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Oct 11 2010 10:54pm
Since there was a lot of testing, a lot of people being told they were wrong, and a lot of confusion, i searched njaguar's last few posts in order to try find some clarification.

Here's what i found:


Quote (njaguar @ Oct 8 2010 06:03am)
Here's how it works:
Swords are Str/Dex ratio of 75/25, that means the bonus effect is 75% of your strength PLUS 25% of your dexterity.
Daggers are Str/Dex ratio of 10/90, that means the bonus effect is 10% of your strength PLUS 90% of your dexterity.


Quote (njaguar @ Oct 8 2010 01:31pm)
Quote (NeWbLt123 @ 8 Oct 2010 12:30)
Some people seem to think that the closer you are to the str/dexterity ratio, the more damage you will do.
Some other say that for example, 75/25 ratio, you will get .75 power per str point and .25 power per dexterity point.

May I please ask which it is ? Thanks!


The latter



Some quick examples:

Using a dagger with 200 melee stat points:
150str/50dex:
150*.1 (10% of str) + 50*.9 (90% of dex)
= 15 + 45 = 60 points of 'power'

50str/150dex:
50*.1 (10% of str) + 150*.9 (90% of dex)
= 5 + 135 = 140 points of 'power'

Using an axe with 200 melee stat points:
150str/50dex:
150*.5 (50% of str) + 50*.5 (50% of dex)
= 75 + 25 = 100 points of 'power'

50str/150dex:
50*.5 (50% of str) + 150*.5 (50% of dex)
= 25 + 75 = 100 points of 'power'


Note that the actual ratio does not matter.

As stat points increase, the more 'extreme' ratio weapons (dagger + club) will take over in total damage as the much higher multiplier of the favored stat outweighs the bonus you get from your base character stats.

I hope this clears some confusion up.


TL;DR: Pump the stat with the highest number in the given ratio.
Daggers = pump dex, ignore str
Staffs = pump dex, ignore str
Axes = makes no difference
Swords = pump str, ignore dex
Clubs = pump str, ignore dex


This post was edited by Cloudfire on Oct 11 2010 11:07pm
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Oct 11 2010 10:59pm
thx 4 posting this
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Oct 11 2010 10:59pm
interesting!
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Oct 11 2010 11:00pm
old info but you explain it the best, iso sticky.
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Oct 11 2010 11:02pm
Quote (Cloudfire @ Oct 12 2010 04:54am)
Since there was a lot of testing, a lot of people being told they were wrong, and a lot of confusion, i searched njaguar's last few posts in order to try find some clarification.

Here's what i found:







Some quick examples:

Using a dagger with 200 melee stat points:
150str/50dex:
150*.1 (10% of str) + 50*.9 (90% of dex)
= 15 + 45 = 60 points of 'power'

50str/150dex:
50*.1 (10% of str) + 150*.9 (90% of dex)
= 5 + 135 = 140 points of 'power'

Using an axe with 200 melee stat points:
150str/50dex:
150*.5 (50% of str) + 50*.5 (50% of dex)
= 75 + 75 = 150 points of 'power'


50str/150dex:
50*.5 (50% of str) + 150*.5 (50% of dex)
= 75 + 75 = 150 points of 'power'



Note that the actual ratio does not matter.

As stat points increase, the more 'extreme' ratio weapons (dagger + club) will take over in total damage as the much higher multiplier of the favored stat outweighs the bonus you get from your base character stats.

I hope this clears some confusion up.

TL;DR: Pump the stat with the highest number in the given ratio.


Ty for your work, but I am still confused ;)

Dagger calculation is correct, but should'nt it be this with axes?:

Using an axe with 200 melee stat points:
150str/50dex:
150*.5 (50% of str) + 50*.5 (50% of dex)
= 75 + 25 = 100 points of 'power'


50str/150dex:
50*.5 (50% of str) + 150*.5 (50% of dex)
= 25 + 75 = 100 points of 'power'


But I wonder wether this topic will be closed as well, though it would be a pity...
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Oct 11 2010 11:05pm
Thanks for the info and gathering it up into a thread for general clarification.

interesting!

*note*
I know others have been working on stuff like this as well...thanks for all those who did tests and such as well ;)
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Oct 11 2010 11:05pm
Quote (Svartermetalisk @ Oct 12 2010 06:00pm)
old info but you explain it the best, iso sticky.


Njaguar said in HoR_Rahl's 'testing axes' thread that he was wrong and this isn't the case, and that he's already stated how it works several times.

So I searched his posts and by the looks of it, HoR_Rahl was perfectly correct. He puts the unbalance issue quite well.

Quote (HoR_Rahl @ Oct 12 2010 03:05am)
.9/.1=1
.75/.25=1
.5/.5=1
.75/.25=1
.9/.1=1

Seems to all add up, but using daggers. Put one point in dex, you get ~.9ee, put 2 points in dex and you get ~1.8 ee. With axes, put one point in str or dex, you get ~.5ee, put two points in and you get ~1ee. However this little chart is assuming everyone will put into str and dex evenly to get ~1ee. You are forced to do this with axes and stupid to do it with daggers/clubs. If you put 200 points into str/dex with axes that would equal ~100 ee, with daggers if you put 200 points into dex that would equal ~180ee. The screen shots that I've posted and others show this is the truth.



edit:
Quote (Harpel @ Oct 12 2010 06:02pm)
Dagger calculation is correct, but should'nt it be this with axes?:

oops, sorry, my bad. got a bit carried away with copy/pasting. fixed :)


Quote (Husalaah @ Oct 12 2010 06:06pm)
should be bold + red so people see this :)

I'm a cheapskate, i'm impressed with myself that i paid 5fg for the search :lol:

This post was edited by Cloudfire on Oct 11 2010 11:09pm
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Oct 11 2010 11:06pm
should be bold + red so people see this :)
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Oct 11 2010 11:08pm
also if u ignore str for daggers and put all dex...

0 str / 200 dex
-> 180 points of 'power'

result: dagger are 80% better than axes!

This post was edited by derDrops on Oct 11 2010 11:10pm
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Oct 11 2010 11:13pm
Quote (derDrops @ Oct 12 2010 07:08am)
also if u ignore str for daggers and put all dex...

0 str / 200 dex
-> 180 points of 'power'

result: dagger are 80% better than axes!


Please link a dagger weilding char with 0 str

lowest I can find is 20 :S

This post was edited by Svartermetalisk on Oct 11 2010 11:14pm
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