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May 31 2013 09:41am
Quote
v1.28.3 release notes
- Player idle times will now be correctly displayed in /who commands and similar
- Players will now be disconnected after 1 hour of inactivity
- Suffusencing minimum Enhanced Effect bonus increased slightly
- Suffusencing now allows you to abort and keep a relative effect similar to cooking - note that failing (top bar reaching 0) will still destroy the items involved.
- Suffusencing now gives slightly more proficiency per completion
- Transmuting, Glyphing, and Suffusencing now can give slightly more experience per success
- Fish will no longer auto stack during login
- Added option to specify minimum % to auto stacking fish (same types still apply, and only applies to fishing), examples:
0% will stack any amount
50% will only stack sardines with 63 or more life/mana
100% will only stack perfect catches

Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.28.3 at the login screen.


I Like it!!
Ty Paul!
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May 31 2013 09:44am
How long it will take?

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May 31 2013 09:55am
Quote (wolf19941 @ 31 May 2013 17:44)
How long it will take?


Its already up
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May 31 2013 10:03am
One question about the "auto stack" is it posible to make it reversed?

example.
Im at rank 7 fish right now and cook herring / sardine
and i choose to autostack ~70% (150hp/mana @ herrings)

so what happens when i do that is that all fishes below wont stack
but all the higher ones will

and since its a much bigger chance of getting the smaller ones would it be posible to stack those instead?
and just drag the higher ones to another stack themselves?

This post was edited by RistVaLL on May 31 2013 10:04am
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May 31 2013 10:12am

v1.28.3 release notes
- Player idle times will now be correctly displayed in /who commands and similar
- Players will now be disconnected after 1 hour of inactivity
- Suffusencing minimum Enhanced Effect bonus increased slightly
- Suffusencing now allows you to abort and keep a relative effect similar to cooking - note that failing (top bar reaching 0) will still destroy the items involved.
- Suffusencing now gives slightly more proficiency per completion
- Transmuting, Glyphing, and Suffusencing now can give slightly more experience per success
- Fish will no longer auto stack during login
- Added option to specify minimum % to auto stacking fish (same types still apply, and only applies to fishing), examples:
0% will stack any amount
50% will only stack sardines with 63 or more life/mana
100% will only stack perfect catches

Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.28.3 at the login screen.

Jubilance is back! LOOLLL
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May 31 2013 10:40am
the solution to this problem would be imo if u activate the % thing that it devides the fishes u get into 2 stacks
1 above the % and 1 below
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May 31 2013 10:44am
- Added option to specify minimum % to auto stacking fish (same types still apply, and only applies to fishing), examples:
0% will stack any amount
50% will only stack sardines with 63 or more life/mana
100% will only stack perfect catches


:drool:

Thanks Paul! :)
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May 31 2013 10:55am
Quote (Plagbouerer @ 31 May 2013 18:40)
the solution to this problem would be imo if u activate the % thing that it devides the fishes u get into 2 stacks
1 above the % and 1 below


yeah, thats what i mean, cause now when i want only the good ones in one stack and the bad ones in another i have to stack ~100bad ones myself before i really get one good ^^
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May 31 2013 02:41pm
Quote (RistVaLL @ May 31 2013 04:55pm)
yeah, thats what i mean, cause now when i want only the good ones in one stack and the bad ones in another i have to stack ~100bad ones myself before i really get one good ^^


at bigger tier you will want more then 2 groups :)
for example
I don't skill anymore by cooking herry and cod fish, for this type I'll want a single group - as I give them away in guild.
For trout fish I have 6 categories : 3 for life (350+,250+,150+) and e for mana (350+,250+,150+)
So I cannot use percent at this point as I have different rules for each tier.

I guess this shouldnt be an important issue, as not many users use this checkbox. I'm not.

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May 31 2013 03:17pm
Players will now be disconnected after 1 hour of inactivity


A few years too late on that one......
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