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Apr 27 2013 09:37pm
Quote (nesben @ Apr 27 2013 08:35pm)
I believe that casters have lagged behind melee for a long time.

Sure, your great in a group. ( providing you can heal and have enough mana) But solo is a different story

ever since the shrine was nerfed casters have suffered and there's no debating that.


Yep. Killing the shrine without replacing all the tier 1 magical that drop 55+ with something a little bit better pretty much killed the viability of casting solo. Ah well though, is as intended. Some fools want to think casting is better? Good time to sell casting gear. :)

This post was edited by InsaneBobb on Apr 27 2013 09:39pm
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Apr 27 2013 09:46pm
Quote (InsaneBobb @ Apr 27 2013 10:32pm)
Indeed. So no regen, no shrine until 65+ and even then maybe only 1 per level, all explore, 1-71, solo, on caster (especially caster monk, or ninja, or sam)? Really? Your syphon must work better than mine. :)


+ % Mana Syphon Gives a % chance to absorb a portion of the mana used by an enemy when they cast a spell against you.

Mana syphon is more effecting without ee armors.

Every hit you take grants you a chance to gain more mana back. You take many many hits while soloing as there are no other targets.

Off class casters make no sense to argue about because of the key word "off" as in not built to cast. Still mana syphon will work great for them. There are several amazing pieces of int / mana syphon gear that would still make off classes great casters on SC. HC is a different story I have not seen an off class caster yet (thank god).

Anyways I have alot Netflix to watch. But the fact of the matter is casters have always gotten all the goodies when it came to updates which was what my main argument was.

IE
Megacrits
Heal charms
Heal mastery
Elemental Masteries
Dueling
Sneaky
Ambush
I'm sure im missing some
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Apr 27 2013 09:52pm
Quote (PhiRip @ Apr 27 2013 08:46pm)
+ % Mana Syphon Gives a % chance to absorb a portion of the mana used by an enemy when they cast a spell against you.

Mana syphon is more effecting without ee armors.

Every hit you take grants you a chance to gain more mana back. You take many many hits while soloing as there are no other targets.

Off class casters make no sense to argue about because of the key word "off" as in not built to cast. Still mana syphon will work great for them. There are several amazing pieces of int / mana syphon gear that would still make off classes great casters on SC. HC is a different story I have not seen an off class caster yet (thank god).

Anyways I have alot Netflix to watch. But the fact of the matter is casters have always gotten all the goodies when it came to updates which was what my main argument was.

IE
Megacrits
Heal charms
Heal mastery
Elemental Masteries
Dueling
Sneaky
Ambush
I'm sure im missing some


All you've shown is that it's been far too long since you played solo, my friend. Try it some time. Get back to us on how SUUUPER you found it, yes? :)

I remember when casting really was 100% as good as melee, given the proper gear, for every class other than headhunter. Trust me, those days are gone, and will never return. The game is weighted to melee, and nearly all updates in the past 4 or 5 years that have improved casters? Well, they were to attempt to give a reason to even play a caster at all, except when absolutely forced to, IE Alchemist. :)
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Apr 27 2013 09:58pm
Quote (InsaneBobb @ Apr 27 2013 10:52pm)
All you've shown is that it's been far too long since you played solo, my friend. Try it some time. Get back to us on how SUUUPER you found it, yes? :)

I remember when casting really was 100% as good as melee, given the proper gear, for every class other than headhunter. Trust me, those days are gone, and will never return. The game is weighted to melee, and nearly all updates in the past 4 or 5 years that have improved casters? Well, they were to attempt to give a reason to even play a caster at all, except when absolutely forced to, IE Alchemist. :)


Zzz fogrive me for responding yet again, but yet again the game wasn't intended for soloing. That's why arena was removed. My guess is the only reason solo got boosted recently was because of the fact that getting a full group isn't as easy as it once was, but that is what the game is about now. Teamwork. Using soloing as an argument makes no sense what so ever. Melee cannot compare to casting in cata (which is what matters).

EDIT- And the only reason anybody would prefer solo to cata is for prof or to ensure that drops are 100% theirs. Nobody in their right mind would prefer solo to cata if those 2 factors were removed. Also the gaining more prof in solo then in cata on SC is bullsnap because you can do 4-5 climbs in the time it takes to do 1 solo climb and gain more prof that way.

This post was edited by PhiRip on Apr 27 2013 10:02pm
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Apr 27 2013 10:09pm
Quote (PhiRip @ Apr 28 2013 04:58am)


- And the only reason anybody would prefer solo to cata is for prof or to ensure that drops are 100% theirs.



.... There is another reason to go solo : Disliking people.
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Apr 27 2013 10:10pm
Quote (PhiRip @ Apr 27 2013 08:58pm)
Zzz fogrive me for responding yet again, but yet again the game wasn't intended for soloing. That's why arena was removed. My guess is the only reason solo got boosted recently was because of the fact that getting a full group isn't as easy as it once was, but that is what the game is about now. Teamwork. Using soloing as an argument makes no sense what so ever. Melee cannot compare to casting in cata (which is what matters).

EDIT- And the only reason anybody would prefer solo to cata is for prof or to ensure that drops are 100% theirs. Nobody in their right mind would prefer solo to cata if those 2 factors were removed. Also the gaining more prof in solo then in cata on SC is bullsnap because you can do 4-5 climbs in the time it takes to do 1 solo climb and gain more prof that way.


1. The game is intended to be played however the person playing it wishes to play it. Solo has NEVER been removed from the game, merely the ability to constantly resummon EPs.
2. 5 man groups to MQ after MQ is called "MQ Grinding" and serves little purpose other than to get guild points for your guild. It doesn't help profs, in all likelyhood you won't get drops, even the skillables you desire, and it's basically a waste of time IF you are not slashing with friends who help to make it fun.
3. In the time it has taken to get together a 5 man group, if I just black-tracked solo, like most like to do with cata, I could get to level 50. The groups that fall apart before MQ? Yeah, no thanks. There are not enough players any longer to make this a "group game".
4. I preferred solo even when there WERE enough players to make this a "group game". Adding depth to your character is the only true long term benefit, with all the unknown future updates that are coming, to slashing in Ladderslasher right now. If it weren't for building prof, both combat and crafting, I'd not login at all.

I'm not sure where you've gotten your ideas on "why to play", but in the time since November 2006 when I started, my reason has not changed. I enjoy playing the game for ME. It's something I can sit down, pump out a few levels, improve my character by 1ee or whatever, and walk away. At one point, those few levels could be with any build I want. Now, much less so. BTW, I've been in some of those games where "all casters is enough" and frankly, it wasn't enough. Given explore + a few trapdoors, the only thing that kept it down to a single caster death, rather than all of them, was my tank monk. So perhaps, again, all you really know in this game any longer, is blacktrack group. :)

Quote (Verdun @ Apr 27 2013 09:09pm)
.... There is another reason to go solo : Disliking people.


Aye, that too. :p

Quote (Skitty @ Apr 27 2013 09:11pm)
Also, some people may not have the time to commit to partying with others. (Playing at their own pace, AFKing, multitasking, etc.)


Hello my friend! :hug:

Long time no see! And yes, that's another good reason. An hour, or two, or three, might be too much. I'm a bastard if I want to get to MQ quick. I kick people who's actions suck, I refuse to climb again with those who commit to 71 and prove they are NOT a grown adult by breaking that commitment... If I'm not prepared to give what I demand, I won't group. Which means most of the time, I won't group. And again, there simply aren't enough people to fill a group. When there's 15 people online, only 9 are on softcore, and 5 of THOSE are in a group... Ummm..??

This post was edited by InsaneBobb on Apr 27 2013 10:14pm
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Apr 27 2013 10:11pm
Quote (Verdun @ Apr 28 2013 12:09am)
.... There is another reason to go solo : Disliking people.


Also, some people may not have the time to commit to partying with others. (Playing at their own pace, AFKing, multitasking, etc.)
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Apr 27 2013 10:26pm
Quote (Verdun @ Apr 27 2013 11:09pm)
.... There is another reason to go solo : Nobody will climb with me.


Fix'd

EDIT- Not trying to be an ass, but that is the case more often than your thought.




Quote (InsaneBobb @ Apr 27 2013 11:10pm)
1. The game is intended to be played however the person playing it wishes to play it. Solo has NEVER been removed from the game, merely the ability to constantly resummon EPs.
2. 5 man groups to MQ after MQ is called "MQ Grinding" and serves little purpose other than to get guild points for your guild. It doesn't help profs, in all likelyhood you won't get drops, even the skillables you desire, and it's basically a waste of time IF you are not slashing with friends who help to make it fun.
3. In the time it has taken to get together a 5 man group, if I just black-tracked solo, like most like to do with cata, I could get to level 50. The groups that fall apart before MQ? Yeah, no thanks. There are not enough players any longer to make this a "group game".
4. I preferred solo even when there WERE enough players to make this a "group game". Adding depth to your character is the only true long term benefit, with all the unknown future updates that are coming, to slashing in Ladderslasher right now. If it weren't for building prof, both combat and crafting, I'd not login at all.

I'm not sure where you've gotten your ideas on "why to play", but in the time since November 2006 when I started, my reason has not changed. I enjoy playing the game for ME. It's something I can sit down, pump out a few levels, improve my character by 1ee or whatever, and walk away. At one point, those few levels could be with any build I want. Now, much less so. BTW, I've been in some of those games where "all casters is enough" and frankly, it wasn't enough. Given explore + a few trapdoors, the only thing that kept it down to a single caster death, rather than all of them, was my tank monk. So perhaps, again, all you really know in this game any longer, is blacktrack group. :)


That red text completely disregards your argument for the "all casters is enough". Tank monk hence melee. And if casting monk you are still wrong because monks aren't made to cast and in that case you ruined the full caster groups potential with your caster monk. The fact of the matter is the more casters in the group (with decent gear of course) the faster the group will go.

Once again you can do many more climbs in catas compared to the time it would take you to finish 1 solo climb. Taking the same amount of time to cata as it would take to do a solo climb would provide a high amount of prof.

It was obvious with the addition of cata that the pace of the game was changing and even more obvious when arena was removed. If you choose to be blind to logic then look for the post by the creator himself stating that the arena and solo was not how the game was intended to be.

Quote (Skitty @ Apr 27 2013 11:11pm)
Also, some people may not have the time to commit to partying with others. (Playing at their own pace, AFKing, multitasking, etc.)


Touche you got me there. :)

This post was edited by PhiRip on Apr 27 2013 10:32pm
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Apr 27 2013 10:40pm
Quote (PhiRip @ Apr 27 2013 09:26pm)
That red text completely disregards your argument for the "all casters is enough". Tank monk hence melee. And if casting monk you are still wrong because monks aren't made to cast and in that case you ruined the full caster groups potential with your caster monk. The fact of the matter is the more casters in the group (with decent gear of course) the faster the group will go.

Once again you can do many more climbs in catas compared to the time it would take you to finish 1 solo climb. Taking the same amount of time to cata as it would take to do a solo climb would provide a high amount of prof.

It was obvious with the addition of cata that the pace of the game was changing and even more obvious when arena was removed. If you choose to be blind to logic then look for the post by the creator himself stating that the arena and solo was not how the game was intended to be.


I'm not sure what you're trying to point out. My TANK MONK is MELEE, not caster. And had I played a mage instead of monk, to complete the caster group? The entire group would have died. Again, you don't really know. Stop black tracking and explore a bit. Take a few trap doors, live a little! You'll learn. :)

Further, you talk about "more climbs" while I talk about "character development". When you learn the difference, all will be well. We aren't talking gear, or the amount of fg you can spend, but the true depth you can add to a character, that never goes away, no matter WHAT your gear.

And Paul has NEVER stated that solo is not intended in ladderslasher. He DID state that Arena, the ability to constantly resummon EP quality monsters, was never intended for more than the short term. If you can find one single post where Paul said LS was not intended to be a solo-friendly game, please let me know. :)
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Apr 27 2013 10:50pm
Quote (InsaneBobb @ Apr 27 2013 11:40pm)
I'm not sure what you're trying to point out. My TANK MONK is MELEE, not caster. And had I played a mage instead of monk, to complete the caster group? The entire group would have died. Again, you don't really know. Stop black tracking and explore a bit. Take a few trap doors, live a little! You'll learn. :)

Further, you talk about "more climbs" while I talk about "character development". When you learn the difference, all will be well. We aren't talking gear, or the amount of fg you can spend, but the true depth you can add to a character, that never goes away, no matter WHAT your gear.

And Paul has NEVER stated that solo is not intended in ladderslasher. He DID state that Arena, the ability to constantly resummon EP quality monsters, was never intended for more than the short term. If you can find one single post where Paul said LS was not intended to be a solo-friendly game, please let me know. :)



Quote (InsaneBobb @ Apr 27 2013 11:40pm)
I'm not sure what you're trying to point out. My TANK MONK is MELEE, not caster. And had I played a mage instead of monk, to complete the caster group? The entire group would have died. Again, you don't really know. Stop black tracking and explore a bit. Take a few trap doors, live a little! You'll learn. :)

Further, you talk about "more climbs" while I talk about "character development". When you learn the difference, all will be well. We aren't talking gear, or the amount of fg you can spend, but the true depth you can add to a character, that never goes away, no matter WHAT your gear.

And Paul has NEVER stated that solo is not intended in ladderslasher. He DID state that Arena, the ability to constantly resummon EP quality monsters, was never intended for more than the short term. If you can find one single post where Paul said LS was not intended to be a solo-friendly game, please let me know. :)


If adding another mage aka healer class to a climb would cause people to die then i'm sorry to say but you and the rest of your mates climbing must be bad. There is no reason a 5 caster group shouldn't be able to out heal the damage of the weak ass monsters in the game.

Lol at first I thought that maybe I was too high from weed for this conversation, but not I feel that you are too drunk. Half of what you say sounds like it's coming out of your ass. Character development? As in profs? How else can you develop a character? My argument to that with catas for prof was sound and 100% correct. And "character development" can go away on man core.

You talk like you've been playing this game years before I was around lol. I started months after you did. The rest of what you say is either you taking what i'm saying the wrong way or you are twisting my words around to try and justify your argument. I mean you contradict yourself so many times.
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