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May 2 2013 08:33am
:banana:
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May 2 2013 08:36am
v1.27.2 release notes
- Client now more accurately calculates hp/mp regen
- Client now more accurately calculates and displays damage/heal ranges to include proficiency and + % mastery bonuses
- The combat idle protection feature has been adjusted to move players to town rather than disband their group
- The objective A Pinch of Evil has been tweaked to spawn a bit more frequently for players
- Mobs that duplicate/call for help will now spawn in random locations rather than sequential
- Fixed an issue where a client could be disconnected due to inactivity at the character select/creation screen, or master quest
- Added more preventative drag/drop reset capabilities to master quest screen -- in the event your key is "stuck", try clicking the key again, or the door
* I still have yet to be able to reproduce this a single time, so hopefully this resolves the issue on the rare occasions it occurs for some people
- Dunebug now has a chance to use an ability
- Darknice now has a chance to use an ability

Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.27.2 at the login screen.

This post was edited by Buf on May 2 2013 08:37am
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May 2 2013 08:41am
- Added more preventative drag/drop reset capabilities to master quest screen -- in the event your key is "stuck", try clicking the key again, or the door
* I still have yet to be able to reproduce this a single time, so hopefully this resolves the issue on the rare occasions it occurs for some people

Thanks Paul! I should have mq'd today I guess.

Chip
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May 2 2013 08:42am
meh
just glad there have been so many updates in the past 2 weeks. keep it up paul!

This post was edited by Penguins0690 on May 2 2013 08:44am
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May 2 2013 08:42am
ls is no more lying to us ;)
- Client now more accurately calculates and displays damage/heal ranges to include proficiency and + % mastery bonuses
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May 2 2013 08:47am
Cool :)

too bad I have to study for finals
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May 2 2013 08:47am
Quote (ahs_darkhunter @ May 2 2013 10:42am)
ls is no more lying to us ;)
- Client now more accurately calculates and displays damage/heal ranges to include proficiency and + % mastery bonuses


No no no... Read the giant words... Its only lying to us a little bit now :rofl:

:wub:

:thumbsup:

Loving all these updates!!!!

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May 2 2013 08:51am
Quote (xaos4ever @ 2 May 2013 15:47)
No no no... Read the giant words... Its only lying to us a little bit now :rofl:

:wub:

:thumbsup:

Loving all these updates!!!!


oh well.. fair enough :thumbsup:

yep something is happening.. i like that ;)
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May 2 2013 08:53am
Quote (ahs_darkhunter @ May 2 2013 11:42am)
ls is no more lying to us  ;)
- Client now more accurately calculates and displays damage/heal ranges to include proficiency and + % mastery bonuses


Be advised that it will not take into consideration the caps
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May 2 2013 09:06am
Is anyone else having lag issues?

I've been experiencing some periodic delays of 2-3 seconds per action since last night. Sometimes engaging and moving aren't being registered and I have to press it a lot more than one time.

This post was edited by Garnier on May 2 2013 09:07am
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