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Poll > Aoe Suggestion For Healers > At It Says
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Oct 13 2010 01:31pm
Right... the new update is based around "Team" effort.

Well how about have "AoE Healing" like you have "AoE Casting"?

There is a difference to this though

1. No Casting Delay
2. Expend two (2) times Mana when using AoE Healing

So... pure and simple

Note: So what about shrining... this is about being a bit more effective with healers in the party and we need to reduce the deaths
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Oct 13 2010 01:37pm
I'm glad you included Rick's choice so I could use it as well.
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Oct 13 2010 01:47pm
Making game easier is allways a nono
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Oct 13 2010 01:50pm
I think this suggestion was just made a day or two ago. Voting no tho. This game doesnt really need it since a dedicated healer can heal up everyone with ease. If in a future update it does need it, then I would absolutely vote yes.
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Oct 13 2010 02:30pm
I would rather see 1x200 heal on the one player that needs it rather than have 5x40 heals on the entire group
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Oct 13 2010 02:33pm
Quote (Paparick @ Oct 13 2010 01:30pm)
I would rather see 1x200 heal on the one player that needs it rather than have 5x40 heals on the entire group


this ^^ voted no.
it's a nice idea and all, but a healer that knows what they are doing should be able to handle it, if they can't handle it.. then run back to town to shrine
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Oct 13 2010 03:08pm
Love the [x] No votes.

I envisaged this type of response, especially from those people that have gear to do things like ambush or large amounts of EPs

Game basics... 1 x Healer healing 5 ppl in total encountering 7+ EPs means that the healer has 5 seconds to actually heal all... alot can happen in that time.

Note: I was not thinking that the heal ratio be divided over the amount of people in the group, hence the cost of mana being double
_________

Quote (Snickrz @ Oct 14 2010 10:15am)
typically speaking Im a caster that gets stuck healing as well. do I think I can handle Ambush... HELL NO.. i haven't had the pleasure of being in a group that successfully beat ambush without at least 2-3 deaths yet.. (yes I know it's possible several in my guild have done it.. I just haven't) but I still don't think this is needed.

Personally I think the double mana cost will be a lot more crippling, then the "AoE healing" will be effective IMO
This update has definitely made things harder for people, way more of a challenge, which LOTS of people wanted... but with the ability to shrine in the middle of a fight.. I just don't see the need to impliment this. yes shrining makes your game take a little longer, but really your suggestion won't really help that when the healer will have to shrine more in order to keep up witht he double mana cost...


@ bolded:
... Double Cost vs 5 Casts? Why would your healer need to shrine more?



This post was edited by izParagonzi on Oct 13 2010 03:24pm
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Oct 13 2010 03:10pm
even 2x mana cost would be overpowered. I could heal the whole group full in 2 clicks most of the time on my mage, so I would actually save mana at that cost, instead of using normal cost and having to heal everyone separately.
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Oct 13 2010 03:12pm
Quote (izParagonzi @ Oct 13 2010 11:08pm)
Love the [x] No votes.

I envisaged this type of response, especially from those people that have gear to do things like ambush or large amounts of EPs

Game basics... 1 x Healer healing 5 ppl in total encountering 7+ EPs means that the healer has 5 seconds to actually heal all... alot can happen in that time.

Note: I was not thinking that the heal ratio be divided over the amount of people in the group, hence the cost of mana being double


Thoose stuff are supposed to be hard

NN making everything really easy that's just stupid.
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Oct 13 2010 03:15pm
Quote (izParagonzi @ Oct 13 2010 02:08pm)
Love the [x] No votes.

I envisaged this type of response, especially from those people that have gear to do things like ambush or large amounts of EPs

Game basics... 1 x Healer healing 5 ppl in total encountering 7+ EPs means that the healer has 5 seconds to actually heal all... alot can happen in that time.

Note: I was not thinking that the heal ratio be divided over the amount of people in the group, hence the cost of mana being double


typically speaking Im a caster that gets stuck healing as well. do I think I can handle Ambush... HELL NO.. i haven't had the pleasure of being in a group that successfully beat ambush without at least 2-3 deaths yet.. (yes I know it's possible several in my guild have done it.. I just haven't) but I still don't think this is needed.

Personally I think the double mana cost will be a lot more crippling, then the "AoE healing" will be effective IMO
This update has definitely made things harder for people, way more of a challenge, which LOTS of people wanted... but with the ability to shrine in the middle of a fight.. I just don't see the need to impliment this. yes shrining makes your game take a little longer, but really your suggestion won't really help that when the healer will have to shrine more in order to keep up witht he double mana cost...
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