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Poll > Suggestion: New Objective > Tiamat The Dragon
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Jun 23 2010 07:46pm
I don't know if something like this has been suggested before, it might sound a stupid idea tho.

The suggestion is simple: a new objective based on killing only one monster, which has various heads ( or something like this )

This monster would have special attributes, but my main idea is making it a caster monster only, and each head would use one type of charm, each having a special attribute.

For Example:
White head - use healing charms and heals him and other heads
Green head - use earth charms and have a small chance to cast earthquake(hit all slashers with shaking texts or something, really simple graphics)
Blue head - use ice charms and have a small chance to cast snow(make the slasher attack with half speed for 5 seconds)
Red head - use fire charms and have a small chance to burn(slasher will lose hp/sec for 20 seconds)
Black head - this would be the main head and would use a random charm each attack, having the chance to do all the abilities of the specific charm for that attack)

another idea that came is that Black head could only be damaged after all other heads are destroyed.
I didn't about a name or a reward for this so far.
Maybe another heads for wind and lightning charms(making them weaker)
Each head with a lifebar of course.
in this image, the only main change would be that black head would be in center

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Jun 23 2010 07:54pm
i like it.
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Jun 23 2010 07:54pm
I am actually intrigued by this idea :thumbsup:

I also like the idea where one head has to be saved for last, that way the team has to work together to eliminate in order which head has the most potential to damage them the most :D


Yes from me
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Jun 23 2010 07:58pm
sounds like a cool idea but it sounds like a pain in the ass objective xD even more pain in the ass then meeting sneaky on lvl 40+ >_>
since there is no null vote i vote neither no or yes on it

This post was edited by n1ghtm4r3 on Jun 23 2010 07:58pm
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Jun 23 2010 08:22pm
Good idea... I would like to see that those heads are immune to that type of magic as well.

Reason behind what I stated: Get 3 casters in the group doing AoE effect normally damages all, this way, if a caster is ICE, then the Ice head receives NO DAMAGE.

Also, they maybe more susceptible to melee attacks than casting attacks

There are many ways to go about this... I like it in its' simplicity, but, as already stated, could be one of those long enduring battles...

Will see if there are more comments on this before I vote... null for now.
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Jun 23 2010 08:27pm
yessssssssssssss
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Jun 23 2010 08:44pm
Sounds like Sneaky on steroids. I dont like it
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Jun 23 2010 08:50pm
Quote (Paparick @ 23 Jun 2010 23:44)
Sounds like Sneaky on steroids. I dont like it


I don't think you got it... there will be a lot of monsters hitting the players, some hitting the full group, others paralyzing them. If the monster has 100.000 hp for each head, it would be impossible.
It couldn't be more than a 2-3 minutes of a fast and dinamic fight and you would be full of options of acting, like killing the earthquake head first, or the healing one?
This would sound like a evil presence spawn, with some different special abilities that would require a better equipment than a common evil presence.

Quote (izParagonzi @ 23 Jun 2010 23:22)
Good idea... I would like to see that those heads are immune to that type of magic as well.

Reason behind what I stated: Get 3 casters in the group doing AoE effect normally damages all, this way, if a caster is ICE, then the Ice head receives NO DAMAGE.

Also, they maybe more susceptible to melee attacks than casting attacks

There are many ways to go about this... I like it in its' simplicity, but, as already stated, could be one of those long enduring battles...

Will see if there are more comments on this before I vote... null for now.


i also like your immunity idea but i think there should be a weakness for each then

This post was edited by legirotto on Jun 23 2010 08:52pm
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Jun 23 2010 09:04pm
Sounds pretty cool, yes from me :)
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Jun 23 2010 09:39pm
Sounds good for the most part. I hope everyday for stuff like this to be implemented so this game will be fun
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