Quote (PhiRip @ Apr 27 2013 08:58pm)
Zzz fogrive me for responding yet again, but yet again the game wasn't intended for soloing. That's why arena was removed. My guess is the only reason solo got boosted recently was because of the fact that getting a full group isn't as easy as it once was, but that is what the game is about now. Teamwork. Using soloing as an argument makes no sense what so ever. Melee cannot compare to casting in cata (which is what matters).
EDIT- And the only reason anybody would prefer solo to cata is for prof or to ensure that drops are 100% theirs. Nobody in their right mind would prefer solo to cata if those 2 factors were removed. Also the gaining more prof in solo then in cata on SC is bullsnap because you can do 4-5 climbs in the time it takes to do 1 solo climb and gain more prof that way.
1. The game is intended to be played however the person playing it wishes to play it. Solo has NEVER been removed from the game, merely the ability to constantly resummon EPs.
2. 5 man groups to MQ after MQ is called "MQ Grinding" and serves little purpose other than to get guild points for your guild. It doesn't help profs, in all likelyhood you won't get drops, even the skillables you desire, and it's basically a waste of time IF you are not slashing with friends who help to make it fun.
3. In the time it has taken to get together a 5 man group, if I just black-tracked solo, like most like to do with cata, I could get to level 50. The groups that fall apart before MQ? Yeah, no thanks. There are not enough players any longer to make this a "group game".
4. I preferred solo even when there WERE enough players to make this a "group game". Adding depth to your character is the only true long term benefit, with all the unknown future updates that are coming, to slashing in Ladderslasher right now. If it weren't for building prof, both combat and crafting, I'd not login at all.
I'm not sure where you've gotten your ideas on "why to play", but in the time since November 2006 when I started, my reason has not changed. I enjoy playing the game for ME. It's something I can sit down, pump out a few levels, improve my character by 1ee or whatever, and walk away. At one point, those few levels could be with any build I want. Now, much less so. BTW, I've been in some of those games where "all casters is enough" and frankly, it wasn't enough. Given explore + a few trapdoors, the only thing that kept it down to a single caster death, rather than all of them, was my tank monk. So perhaps, again, all you really know in this game any longer, is blacktrack group.

Quote (Verdun @ Apr 27 2013 09:09pm)
.... There is another reason to go solo : Disliking people.
Aye, that too.

Quote (Skitty @ Apr 27 2013 09:11pm)
Also, some people may not have the time to commit to partying with others. (Playing at their own pace, AFKing, multitasking, etc.)
Hello my friend!

Long time no see! And yes, that's another good reason. An hour, or two, or three, might be too much. I'm a bastard if I want to get to MQ quick. I kick people who's actions suck, I refuse to climb again with those who commit to 71 and prove they are NOT a grown adult by breaking that commitment... If I'm not prepared to give what I demand, I won't group. Which means most of the time, I won't group. And again, there simply aren't enough people to fill a group. When there's 15 people online, only 9 are on softcore, and 5 of THOSE are in a group... Ummm..??
This post was edited by InsaneBobb on Apr 27 2013 10:14pm