There have been a couple Vitality topics come up lately, and I was posting in one of them my idea here, but then I decided that I probaly should make a topic/poll about it so I can get some better feedback on my idea.
Previous ideas have suggested having +life added to your life pool by items with Vitality. So both hard points and item points into vitality would count towards your life pool. I don't agree with Vit on items also adding life. It would create some serious balance issues IMO. WAY too much life, makes tanking way to easy. May come to a point where the huge tank with life just sits in front, everyone else in the back, and no one ever needs a heal.
As [fB] stated in a previous poll: "concidering a char with 35 base vita has already more then enough life to make it a 2 hour cakewalk to masterquest, im extremely against any bonus to the lifepool from vita."
And I 100% agree with [fB]'s statement.
So..... what can we do to make Vitality a good, useful, sought after mod? How can we bring it up to hang with Str/Dex/Int? Well.....
IMO, give vitality the old benefits of dex that no longer exist in "stat" form and also add more to the defense increase of armors. Defense boost I will make optional though in this suggestion. Mainly #1 and #2 below, #3 optional.
What I mean is, for Vitality make it so that it:
1.) Reduces chances of being critically struck by the mob the more total vitality you have (this would mean the magical stat "critical flux" would have to change, but that would be a simple fix and we can make it a attack mod or something, which I am sure no one will argue with.)
2.) When you do get hit with a critical strike by the mob, the more total vitality you have, the less amount of damage that critical strike does.
3.) Optional: Add more defense to items then what is currently added to the armors. The defense boost isn't enough right now, it needs to be higher IMO.Do these 3 things for Vit, and all of a sudden, Vit is a useful, sought after, acceptable mod on your items. And because #1 and #2 can be useful on ANY item, not just armors, it is useful for ANY item!
I believe BOTH the HC guys and SC guys would welcome such a change, especially Hardcore I would think. I think this is a more more balanced and practical approach to fixing Vitality. Only issue would than, as stated above, would be changing Critical Flux. But that should not be difficult at all and we can make a nice mod out of it.
So, feedback would be appreciated, explain your thoughts. This is my first suggestion ever here, so be nice! And if you like this one, maybe I'll throw out some of the other ones I have. Just figured I'd toss the Vitality one up since I've seen a lot of talk about Vitality lately and I think I have a good fix for it.
Thank you,
-Jim

This post was edited by MrMoJoRising on Apr 29 2011 08:49am