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Member
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Sep 11 2014 08:38am
When casting there are 2 monsters with fire masteries that when using their abilities they gain life if you cast on them with a fire charm.
plus the normal monsters with magical imunities.

no other element has this disadvantage.
I propose monsters with masteries in the other elements.

Flame Away
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Sep 11 2014 08:42am
Agreed, you been flamed.
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Sep 11 2014 08:44am
Other monsters have this type of ability, they are just not currently turned on. Each monster has at least 2 abilities, and some as many as 6. They're just not all enabled yet.
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Sep 11 2014 08:53am
Quote (njaguar @ Sep 11 2014 10:44am)
Other monsters have this type of ability, they are just not currently turned on. Each monster has at least 2 abilities, and some as many as 6. They're just not all enabled yet.


So when is this update coming? Any other updates in mind? I am anxious for any scrap of news for what's to come :-)
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Sep 11 2014 08:55am
Quote (njaguar @ Sep 11 2014 10:44am)
Other monsters have this type of ability, they are just not currently turned on. Each monster has at least 2 abilities, and some as many as 6. They're just not all enabled yet.


I would love any news on when we could see some of this.

Edit:
Even this information was great

This post was edited by SilentXer0 on Sep 11 2014 08:55am
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Sep 11 2014 09:03am
Quote (njaguar @ Sep 11 2014 09:44am)
Other monsters have this type of ability, they are just not currently turned on. Each monster has at least 2 abilities, and some as many as 6. They're just not all enabled yet.


thanks for the info!!!
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Sep 11 2014 09:08am
Quote (njaguar @ 11 Sep 2014 16:44)
Other monsters have this type of ability, they are just not currently turned on. Each monster has at least 2 abilities, and some as many as 6. They're just not all enabled yet.


turn em on paul. now we cant wait to see them !!

i hoped there would be more monsters with other elemental resistances/abilities/immunities :)


i wish youwhisper stuff like this more often :)


Quote (njaguar @ 11 Sep 2014 17:11)
I'm planning to continue focus on making the game more accessible to new and returning players. Unfortunately, making monsters more challenging without other things to counter-act it is counter-productive towards those goals.


thats actually great. more players is what we need ! hope you find a way ;)

This post was edited by sp_patl on Sep 11 2014 09:18am
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Sep 11 2014 09:11am
I'm planning to continue focus on making the game more accessible to new and returning players. Unfortunately, making monsters more challenging without other things to counter-act it is counter-productive towards those goals.
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Sep 11 2014 09:13am
Quote (njaguar @ Sep 11 2014 11:11am)
I'm planning to continue focus on making the game more accessible to new and returning players. Unfortunately, making monsters more challenging without other things to counter-act it is counter-productive towards those goals.



ok :wallbash:

Edit:

It's at least good to know the reason why you decided not to enable them.

This post was edited by SilentXer0 on Sep 11 2014 09:20am
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Sep 11 2014 09:26am
Quote (njaguar @ Sep 11 2014 11:11am)
I'm planning to continue focus on making the game more accessible to new and returning players. Unfortunately, making monsters more challenging without other things to counter-act it is counter-productive towards those goals.


I love the communication and expression of your concerns with the development of the potential updates. Please continue :) now that we know a current concern we can brainstorm to think of solutions.

Some thoughts about more challenging monster abilities
If a monster excels in fire, make it weak to ice. (Make all elemental monster have a weakness)
Have an undead monster that takes extra damage from heals charms.
Just two quick thoughts, maybe others can elaborate or take them a different direction. :-)
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