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Apr 27 2013 07:26pm
so what does everyone think of the new stats that can be spawned? has anyone found anything usefull yet?? gonna try out the new update tonight or tomorrow, what do you guys think?
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Apr 27 2013 07:28pm
I'm glad you asked

I feel like its a decent update "in the right direction" but the reducing of ep's on solo (etc) is kind of a buzzkill.

And no I've found nothing with 50 int/50 earth master on it :P
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Apr 27 2013 07:43pm
Update looks cool. I wonder if Njaguar considered a physical mastery. Or even just turning Physical Damage Reduction into physical mastery or something.

Also looks like the stats page was updated. Its fairly obvious just from notes, but looks like this confirms it uses the same formula as heal mastery does since its wording is identical.
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Apr 27 2013 07:48pm
All in all I see yet another update to make the game most casting > melee. Although the add are really cool and I love to see updates. It seems melee has been forgotten as it has been in several previous "caster boosting" updates.
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Apr 27 2013 07:59pm
Quote (PhiRip @ Apr 27 2013 08:48pm)
All in all I see yet another update to make the game most casting > melee. Although the add are really cool and I love to see updates. It seems melee has been forgotten as it has been in several previous "caster boosting" updates.


Wrong. Even with top end casting gear, I simply cannot match the speed in a solo climb as a caster that melee has. It is extremely easy to bash out the levels, using just a hybrid all intel melee setup with no need to regen or even shrine (salvation) at all. Imagine if I had the stacks of fish to back that up? Mana fish are fewer and further in between so that's a moot point if your thinking it.

I have not factored in a full melee statted character with a larger base vitality and top notch equipment (some of the pieces I do have, most others I don't). Really for solo climbs, melee is better by far in terms of killing power in speed for the first 50 levels of climbing. Maybe there are different caster builds out there that say otherwise, but if they do they are better unspawn gear than I currently have. This is something someone definitely needs to test, but I seriously think casters are in the hurt right now.
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Apr 27 2013 09:19pm
Quote (HylianHero @ Apr 27 2013 08:59pm)
Wrong.  Even with top end casting gear, I simply cannot match the speed in a solo climb as a caster that melee has.  It is extremely easy to bash out the levels, using just a hybrid all intel melee setup with no need to regen or even shrine (salvation) at all.  Imagine if I had the stacks of fish to back that up?  Mana fish are fewer and further in between so that's a moot point if your thinking it. 

I have not factored in a full melee statted character with a larger base vitality and top notch equipment (some of the pieces I do have, most others I don't).  Really for solo climbs, melee is better by far in terms of killing power in speed for the first 50 levels of climbing.  Maybe there are different caster builds out there that say otherwise, but if they do they are better unspawn gear than I currently have.  This is something someone definitely needs to test, but I seriously think casters are in the hurt right now.


I disagree.

1.) The game isn't built for soloing anymore so that argument can go out the window.
2.) There are way more side mods that effect casting damage compared to that of melee.

In cata casters do more damage, crit more often, and are much more friendly to the game compared to melee.

You can practically do a full explore 1-71 with a full group of casters.
Doing so with a full group of melee is a different story (hybrids don't count)

Also casters have the objective sneaky which helps boost their total damages.

All in all casters have it easy compared to melee.

EDIT- Plus there are 3 caster based classes compared to the 6 melee based classes. This update just made casting off class easier and better.
Also look back at other previous updates and tell me casting hasn't been more focused on in the game then melee.

Quote (InsaneBobb @ Apr 27 2013 10:22pm)
Personally, I rather enjoy soloing. So your argument is trash. :)


Bias opinion is bias.
I am not here to argue I merely stated facts. Not everyone can handle the truth.

Edit- i'm not even sure how that statement even makes sense to what I was saying? lol

This post was edited by PhiRip on Apr 27 2013 09:26pm
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Apr 27 2013 09:22pm
Quote (PhiRip @ Apr 27 2013 08:19pm)
I disagree.

1.) The game isn't built for soloing anymore so that argument can go out the window.
2.) There are way more side mods that effect casting damage compared to that of melee.

In cata casters do more damage, crit more often, and are much more friendly to the game compared to melee.

You can practically do a full explore 1-71 with a full group of casters.
Doing so with a full group of melee is a different story (hybrids don't count)

Also casters have the objective sneaky which helps boost their total damages.

All in all casters have it easy compared to melee.


Personally, I rather enjoy soloing. So your argument is trash. :)

Quote (PhiRip @ Apr 27 2013 08:19pm)
EDIT- Plus there are 3 caster based classes compared to the 6 melee based classes. This update just made casting off class easier and better.
Also look back at other previous updates and tell me casting hasn't been more focused on in the game then melee.


There was a time, a very long time ago, when casting was equivalent to melee when solo slashing LS. That time is past, gone, and done. If you solo 1-71, casting is shit, pure and simple. In group, who cares? Group is pointless and stupid anyhow. It's all about guild points and nothing more. Group = little if any prof, the only drops you actually get to pick are the ones you don't want, and overall, you're getting to 71 on the backs of others, or they're getting to 71 off your back. Frankly, as the game is now, I'm quite GLAD that there are only 3 caster classes, one of which I don't have to deal with but can go melee instead, as dealing with caster bullshit on solo? Pffft. Oh, and with a whole 10-25 players online at any given time, yes, I'm absolutely certain that there will ALWAYS be a group waiting. :rolleyes:

This post was edited by InsaneBobb on Apr 27 2013 09:28pm
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Apr 27 2013 09:30pm
Quote (InsaneBobb @ Apr 27 2013 10:22pm)
Personally, I rather enjoy soloing. So your argument is trash. :)



There was a time, a very long time ago, when casting was equivalent to melee when solo slashing LS. That time is past, gone, and done. If you solo 1-71, casting is shit, pure and simple. In group, who cares? Group is pointless and stupid anyhow. It's all about guild points and nothing more. Group = little if any prof, the only drops you actually get to pick are the ones you don't want, and overall, you're getting to 71 on the backs of others, or they're getting to 71 off your back. Frankly, as the game is now, I'm quite GLAD that there are only 3 caster classes, one of which I don't have to deal with but can go melee instead, as dealing with caster bullshit on solo? Pffft. Oh, and with a whole 10-25 players online at any given time, yes, I'm absolutely certain that there will ALWAYS be a group waiting. :rolleyes:


Mana syphon. The trick has always been and always will be mana syphon. That's how all the big wigs easily 1-71 no regen in arena (myself included).

Casters can easily compare with the right int mana syphon gear. Caster do more damage than melee.

**SPOILER ALERT**

This post was edited by PhiRip on Apr 27 2013 09:31pm
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Apr 27 2013 09:32pm
Quote (PhiRip @ Apr 27 2013 08:30pm)
Mana syphon. The trick has always been and always will be mana syphon. That's how all the big wigs easily 1-71 no regen in arena (myself included).

Casters can easily compare with the right int mana syphon gear. Caster do more damage than melee.

**SPOILER ALERT**


Indeed. So no regen, no shrine until 65+ and even then maybe only 1 per level, all explore, 1-71, solo, on caster (especially caster monk, or ninja, or sam)? Really? Your syphon must work better than mine. :)

This post was edited by InsaneBobb on Apr 27 2013 09:34pm
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Apr 27 2013 09:35pm
I believe that casters have lagged behind melee for a long time.

Sure, your great in a group. ( providing you can heal and have enough mana) But solo is a different story

ever since the shrine was nerfed casters have suffered and there's no debating that.
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