Quote (PhiRip @ Apr 27 2013 09:50pm)
If adding another mage aka healer class to a climb would cause people to die then i'm sorry to say but you and the rest of your mates climbing must be bad. There is no reason a 5 caster group shouldn't be able to out heal the damage of the weak ass monsters in the game.
Lol at first I thought that maybe I was too high from weed for this conversation, but not I feel that you are too drunk. Half of what you say sounds like it's coming out of your ass. Character development? As in profs? How else can you develop a character? My argument to that with catas for prof was sound and 100% correct. And "character development" can go away on man core.
You talk like you've been playing this game years before I was around lol. I started months after you did. The rest of what you say is either you taking what i'm saying the wrong way or you are twisting my words around to try and justify your argument. I mean you contradict yourself so many times.
I'm not certain what you're getting at, my friend. Consider this:
1. I solo'd 5 trapdoors at level 65. The hits being dealt to me were running in the 400-600 every melee shot range from EPs.
2. Most "casters" don't put much, if any, extra stats in vitality.
3. I had on EE robes, 80 vit, and 50 int. Casts by mobs did little if any damage to me, so casters have no advantage.
4. Without the EE from my robes, and me tanking most of the shots, many casters in the 65-70 range would die immediately in a 9 wave EP. As in, the ENTIRE GROUP. If you are dead before you can heal, what purpose is healing?
You are arguing towards this patch making the game far better for casters. I stated that I don't give a shit about black track groups, this game is more enjoyable, more playable, and lends itself to character development better with solo. I have given examples of this. You keep going back to blacktrack group, but ALL BLACKTRACK GROUP IS IS AN MQ GRIND THAT BENEFITS YOU ALMOST NONE, MERELY GIVES YOUR GUILD RANKING.
Again, we're talking about a different game, I think. You're talking about black tracking, no explore, no risk, grinding out MQs. I'm talking about full explore, trap doors, attempting to maximize both your prof gain AND your chance to get a bit of gear. You're talking about speed of climbs, I'm talking about speed of prof gains. You talk about how you've played nearly as long, (probably longer since profs were released) yet I sport far higher profs than you. Perhaps... Just perhaps, you should reevaluate your position.

Also, consider this... Over the years, I've held some of the most amazing gear in the game. Much of it now is virtually useless. Why? It was nerfed. Do you think the nerfs are done? How many major investments have you made that're now garbage because they were "not the way it was intended"? Again, Prof is the ONLY improvement to a character, without knowing what paul invisions for a future, that doesn't stand a fair chance of turning to shit, and casting in no-explore groups does not gain much prof, now does it?

Again, take your caster, go solo, explore explore explore, go down all the trapdoors, see how it does, and how long the climb takes you. Get back to me on that.
This post was edited by InsaneBobb on Apr 27 2013 11:07pm