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> The Helpful Guide For Ladder Slasher > By Somatra5
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Balakai
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#1
May 20 2008 07:38am
I Made this Thread to Help out all those in need or in
misunderstanding of the Drop Stats, Character Stats, And Item Tiers
What do the places mean/do?
Marketplace
- This is where you can Buy/Sell/Transfer Items (See Picture Below)
Catacombs
- This is where you can battle with other ladder slasher players or just
your guild friends (Picture Coming Soon)
Arena
- You can battle monsters here (Single Player)
Shrine of Mu'rakar
- Toss a magical item in the shrine and it will revive you
partially
Ye Ol' Pub
- You can chat with other players here
Well of Evil
- This is where you can toss a White (non magical/no stats) Item into the
well and fight the monster it summons, if you beat the monster you will get your item back as
a rare+ item
View Ladder
- You can view how the season is coming by seeing how far ahead people are
Transmution Box
- If you put 2 of the same kind of item it will change the stats on
the item
Here is a chart of the Highest Drop Values For Items.
Note* Items May Drop Higher Than Shown But Happens Very Rarely.
The Starting Character Stat Values & What They Are Able To
Wear.
Feeder Class:
Fighter
..........(Str:50 Dex:40 Int:10 Vit:50)............Swords, Axes, Clubs, Robes,
Leather Armors, Scale Armors, Chain Mails and Plate Mails.
Barbarian
.......(Str:60 Dex:25 Int:5 Vit:60).............Swords, Axes, Clubs, Robes,
Leather Armors, Scale Armors, Chain Mails and Plate Mails.
Rogue
...........(Str:30 Dex:60 Int:25 Vit:35)............Swords, Axes. Clubs, Daggers, Staffs
and Robes, Leather Armors, Scale Armors.
Mage
............(Str:20 Dex:50 Int:60 Vit:20).............Daggers, Staffs and Robes.
Guardian
.........(Str:30 Dex:10 Int:55 Vit:55)............Clubs, Chain Mails, Plate Mails and HEALING CHARM ONLY.
Unlockable Chars:
Samurai
..........(Str:45 Dex:50 Int:10 Vit:50).............Swords, Daggers, Robes,
Leather Armors, Scale Armors, Chain Mails and Plate Mails.
Paladin
...........(Str:60 Dex:55 Int:20 Vit:55).............Swords, Axes, Clubs, Robes,
Leather Armors, Scale Armors, Chain Mails and Plate Mails.
Monk
..............(Str:40 Dex:65 Int:20 Vit:40)............Daggers, Staffs and Robes.
Ninja
..............(Str:40 Dex:70 Int:15 Vit:45)............Swords, Daggers and Robes.
Warlock
..........(Str:15 Dex:45 Int:80 Vit:35)............Staffs and Robes.
Headhunter
....(Str:60 Dex:75 Int:5 Vit:35)..............Axes, Leather Armors, Scale
Armors and Robes.
Alchemist
........(Str:15 Dex:40 Int:110 Vit:15)..........No weapon, Armor: Robe
Listed In Order Are The Item Prefixes
Magical
Rare
Mystical
Angelic
Mythical
Arcane
Legendary
Godly
Epic
Relic
Artifact
Unique
Guild Points Explained
Fail -> No Character Unlocked -> 1 Guild Point
Feeder Class -> Samurai - 2 Guild Points for a Pass
Samurai -> Paladin - 5 Guild Points for a Pass
Paladin -> Monk - 6 Guild Points for a Pass
Monk -> Ninja - 7 Guild Points for a Pass
Ninja -> Warlock - 8 Guild Points for a Pass
Warlock -> Headhunter - 9 Guild Points for a Pass
Headhunter -> Alchemist - 10 Guild Points for a Pass
Alchemist -> Reset Season - 100 Guild Points
Note* In Hardcore The Guild Points Are Doubled.
Some Other Small Notes
You Have to Be 10 Levels Above The Item You Find.
Example:
To Find A Level 25 Item You Must Be Level 35
So It Goes Like This
Item Level > Level You Are
1(Tier 1) > 1+
1(Tier 2) > 5+
1(Tier3) > 10+
5 > 15+
10 > 20+
15 > 25+
20 > 30+
25 > 35+
30 > 40+
35 > 45+
40 > 50+
45 > 55+
50 > 60+
55 > 65+
What To Do If You Item Gets "Sniped".
1. Do not post a public topic saying it got sniped.
2. Anything that goes on the marketplace is fair game
3. If you find the person who has your item you may pm him and ask kindly.
4. You may post a Trade topic offering fg for the item, but do not complain about it being
sniped.
How Do You Know What Your Item Is Worth?
For Hardcore You May Post Your Item
Here
In The Hardcore Price
Check Topic
For Softcore You May Post Your Item
Here
In The Softcore Price
Check Topic
How Do I Transfer Items?
1. Go to the marketplace, select the Transfer button on the top right
2. Select a target character on the left(You can't xfer to another account)
3. Open your inventory and drop the item in the item box in the bottom left section of the
market
4. Then Click Transfer Item
What Are The Transmuting Formulas?
The Transmuting Formulas are as follows:
- Armor + Ice Charm = Armor with Strength or Mind Numb
- Armor + Fire Charm = Armor with Intelligence or Armor Pierce
- Armor + Lightning Charm = Armor with Dexterity or Damage Return
- Armor + Wind Charm = Armor with Dexterity or Critical Flux
- Armor + Earth Charm = Armor with Vitality or Block
- Armor + Wild Heal = Armor with Mana Regen or Luck
- Armor + Heal = Armor with Mana Regen or Physical Damage Reduction %
- Armor + Focused Heal = Armor with Life Regen or Magical Damage Reduction %
- Weapon + Weapon = Weapon with new stats
- Armor + Armor = Armor with new Stats
- Charm + Charm = Charm with new Stats
Please Note In Order To Transmute Items They Must Be The Same Level Req And Same Type of
Item.
Why Is The Well So Hard?
- Throwing a white item into the well, and defeating the monster will now yield a minimum
rare magical item of the same type
- Well monsters now correctly use the pre-generated item that is spawned as their equipment
- Well monsters have been adjusted to be level appropriate to both the character level, and
the item thrown in. For example, if you are level one, and throw in an item from a level 30
monster, it will spawn a monster at approximately level 30. If you are level 30 and throw in
a level 1 item, it will spawn a monster at approximately level 30.
-Now you may also find items 9 levels below you when you are welling for example
Say you take a level 45 charm and you are level 49 and you throw it in the well this
means that if the well boss drops 2 items the second item can be a level 40 item. So you can well
items and possibly find one 9 levels below you
How Do I Attack?
- Press and Hold the DOWN ARROW
- With the down arrow held down, click the monster to initiate an attack
- Keep the down arrow held to continue attacking without having to click the mouse
If it does not work.
1st Clear your Cache
2nd Restart your browser
3rd Log into ladder slasher and try it
Explanation of the Mob Chain Counter (MCC)
- There is now a Mob Chain Counter for monsters respawned and killed within a short period of
time.
- In order to active the MCC, you must kill monsters of the same level as your character
consecutively with no delay between combats. That means, you must respawn the next monster
within a few seconds.
- As your MCC increases, it adds additional bonuses to the monster you kill when you see it
increase.
- For example, if you kill two in a row, and you see a "1" pop up, this means you got a MCC
bonus of 1 for that monster you just killed. If it disappears, you lost the MCC, and got no
bonus.
- For each MCC point, you get +0.5% bonus to Item Drops (that is, the chance that a, or
multiple item(s) will drop), and +0.5% bonus to Experience gained. This stacks on top of any
+stat items you already have.
- If you level up, or leave the arena, or wait too long between summons, you will lose your
MCC.
The New Multiplayer
- Use the catacombs to create or join groups
- You can use the Guild Only flag to only allow guild members to join your group
- Level range is +/- 3 levels from group creator
- Minimum party size is 2, maximum is 5
- If a player dies, or disconnects, or leaves, he is removed from the party
- If the party size falls under the minimum (2), the party is disolved, and all are
transported back to the catacombs
- There are 3 positions you can choose: Front, Middle, and Back. These determine the
probability a monster will target you compared to another player in another position.
- You can heal other players by selecting a heal charm, and clicking their name in the group
view window
- Life Regen, Mana Regen, Life Steal, Life per Hit, Life per Kill, Mana per Hit, and Mana per
Kill are all blocked in the catacombs. You do not regen while in a group
- The group creator can use the /kick PLAYER command to kick out a player from the group at
any time once a group is formed
- You can use the chat window to chat with your group players directly
- You can see the players Life and Mana as represented by the L: ## and M: ## in their life
and mana bars respectively
- You can see the players position as: F M B, representing Front, Middle, and Back
respectively
- The number next to the position is that players level
- As a player, you can leave the group at any time by pressing the Leave button in your group
view window
- The group leader controls the progress of the group. When the leader presses Engage, it
will take you to the next room in the catacombs. Each room becomes progressively harder, with
more monsters. There are 9 rooms in total, with better drops in the last room.
- If your party only contains members of the same guild, you will get a +1% Experience and
+1% Item Drop bonus per guild member in your party. If someone that is not in your guild is
in the party, you will get no bonuses at all. There are no partial bonuses.
- The items that drop will display "under" a monster. To pick them up, move your mouse over
the actual item (typically left or right of the dead monster's image), then click the item.
In group player, the first player to click the item will get the item.
- Drop rate of items is increased by 50% over Single Player drop rate
- Leechers (those that sit in a group and do not attack or heal) will gain less or no experience, and not be able to pick up items that drop.
The Items
- Added potions and totems
- Potions can spawn with various + stat(s). When used, they permanently add those stat values
to your character, until he rerolls in any fashion (by choice, Master Quest, or Ladder Reset)
- To use an item, drag it to the Use Item box in your inventory
- Totems can spawn with other special stats, that are also permanent. The same rules above
apply, if applicable. For guild points totems, these are permanent using the same rules as
GPs gained through the MQ
- Potions and Totems can only spawn in multiplayer
- Potions can drop in any room, but have a higher rarity in the first 8 rooms
- Potions and Totems can drop with less rarity in the final room. Totems are much more rare
than potions, even in the final room
Is There A Strategy To Multiplayer?
The Answer is Yes, The best strategy is Barbs & Fighters go to front, Melee Rogues in the
middle, And Mages in the back. Have each person attack from left to right. Don't heal till
the last monster in each wave, try to go as long as you can.
User Guides, Game guides are currently under construction. If you have
a
guide to suggest Please See
Thread
Hope This Guide Helps Some People Out There.
This post was edited by Balakai on Jul 1 2008 07:31am
Balakai
Retired Moderator
Posts: 32,189
Joined: May 27 2005
Gold
:
1,015.74
Trader:
Trusted
#2
Jul 1 2008 07:32am
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