UPDATED
General:
- All mods, hacks, and third party programs are banned.
- Refusal to show gear, inventory, and/or weapon swap will result in disqualification and a potential ban.
- Dueling format is ft5.
- The duel ends when the entire other team dies, do not get body or help your team until then.
- Blood moor must be completely cleared before dueling.
- Both teams must signal the start of the duel.
- No offensive abilities or curses may be casted prior both teams signaling the start of the duel.
- Towning or teleporting past Flavie (and bridges in case of a bridge map) counts as a death for that round. Being pushed via KB mechanics is not, come back out and both teams re-signal the continuation.
- No excessive use of houses.
- No mercs.
- No use of shrines or wells.
- Recasting is allowed.
- Ties are null duels.
- Refusal to duel results in a loss.
- You may request a mediator for a duel, and by doing so you are accepting whatever decisions they make.
- Overly defensive play can result in DQ but only at a requested mediator's discretion and not without considering the matchup at hand.
- Skill Bugging is allowed.
- You must maintain same class/type throughout the whole tournament. Respeccing is only allowed between ft5's, not during it.
Consumables:
- No consumables other than mana potions, arrows, and bolts.
- No prebuffing. (Inventory/cube buff is allowed.)
- You may not stack arrows in the Blood Moor before starting a duel unless agreed on by both teams.
- You may not stack mana potions before starting a duel unless agreed on by both teams.
Items:
- The use of the following skill charges are allowed: Oak Sage, Heart of Wolverine
- Doom is banned.
- Slow is capped at 10%.
- Max resistance is 85%.
- Max absorb is 20%.
- When using combinations of items to mitigate do not exceed 80 max resistances / 20 absorb to any single element.
- Life rep is capped at 40, NOT including + rep from CTA.
- No more than one poison damage small charm is allowed.
- When using Phoenix, all monsters must be redeemed before dueling.
Amazon Specific Rules:
- 2x Raven Frosts allowed (can not stack above 310 resist)
Assassin Specific Rules:
- Dual Claw Assassins with more than 1 hard skill point in any trap cannot use absorb or + max resist. Those without may use +5 max resist or 20 absorb but not both.
Barbarian Specific Rules:
- 2x Raven Frost is allowed (Can not stack above 310 resists)
- 2x Hoto Swap Barbarians can use Verdungo's or Angelics but not both.
Druid Specific Rules:
N/A
Necromancer Specific Rules:
- Bone Wall is banned
- Bone Prison is allowed only versus characters that can teleport
- All curses are banned except Lower Resist and Amplify Damage
- Corpse skills are banned
- May use +15% max fire resist vs ES based Sorceress only
Paladin Specific Rules:
- Holy Freeze is allowed only versus characters than can teleport
- When skilling resist auras do not pass the allowed absorb limit (85 or 80/20)
- Activating a resist aura is banned (Exception: Salvation)
- Meditation, Prayer, Holy Bolt, and Redemption are banned
- More than 1 hard skill point in Prayer is banned
- Defensive Aura GCs are banned
- Cleansing is not banned however using it other than the purpose of removing curses or reducing poison duration is not allowed
Sorceress Specific Rules:
- No max resist or absorb gear when using Energy Shield (Exception: Nightwing's Veil)
- All damage reduced by integer (MDR + PDR) is capped at 20 (ES only)
This post was edited by Cranklin on Feb 26 2017 04:33pm