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Jul 11 2010 06:17pm
Based on a discussion in another thread, I came across an idea that MAYBE a way of helping the higher ranked melee characters in catacombs.
This idea may have a flaw or two that I may not have realised, so please point these out and also give some feedback.

Here is an idea on improving Melee in catacombs without it being as effective as AoE with casting.

% Chance to deal +1-3 additional strikes in catacombs
... Note: additional strike (s) are similar to AoE (hitting within radius of 1-4 maximum monsters) or can all hit one monster, this is random
3% Chance +1 additional strike
2% Chance +2 additional strikes
1% Chance +3 additional strikes

Every seven (7) ranks obtained in that melee skill increases your "Chance to Deal additional strikes" by 1%

examples:

Rank21 = +3%
6% Chance +1 additional strike
5% Chance +2 additional strikes
4% Chance +3 additional strikes

This will improve the melee character, but, not make it overpowering, yet again I have not included a % Chance based on the total numbers in your group at the time.
If we introduce that calculation into the equation, I would think it is something to this effect:

+0.75% Chance per character in the party = +1
+0.50% Chance per character in the party = +2
+0.25% Chance per character in the party = +3
... Note: Rounded down

example of full game: Rank21
+9% Chance +1 additional strike
+7% Chance +2 additional strikes
+5% Chance +3 additional strikes

Take into consideration that people that do not have any Ranks in a melee weapon, still have the following chance:
Based on Rank0 to Rank6 and full group

5% Chance +1 additional strike
4% Chance +2 additional strikes
2% Chance +3 additional strikes
_________________

This is edited for those that have requested the implementation of "Sub-proficiencies" like X Critical Strike based on RankX and so on...

I posted a thread awhile ago: Sub Proficiency Idea: Incomplete

This post was edited by izParagonzi on Jul 11 2010 06:45pm
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Jul 11 2010 06:23pm
i like the thought of something new for melee but imo it should be something thats good for solo not catacombs

the reason i say this is because melee has always been good in catas, casters could only heal before

but melee is not as good( as in as fast not as in how many chains) as caster in cata or solo now and i think they need to be upgraded in the solo part of the game now

maybe like every 5% in melee they get +1 lifesteal which means 30+ prof they would have 6 lifesteal which would not be overwhelming good but still good for solo and a nice add

sry if you think im taking over your thread i can promise you that was not my intent :)

This post was edited by Ensane on Jul 11 2010 06:23pm
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Jul 11 2010 06:25pm
i'm all for melee prof enhancements
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Jul 11 2010 06:40pm
Rather than additional strikes why not make it something like critical strike certain amount Per prof wouldn't be anything over powering but it would be a Nice plus for those who like to play Melee
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Jul 11 2010 06:51pm
or it could be a %chance to attack an adjacent enemy? I think of it more like the chargup attack in zelda. it makes sense that a spell could cover a more broad area and a weapon couldn't realistically attack all the players on the screen, but it could definitely hit one or two adjacent monsters as well (maybe for full damage on the first one and 1/2 on the others?)
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Jul 11 2010 07:02pm
Quote (Ensane @ Jul 11 2010 05:23pm)
i like the thought of something new for melee but imo it should be something thats good for solo not catacombs


This this this.

This post was edited by King3r on Jul 11 2010 07:02pm
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Jul 11 2010 07:28pm
i would have to say no. for the mere reason, casters run out of mana
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Jul 11 2010 07:43pm
Thank you all for comments... I noticed a number of votes compared to actual posts, it is sad that some of these did not put in some comments as to why they voted that way, but that is LS for you. I will come back to this at a later time, just to see how the community fairs on this suggestion...


Quote (Ensane @ Jul 12 2010 12:23pm)
i like the thought of something new for melee but imo it should be something thats good for solo not catacombs


Quote (King3r @ Jul 12 2010 01:02pm)
This this this.


The suggestion above could be implemented for solo'ing as well... with RESTRICTIONS.
Only 1 to 2 additional strikes, not 3 or 4.
2% chance to include 1 additional strike to the same monster
1% chance to include 2 additional strikes to the same monster

1% increase based on every seven (7) ranks in that given skill

Quote (RareGift @ Jul 12 2010 12:40pm)
Rather than additional strikes why not make it something like critical strike certain amount Per prof wouldn't be anything over powering but it would be a Nice plus for those who like to play Melee


I have suggested that as well... as in "Sub-proficiencies", I do believe that is still a viable idea, but I need to tweak it.

Quote (schmoogalaboo @ Jul 12 2010 12:51pm)
or it could be a %chance to attack an adjacent enemy? I think of it more like the chargup attack in zelda. it makes sense that a spell could cover a more broad area and a weapon couldn't realistically attack all the players on the screen, but it could definitely hit one or two adjacent monsters as well (maybe for full damage on the first one and 1/2 on the others?)


I took this idea based on my personal real life hobby (re-enactment), and I have been in sword fighting scenarios where I am taking on 3-5 people by myself, and have managed to successfully hit 3-4 of them with a simple defensive strike combination using the principles of Wing Chun and the "Ribbon" effect.

As for gamewise, being in a Catacomb (which in reality constricts attacks/defense) it is viable to hit 3-4 surrounding monsters.

Quote (Dialupsucks123 @ Jul 12 2010 01:28pm)
i would have to say no. for the mere reason, casters run out of mana


This is true, that is why I restricted it to a maximum of 4, this of course could be restricted to 3 as mentioned by schmoogalaboo.
And a true caster would endeavour to take mana fish and comfreys with them into battle to sustain their mana consumption, this is not also including
the knowledge of them casting at the correct times to conserve mana.

Quote (AF_Warren666 @ Jul 12 2010 12:25pm)
i'm all for melee prof enhancements


As am I

This post was edited by izParagonzi on Jul 11 2010 07:44pm
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Jul 11 2010 07:51pm
Yes, I would love to see some sort of prof bonus for melee characters. :D
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Jul 11 2010 08:15pm
Quote (Natester @ Jul 11 2010 09:51pm)
Yes, I would love to see some sort of prof bonus for melee characters.  :D


that would be good!
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