Revision Notes: Added hspurs to bowazons only.
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HLD Rules
---GENERAL RULES:
- No Mods/Hacks/Programs of any kind
- Both parties must say Go to begin the round
- No Traps / Missiles / Curses / Attacks of any kind may be casted prior to your opponent saying 'Go'
- Towning or Teleporting passed Flavie and Bridges in case of a Bridge Map results in a loss (however being pushed in town via Mind Blast / Leap / Telekinesis is not just come back out)
- If you accidentally town, immediately come directly back out, otherwise this will result in a loss
- No consumables other than mana potions.
- No shrines or wells
- Intentional life leeching monsters, or killing monsters for life per kill is banned.
- Do not leave town once you die
- Do not cast anything or use any aura once you die (IE: Oak, Shadow, Golem, Mediation, etc)
- Ties are null duels
- naked killing will result in a disqualification!
- You may stack Mana Potions in the moor only if both teams agree otherwise this may not be done
- Refusal to GMOD Test or show gear / inventory / weapon swap will result in a disqualification
- No prebuffing
- Recasting is allowed
- Max resistance of any element is 85%
- Max absorb of any element is 20%
- When using combinations of items to absorb do not exceed 80 Maximum Resistances / 20 Absorb to any single element
- Life replenish is capped at 40 (See Barbarian for only exception)
- No casting charges from items
- Only blizzard sorc may use the runeword Doom!
- A maximum of 10% slow is allowed (ie. Arach or Nos Coil)
- A maximum of one poison small charm per inventory
- No excessive use of houses
- Overly defensive playing/boxing can result in a disqualification
- Only one item that grants Life Tap is allowed
- When using the runeword Phoenix, all monsters must be Redemp'd before dueling.
---CLASS SPECIFIC RULES:
Sorceress Specific Rules:
- Cold Sorceresses may use the runeword Doom
- No + Maximum Resistance to any element or absorb gear when using Energy Shield ( Nightwing is allowed )
- No more than 13 Bugged Mana Small Charms
- All damage reduced by integer (IE: Magic Damage Reduce) is capped at 15 (ES Sorc only)
Necromancer Specific Rules:
- Bone Wall is banned
- Bone Prison is allowed versus characters that can teleport (Any character with enigma equiped or Sorc's with teleport skilled)
- All Curses are allowed except Iron Maiden and Life Tap
- No corpse skills are allowed
- May use +15% Maximum Fire Resist (IE: Hotspur Boots, Infernostride Demonhide Boots + Vex, or Waterwalk Sharkskin Boots + 2x Vex) Exception: +10% Max Fire Resist vs. Fire Trappers
Druid Specific Rules:
- Thundergod's Vigor War Belt is not allowed
Assassin Specific Rules:
- Dual Claw Assassins using traps for damage cannot use Absorb or + Maximum Resistance of any Element
- Assasins that do not use traps as a source of damage may use a single Wisp/Dwarf/Raven, OR may use +5% max res to each element. (Ie. Lo, Vex, or Ohm'd Valk)
Barbarian Specific Rules:
- 2x Raven Frosts allowed on non-stacking Barbarians (250+ cr)
- 2x Heart of the Oak swap Barbarians can use Verdungo's belt OR Angelic's Set
Amazon Specific Rules:
- Slow Missiles allowed
- 2x Raven Frosts allowed on non-stacking amazons (250+ cr)
- Bowazons may use hotspurs
Paladin Specific Rules:
- Using a resistance aura counts as a piece of absorb/max res when it has 2 or more points
- Use of a resistance aura during a duel is banned
- Holy Bolt Is Banned
- Redemption is Banned
- Meditation / Cleansing are not banned however using them other than purposes of removing curses or mana regeneration is banned
- Only one item that grants Life Tap is allowed
- More than 1 base prayer is banned
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LLD Rules ( These are teampk rules, all though 1v1 rules can be based off them )
---GENERAL RULES:
- All Hybrid Runewords are banned
- No Mods/Hacks/Programs of any kind
- Both parties must say Go to begin the round
- No Traps / Missiles / Curses / Attacks of any kind may be casted prior to your opponent saying 'Go'
- Towning or Teleporting passed Flavie and Bridges in case of a Bridge Map results in a loss (however being pushed in town via Mind Blast / Leap / Telekinesis is not just come back out)
- If you accidentally town, immediately come directly back out, otherwise this will result in a loss
- Do not leave town once you die
- Do not cast anything or use any aura once you die (IE: Oak, Shadow, Golem, Mediation, etc)
- Ties are null duels
- naked killing will result in a disqualification!
- No consumables. Pots of any kind (life/juv/mana/thawing/antidote)
- Intentional life leeching monsters, or killing monsters for life per kill is banned.
- No +Max Res% (75 res all)
- No Holy Freeze or Slow of any kind
- Overly defensive playing/boxing can result in a disqualification
- No excessive use of houses
- No prebuffing
- No Poison Length Reduction gear is allowed unless it is on your normal gear. i.e. you can not stash to put on deaths gloves just because you're dueling a plague zon
Paladin Specific Rules:
- No Single Resistance Auras may be used or skilled ( Salvation is allowed )
- Holy Bolt Is Banned
- Redemption is Banned
- Meditation / Cleansing are not banned however using them other than purposes of removing curses or mana regeneration is banned
- More than 1 base prayer is banned
Zon Rules:
-No slow missiles.
Druid Rules:
-No recasting cyclone armor
Barbarian Specific Rules:
-Battle Orders may only be casted on yourself, unless both teams have a Barb, and both teams agree on being BO'd
Necro Rules:
-Bone prisons can be used on Sorcs only and characters with teleport charges
-Max amount of bone walls on a screen is 4
-No Recasting Bone Armor
-Only Amplify damage and Lower res curses allowed.
Sorc Rules:
-Es/Insight by default is allowed (if it is a major issue, teams may agree to prohibit it for the duels)