Hope to see some balacing tweaks. In my opinion, there are some stuffs in this game that needs heavy balances.
For example, the classes. The chance to pass as a monk, comparing to the chance to pass with a sammy/pala is imbalanced GP wise. Pass a few sammy/paly is easy GP's. There isn't enough reward for passing as a monk. Overall, monk level up slower than the rest due robe vs heavy armors.
One more big issue are the magical stats. 50% of them are useless in my opinion. People want only EE/Int/Str/Dex. Nothing else. Doubling the spawn stats on for example: Jubilance, Block, Dmg reduction, Mind numb, Dmg return, lpk/mpk etc wouldn't hurt the game in my opinion. It only gives us, the players a small buff, thus more motivation to slash more. (at least for me)
Perhaps the vault could be cheaper. For me, if I had to pay 500fg vs 125 slots and if they vault has gotten 50% cheaper I would buy 250 slots instead. Nothing major for the game, just a cheaper vault for users who lack of fg (since u cant sell muteables anymore for fg, back than I had once 500 slots) making the game more enjoyable.
Having that said, even with the past nerfs, the game is still running. Let's not forget for all the effort has been done for the past years. I for one, would love to see some balancing tweaks. Though my opinion is one out of the millions out there.
td;lr Looking forward to next update

i hope the masterquest will be improoved some day.
im not talking about changing the luck factor, but maybe some graphic upgrades like a real "warm light" that welcomes you or something.
everything has been improoved in the past year, but the mq is still the same old fashioned thing
I really like both ideas and totally agree aswell. Probably won't be implemented in this update but maybe in the further ones ? (next one perhaps ?)