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Jan 22 2010 12:35pm
v1.18.1 has been released. While only a "minor version" update, it contains some huge game-play changes. See below for the details:

- Offensive Charms now have a % chance to hit all monsters in catacombs per cast. The % chance is based upon your proficiency and the size of your group (full group = more % chance)- Market will now correctly let you have 10 items under 20fg cost, whether you have higher priced items already listed or not
- Unsold (0fg) items on the market now count towards your amount, with a hard limit of 10, even if the item is priced at 20fg or higher
- Using glyphs in the arena will no longer reset your MCC
- Chatlog (L) now updates while open (do not have to close and reopen it, can just leave it open if you want)
- Cap on unspawnable Life Steal items has been lifted (** subject to change again at a future time, of course)
- Cap on effective EE now adjusted to be +20EE over the tier max. (This affects high proficiencies on high EE items, as well as unspawnables)
- Client will now correctly display the "adjusted" damage/defense ranges of items based upon EE caps (per above).
- Click and hold now works for Fishing, Cooking, and Transmuting
- Proficiency points gained now displays after completing a skill (eg; +3 will popup within the Skill window, etc.)
- Character class will now show up in a /find command following the character name (2 letter abbreviation, like catacombs)

Make sure you refresh/clear cache so your client says v1.18.1 at the bottom right corner during login.


--------------------------------------------------------------------------------------------------------------------------
I can't wait to try out my:

Mythical fire I
Spell Damage: 3 to 8
Mana Cost: 5

+37 Dexterity
+3 Vitality
+712 Max Mana
+9 Magic Luck
+10% Life Steal


Magical steel dagger
Level Req: 10
Damage: 88 to 155

+140% Enhanced Effect


Rare lightning XIV
Level Req: 55
Spell Damage: 52 to 529
Mana Cost: 109

+278% Enhanced Effect
+4% Mana Syphon



Who else is running around doing the happy dance from this update?!? (Waiting for Cole to respond)
Thanks Paul!!!


This post was edited by Stok3d on Jan 22 2010 12:44pm
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Jan 22 2010 12:36pm
thx Paul !

This post was edited by Csabi on Jan 22 2010 12:36pm
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Jan 22 2010 12:36pm
uhm - cry too loud and see it get nerfed again

** subject to change again at a future time, of course
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Jan 22 2010 12:37pm
My unreal 40 light prof is finally worthwhile

Quote ([fB] @ Jan 22 2010 12:38pm)
this is the first update for quite some time that gives absolutely nobody (exept benell :P) a reason to complain.
only nice changes, thanks for that paul  :kiss:


Complete agreement here. I know some people who will be stoked about click hold skills as well.

This post was edited by McClain on Jan 22 2010 12:39pm
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Jan 22 2010 12:38pm
this is the first update for quite some time that gives absolutely nobody (exept benell :P) a reason to complain.
only nice changes, thanks for that paul :kiss:
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Jan 22 2010 12:38pm
Quote (McClain @ Jan 22 2010 01:37pm)
My unreal 40 light prof is finally worthwhile


Now that's what I'm talking about :)
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Jan 22 2010 12:39pm
Quote (McClain @ 22 Jan 2010 12:37)
My unreal 40 light prof is finally worthwhile


Can I cata with you? I'll tank :)
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Jan 22 2010 12:40pm
Quote (McClain @ Jan 22 2010 02:37pm)
My unreal 40 light prof is finally worthwhile


wow insane prof McClain

Thanks Paul for the update
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Jan 22 2010 12:41pm
I :cry: for the unnspawnable robe I no longer have. Enjoy, slashers!
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Jan 22 2010 12:41pm
I personally like:

"- Offensive Charms now have a % chance to hit all monsters in catacombs per cast. The % chance is based upon your proficiency and the size of your group (full group = more % chance)"

I'll have to do some testing to see how often the AoE casts, but it looks promising! As much as I like Healing, offensive casting is what I prefer, thanks Njaguar! :)
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