Round Two!Still hardcore. Still not buying/trading for items. 1 small difference this time around - No matter what I plan to use Ice/F.Heal as my only charms, and of course no melee weapon. The only exception was mages start with fire. So I used fire for a short time until an ice dropped. I guess we'll see if I change my mind if I find something really nice outside of these 2 types. This time was much harder than the first. That +life dagger was way better than I thought. I miss it
Leveling Timestamps:Level 1 - Start time 4:49am
Level 2 - 05:00 You have gained a level.
Level 3 - 05:09 You have gained a level.
Level 4 - 05:31 You have gained a level.
Level 5 - 06:08 You have gained a level.
Gear Highlights:Mystical rusted dagger
Damage: 4 to 8
+2 Intelligence
+1 Mana Regen
+1% Quick Draw
Magical tattered padded robe
Physical Defense: 0 to 2
Magical Defense: 3 to 7
+69 Max Mana
Arcane ice I
Spell Damage: 7 to 9
Mana Cost: 5
+5 Dexterity
+1 Magic Luck
+1 Extra Equipment Slots
+1 to 6 Life per Kill
+1 to 6 Mana per Kill
+1 Jubilance
Proficiency GainsIce............ +606
Fire........... +78
F.Heal..... .. +257
Fishing....... +10
Cooking..... +0
Glyphing.... +10