10% Regenerate Mana
+10-20 Mana
1-4% Mana Steal
Caster Armor
Magical Light Plate
or Mage Plate (Excep)
or Archon Plate (Elite)
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Amethyst Caster Body
Preset Mods:
Regenerate Mana 4-12%
+10-20 Mana
+1-3 Mana Per Kill Same mods as the other "Caster" Crafted Items, and all use common Runes.
Caster Gloves
Magical Leather Gloves
or Demonhide Gloves (Excep)
or Bramble Mitts (Elite)
+ Jewel (any)
+ Ort Rune (#9)
+ Perfect Amethyst Caster Gloves
Preset Mods:
+4-10% Faster Mana Regen
+10-20 Mana
+1-3 Mana Per Kill Not quite Frostburns or Magefist, but they add some decent mana, and the ingredients are easy to find.
Caster Belt
Magical Light Belt
or Sharkskin Belt (Excep)
or Vampirefang Belt (Elite)
+ Jewel (any)
+ Ith Rune (#6)
+ Perfect Amethyst Caster Belt
Preset Mods:
4-10% Regenerate Mana
+10-20 Mana
+5-10% Faster Cast This one changed from v1.08 where it was a heavy belt, and 15% faster cast. So fewer belt slots, and less casting speed in v1.09.
Caster Boot
Magical Leather Boots
or Demonhide Boots (Excep)
or Wyrmhide Boots (Elite)
+ Jewel (any)
+ Thul Rune (#10)
+ Perfect Amethyst Caster Boots
Preset Mods:
Regenerate Mana 4-10%
Mana +10-20
Max Mana +2-5%
A lot of variety in the pre-set mods, so several tries will probably be needed to get really good ones.
Caster Shield
Magical Small Shield
or Round Shield (Excep)
or Luna (Elite)
+ Jewel (any)
+ Eth Rune (#5)
+ Perfect Amethyst Caster Shield
Preset Mods:
+4-10% Regenerate Mana
+10-20 Mana
+5-10 Blocking Percentage Only the mana regeneration was altered in v1.09, and this now works only with a small shield.
Caster Jewelry
Magical Amulet
+ Jewel (any)
+ Ral Rune (#8)
+ Perfect Amethyst Caster Amulet #1
Preset Mods:
4-10% Regenerate Mana
+10-20 Mana
Faster Cast 5-10%
Potentially the best possible amulet for a sorceress or necro can be made with this recipe. This item was toned way down in v1.09, with the potential bonuses for all 3 preset stats dropping quite a bit. An example can be seen here.
Magical Ring
+ Jewel (any)
+ Amn Rune (#11)
+ Perfect Amethyst Caster Ring #1
Preset Mods:
4-10% Regenerate Mana
+10-20 Mana
+1-5 Energy
v1.09 changed the rune required from 7 to 11, and lowered the energy bonus from 5-10.

Key order:

H,T,D Order in Cube = MEPH BRAIN
D,H,T Order in Cube = Diablo Horn
T,D,H Order in Cube = Baal Eyes

Items left on ground timeframe:

10 minutes: Key, Potion, Scroll, Tome, and Ammo (Arrows, Bolts).
10 minutes: Any Armor and Weapon of quality < magic, regardless if flagged as ''Ethereal'', ''Socketed'' or not, and Rune Words.
10 minutes: Pandemonium artifacts (Key of Terror/Hate/Destruction, Mephisto's Brain, Diablo's Horn, Baal's Eye).
10 minutes: Essence (4 flavours) and Token of Absolution (these are new items from Patch 1.13x).
20 minutes: Magic Items, Gems and Runes.
30 minutes: Rare, Set, Unique and Crafted Items.

Picking an item onto your cursor and dropping it again resets the timer.

Armor appearence:



Ias Calculator:

http://diablo2.***/tips/calcs/weaponspeed.php?lang=english
Replace *** with = ingame dot de


Arreat Summit:

http://classic.battle.net/diablo2exp/

Experience per run:

LvL --- Exp-break ---- Exp for next levell --- Exp pr. Baalrun --- How many baalruns
90 ----- 1,618,470,619 ----- 146,072,446 ------ ca 5 mil -------- 30
91 ----- 1,764,543,065 ----- 159,218,965 ----- ca 3,5 mil. ----- 45
92 ----- 1,923,762,030 ----- 173,548,673 ----- ca 2 mil. ------- 87
93 ----- 2,097,310,703 ----- 189,168,053 ----- ca 1,3 mil. ----- 145
94 ----- 2,286,478,756 ----- 206,193,177 ----- ca 800k ------- 257
95 ----- 2,492,671,933 ----- 224,750,564 ----- ca 445k ------- 503
96 ----- 2,717,422,497 ----- 244,978,115 ----- ca 320k ------- 765
97 ----- 2,962,400,612 ----- 267,026,144 ----- ca 164k ------- 1628
98 ----- 3,229,426,756 ----- 291,058,498 ----- ca 64k -------- 4546
99 ----- 3,520,485,254

Dupe list:

http://forums.d2jsp.org/topic.php?t=17908419&f=53

Commonly upgraded uniques:

Note : Adjust the values accordingly if you include a defense enhancing jewel or rune.

Arreat's Face : 504 (756)
Crown of Thieves : 495 (741)
Jalal's Mane : 477
Kira's Guardian : 180 (210)
Vampire Gaze : 314 (470)

Twitchthroe : 178 / 506
Skin of the Vipermagi : 1034
Shaftstop : 1616 (2422)
Guardian Angel : 1590 (2385)

Herald of Zakarum : 579 (867)
Homunculus : 444

Bloodfist : 56 / 88
Magefist : 71 / 98
Chance Guards : 72 / 102
Frostburn : 93 / 115

Goldwrap : 92 / 130

Hotspur : 48 / 80
Goblin Toe : 90 / 123
Infernostride : 170
Waterwalk : 201
Gore Rider : 213

Member
Posts: 19,534
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Gold: 265.00
Jul 20 2013 07:23pm
Member
Posts: 19,534
Joined: Jan 19 2010
Gold: 265.00
Jul 22 2013 09:28pm
Damage Calculation



Level 85 Areas

☆ ☆ ☆ LVL 85 MONSTER AREAS☆ ☆ ☆

ACT I

Mausoleum
Take the Cold Plains to the burial grounds.
Pit, levels 1 and 2
Take the Black Marsh waypoint to the Tamoe Highland.

ACT II
Maggot Lair, level 3
Located beneath the far Oasis.
Ancient Tunnels
Located underneath a trapdoor in the Lost City

ACT III
Ruined Fane / Disused Reliquary
Take the Travincal waypoint to the Kurast Causeway.
Sewers level 2 / Forgotten Temple
Continuedown the Causeway to Upper Kurast.

ACT IV
River of Flame
Chaos Sanctuary

ACT V
Worldstone Keep levels 1-3
Throne of Destruction

Magic Find Chart






This post was edited by RyanBlunt on Jul 22 2013 09:41pm
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Posts: 19,534
Joined: Jan 19 2010
Gold: 265.00
Aug 3 2013 08:08pm
Color Codes

Copy and Paste these codes in your Player profile to have color'd TEXT ~ Ctrl + C , Ctrl + V
ÿc1 = Red
ÿc2 = Set Green
ÿc3 = Magic Blue
ÿc4 = Unique Gold
ÿc5 = Grey
ÿc6 = Black (Not visible on the profile)
ÿc7 = Unique Gold (There are two)
ÿc8 = Crafted Amber
ÿc9 = Rare Yellow
ÿc0 = White
ÿc! = White Glow
ÿc< = Light Green
ÿc; = Purple
ÿc* = Blue
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Aug 3 2013 08:53pm
Search User Function (JSP)

http://forums.d2jsp.org/tools.php?a=2
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Aug 4 2013 03:05am
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Posts: 19,534
Joined: Jan 19 2010
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Aug 16 2013 06:24am
Account closing reasons


(0)Offensive account name

(1) Advertising an inappropriate website
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(2) Spamming in a channel
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(3)Stealing other player?s passwords

(4) Attempting to obtain CD-Keys
Please be advised that Blizzard Entertainment has an aggressive, zero-tolerance stance against any account being used by someone to obtain or steal CD-Keys or to con or trick users into giving out their CD-Keys on Battle.net. This offense violates the Battle.net Terms of Use Agreement and/or End User License Agreement of the game.

(5) Harassment of other users
Please be advised that Blizzard Entertainment does not support or condone the use of any account to harass or threaten other users on Battle.net. This offense violates the Battle.net Terms of Use Agreement and/or End User License Agreement of the game. Harassment may result in the closure of the account or even the temporary or permanent banning of the associated CD-Key.

(6) Inappropriate use of a bot
Blizzard Entertainment does not tolerate bots spamming chat channels or the use of bots to congest channels, which disrupts the normal flow of dialogue. This directly violates the Battle.net Terms of Use Agreement and/or End User License Agreement of the game.

(7) Offensive or racist comments
While Battle.net is a mature environment, we will close accounts that are used to violate the Battle.net Terms of Use Agreement and/or End User License Agreement of the game. We firmly believe that Battle.net's strength lies in its community, and racist or extremely offensive comments are not tolerated.

(8 ) This account was detected using a third-party program (hack) with one of our games on Battle.net. This account is now permanently banned
Any third-party program that is designed to affect the way the user interacts with Battle.net is considered a hack program. This includes seemingly harmless third-party utilities that work with the game to provide functions that were not included by the game designers. While many of these utilities might not have been created to disrupt the balance of the game, they alter the original design of the program. The detection of any such program by Battle.net may result in the closure of the user's account or even the temporary or permanent banning of the associated CD-Key.

(9) Impersonating a Blizzard representative
Please be advised that Blizzard Entertainment has an aggressive, zero-tolerance stance against any account used in an attempt to impersonate a Blizzard or Battle.net representative. This offense violates the Battle.net Terms of Use Agreement and/or End User License Agreement of the game.

(10)Inappropriate Activities (such as lossbotting, forum abuse, etc)

(11)The minimum age to play on Battle.net is 13. Your account has been temporarily suspended. Please either email us at support@blizzard.com or call us at 949-955-1382 for further information. You will need to fax in a form signed by your parent or guardian giving permission to play on Battle.net.
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Aug 21 2013 09:09pm
Up'd Uniques (Extras)

Upped Tgods is 213
Upped Razortail is 172
Upped Snowclash is 282
Upped String of Ears is 306
Upped Gore Rider is 213
Upped Infernostrides is 170
Upped Waterwalks is 201
Upped Silkweaves is 204
Upped Wartravlers is 197
Upped Moser's Blessed Circle is 393
Upped Lance Guard is 358
Upped Homo is 444 eth is 666
Upped HOZ is 579 Eth is 867
Upped Crown of Theives is 495 Eth 741
Upped Vampire Gaze is 314 Eth 470
Upped Arreats is 504 Eth 756
Upped Vipermagi is 1034
Upped Toothrow is 1,735 Eth is 2,568
Upped Eth Shaftstop is 2422

Double Upped Swordback is 270
Double Upped Bloodfist is 88
Double Upped Magefist is 98
Double Upped Frostburns is 115
Double Upped Chance Guards is 102
Double Upped Twitchthroe is 506
Double Upped Goldskin is 1392
Double Upped Goldwrap is 130
Double Upped Hotspurs is 80
Double Upped Gorefoot is 96
Double Upped Goblintoe is 123
Double Upped Tearhaunch is 162

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Aug 27 2013 07:17am
IAS Breakpoints

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Aug 31 2013 10:58pm
Bo-able life

Quote (Quorra @ Feb 26 2009 02:20am)
Life, Mana, Stamina

- boostable, non-boostable, maximum


Table of Contents
- [1] Formulae
- [2] Life / Mana Boost - Items
- [3] Jah / Sur vs Perfect Ruby / Perfect Sapphire


[1] Formulae

The game calculates your maximum Life, Mana, and Stamina displayed on your character screen as follows,

Code
(1)  Max Life = (Boostable Life)*(1 + Life Boost/100) + Non-boostable Life
(2)  Max Mana = (Boostable Mana)*(1 + Mana Boost/100) + Non-boostable Mana
(3)  Max Stamina = (Boostable Stamina)*(1 + Stamina Boost/100) + Non-boostable Stamina

; final numbers are truncated (rounded down)

Source : Things you SHOULD know about Diablo 2http://www.battle.net/forums/thread.aspx?fn=d2-general&t=1312543 (section 47)

Boostable Life / Mana bonuses
  • Life / Mana gained naturally per level-up *)
  • Life / Mana gained from points spent in Vitality / Energy **)
  • Life / Mana gained from the item bonuses, "+X to Life" / "+Y to Mana"
  • Life gained from a Potion of Life ("+20 to Life"), quest reward, "The Golden Bird" (Act III)
*), **) Class-specific values : http://www.battle.net/diablo2exp/classes/

The sum of the default starting Life / Mana on your character and the above bonuses is the Boostable Life / Mana, used in (1) and (2). Similarly, the sum of initial Stamina, Stamina gained per
level-up, from points spent in Vitality, and from items having "+Z Maximum Stamina", is the Boostable Stamina, used in (3).

Life / Mana / Stamina Boost (%)
  • Battle Orders: +(32 + 3*slvl) % Life, Mana, and Stamina, based on skill level (slvl > 0)
  • Increased Stamina: +(15 + 15*slvl) % Stamina, based on skill level
  • Vigor: +(25 + 25*slvl) % Stamina, based on skill level
  • Werewolf: +25 % Life and Stamina
  • Werebear: +50 % Life
  • Oak Sage: +(25 + 5*slvl) % Life, based on skill level
  • Lycanthropy: +(15 + 5*slvl) % Life, based on skill level
Each of the above Life / Mana Boost (%) skill bonuses and "Increase Maximum Life X %" / "Increase Maximum Mana Y %" from items (see [2] below) are cumulative. The sum of skill bonuses
and item bonuses is the Life / Mana Boost, used in (1) and (2). There is no item based Stamina Boost (%).

Non-boostable Life / Mana bonuses
  • Life / Mana gained from Vitality / Energy item bonuses (e.g. Infinity, The Oculus, Lidless Wall)
  • Life / Mana gained from Character Level based item bonuses (e.g. Fortitude, Harlequin Crest, Wizardspike)
The sum of these bonuses is the Non-boostable Life / Mana, used in (1) and (2). Unlike Boostable Life / Mana, they are not enhanced by Life / Mana Boost when calculating Max Life / Mana.
Non-boostable Stamina is granted by Vitality bonuses from items (see the attribute point returns in the Arreat Summit link above).


[2] Life / Mana Boost - Items

Legend: [R] rune, [W] rune word, [C] crafted item, [S] set item, [U] unique item

Increase Maximum Life 5 %
  • [R] Jah Rune, helm, tors
    [W] Enigma ('JahIthBer'), tors
    [W] Dream ('IoJahPul'), helm
Increase Maximum Life 20 %
  • [U] Doombringer (Champion Sword)
Increase Maximum Life (20-25) %
  • [U] Chromatic Ire (Cedar Staff)
Increase Maximum Life 27 %
  • [S] Sazabi's Grand Tribute [Complete Set]
Increase Maximum Mana (1-5) %
  • [C] Caster Weapon
Increase Maximum Mana (2-5) %
  • [C] Caster Boots
Increase Maximum Mana 5 %
  • [R] Sur Rune, helm, tors
    [W] Bramble ('RalOhmSurEth'), tors
    [W] Dragon ('SurLoSol'), tors
    [U] Arachnid Mesh (Spiderweb Sash)
Increase Maximum Mana 10 %
  • [U] Darkforce Spawn (Bloodlord Skull)
    [U] Lidless Wall (Grim Shield)
    [U] Silkweave (Mesh Boots)
    [U] Suicide Branch (Burnt Wand)
Increase Maximum Mana 15 %
  • [W] Heart of the Oak ('KoVexPulThul'), staf, mace
    [U] Atma's Wail (Embossed Plate)
    [U] Gloom's Trap (Mesh Belt)
    [U] Wizardspike (Bone Knife)
Increase Maximum Mana 20 %
  • [W] Memory ('LumIoSolEth'), staf
    [U] Skull Collector (Rune Staff)
Increase Maximum Mana 25 %
  • [U] The Stone of Jordan (Ring)
Increase Maximum Mana 40 %
  • [U] Frostburn (Gauntlets)

[3] Jah / Sur vs Perfect Ruby / Perfect Sapphire

Suppose you have decided to socket either Jah / Sur or a Perfect Ruby / Perfect Sapphire in your helm (or body armor), for the additional Life / Mana they provide. Question is, which is best;
Jah or PRuby ? Sur or PSapp ?

Since the numbers involved in both cases are the same, viz +5 % to Life / Mana Boost vs +38 to Life / Mana, let's just focus on (1). The same reasoning applies to Mana, using (2).

We are comparing Jah (+5 % to Life Boost) and PRuby (+38 to Boostable Life), thus Non-boostable Life is irrelevant here. Setting X = Life Boost (%), not including Jah, we have to compare
  1. "Jah": (Boostable Life) * (1 + X/100 + 0.05)
  2. "PRuby": (Boostable Life + 38) * (1 + X/100)
Most terms cancel and we are left with Boostable Life * 0.05 vs 38 * (1 + X/100), or, equivalently,

Code
(4) Boostable Life > 760*(1 + X/100) => "Jah is better"
(5) Boostable Life = 760*(1 + X/100) => "Jah and PRuby are equally good"
(6) Boostable Life < 760*(1 + X/100) => "PRuby is better"

In particular by (5) and (6), if Boostable Life =< 760, then PRuby is at least as good as Jah (better than Jah if "<").

So, what you do in practice is, determine X from your skills and items. Next, determine your Boostable Life, either 'going backwards' from (1) or by adding up the contributions to Boostable Life
outlined in section [1] (remember the initial Life). Then compare and conclude from (4), (5), or (6).

Sur vs PSapp is handled in a similar manner (Mana Boost, Boostable Mana).
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