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d2jsp Forums > d2jsp > Ladder Slasher > Solution To Making + Vitality Useful As A Mod > Make Casters & Melee Have Ratios
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Apr 29 2011 12:55pm
Vitality / Int Ratio Idea




Alright, I’ve just read some very well thought out +Vitality threads by:

MrMojoRising’s Vit = Crit Reduction Idea
Barteq’s Vitality = +Life Idea
Hor_Rahl’s Vitality/Int Ratios Idea

All are excellent Ideas. However, I want to revisit the Vitality/Int Idea.



I. Vitality is a Stat
    Lets first begin by realizing what +Vitality is. Vitality is a Stat. It is NOT a Sidemod. It is essential not to confuse this idea as it is key to this entire thought process. That being the case as the status quo, +vitality is pretty much a useless stat on gear. Don’t confuse yourself into thinking of it as a Sidemod and saying my 200ee lvl 35 Padded Robe with 50vit is useful. Think of it as if you’re going to buy and seek out a piece of gear if the stat stands alone. Are you going to use that Robe if it only had +50vit on it? I’m sure you would be loving life if it instead had any of the Other Stats of +50 Int/Str/Dex.



II. Vitality is Imbalanced
    Paul realized the imbalance of melee gear in the past with +str & +dex. This was fixed by adding in the Ratio. Although I had to buy an entirely new Melee armors / charms to work with my daggers, I like and fully support the change. I believe it’s time for Paul to also fix the +int & +vit imbalance. The answer is to have casting assume a similar ratio strategy to melee, but instead utilizing Vitality/Int.

    The obvious question that comes to mind is “How can this work with +Vit being tied to life and +Int being tied to Mana” Paul is clever and I’m sure could brainstorm many solutions. Off the top of my head, one easy way is to have a “int/vit orb checkbox that enables roll reversal for life/mana.” Another idea is to simply have the charms to use various percentages of life/mana to cast. This would ofc follow that of the specified ratio. Etc, Etc and more ideas are welcome.



III. Final Thoughts
    Although this idea will INITIALLY be taken as the least favorable choice, I believe the same could have been said for str/dex before it had time to shake out. Think of the new dimensions this game can take if Immunities are re-introduced and ratios exist for both melee & caster. The “Best Character” at this point in time will become a character that can both Melee & Cast. Look at the Monk abilities and think about the possibilities. Having a +Vit/+Int ratio can then have charm choices dependent on what gear you got. The possibilities are endless and rest assured that this addition would provide more variety in builds and more possibilities in your gear make-ups.
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Apr 29 2011 01:03pm
i would say yes, but I, for the life of me, can't find any +Vitality gear anywhere! I think someone bought all of it
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Apr 29 2011 01:06pm
Quote (FloppyWaffles @ Apr 29 2011 03:03pm)
i would say yes, but I, for the life of me, can't find any +Vitality gear anywhere!  I think someone bought all of it


I might have some bro.

Let me know.
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Apr 29 2011 01:06pm
I of course agree, if a change is to be made to Vitality. It should be to balance out casters by giving them ratios, like their counterparts have. It only makes sense that casters have ratios as well as melee.
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Apr 29 2011 01:08pm
What stood out to me the most is:

Quote
Another idea is to simply have the charms to use various percentages of life/mana to cast.


Oh man would I hate it if casting my charm took life away... I'm sure the HC guys wouldn't like that either.




I'm not a fan of the ratio idea for Int/Vit, as I have not seen it yet presented in a fashion that actually works. Until that happens, I can't see myself liking the idea.

EDIT: At the end of the day, if there was a change to vitality, it won't please everybody. I haven't see a way that would. So regardless of what happens, people are going to be upset by the change (if one happens).

This post was edited by MrMoJoRising on Apr 29 2011 01:11pm
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Apr 29 2011 01:12pm
Quote (MrMoJoRising @ Apr 29 2011 03:08pm)
I'm not a fan of the ratio idea for Int/Vit, as I have not seen it yet presented in a fashion that actually works.


I'm sure there are other ways that this could be implemented. That's just an idea that popped in my head as I was typing this out.
What I really hope to get from diving in deeper to Hor_Rahl's idea is for someone to come up with some way to impliment it that is more clever than I posted.

Who has a Better Idea to make the +Int/+Vit Ratio Work?
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Apr 29 2011 01:13pm
I want to hear this guys thoughts:

7 User(s) are reading this topic (0 Guests and 1 Anonymous): MrMoJoRising, Represent, HylianHero, Zeratull, Stok3d, TyL3r
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Apr 29 2011 01:18pm
Quote (MrMoJoRising @ 29 Apr 2011 12:13)
I want to hear this guys thoughts:

7 User(s) are reading this topic (0 Guests and 1 Anonymous): MrMoJoRising, Represent, HylianHero, Zeratull, Stok3d, TyL3r


So do I!!!!! Cmon, Dion, what are your thoughts?

I don't have any yet, haven't thought about it much since I don't have any ubermegasick vit gear. ^^
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Apr 29 2011 01:19pm
Different ratios for different classes perhaps?

This post was edited by Wimp on Apr 29 2011 01:19pm
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Apr 29 2011 01:22pm
where is the hell no option? ah there is no poll.

i dont like to use vita for casting in any way!

and u are just advertising this idea, cuz u hope ur vita robe collection gains huge value compared to now.


This post was edited by derDrops on Apr 29 2011 01:25pm
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