Thank you all for comments... I noticed a number of votes compared to actual posts, it is sad that some of these did not put in some comments as to why they voted that way, but that is LS for you. I will come back to this at a later time, just to see how the community fairs on this suggestion...
Quote (Ensane @ Jul 12 2010 12:23pm)
i like the thought of something new for melee but imo it should be something thats good for solo not catacombs
Quote (King3r @ Jul 12 2010 01:02pm)
This this this.
The suggestion above could be implemented for solo'ing as well... with RESTRICTIONS.
Only 1 to 2 additional strikes, not 3 or 4.
2% chance to include 1 additional strike to the same monster
1% chance to include 2 additional strikes to the same monster
1% increase based on every seven (7) ranks in that given skill
Quote (RareGift @ Jul 12 2010 12:40pm)
Rather than additional strikes why not make it something like critical strike certain amount Per prof wouldn't be anything over powering but it would be a Nice plus for those who like to play Melee
I have suggested that as well... as in "Sub-proficiencies", I do believe that is still a viable idea, but I need to tweak it.
Quote (schmoogalaboo @ Jul 12 2010 12:51pm)
or it could be a %chance to attack an adjacent enemy? I think of it more like the chargup attack in zelda. it makes sense that a spell could cover a more broad area and a weapon couldn't realistically attack all the players on the screen, but it could definitely hit one or two adjacent monsters as well (maybe for full damage on the first one and 1/2 on the others?)
I took this idea based on my personal real life hobby (re-enactment), and I have been in sword fighting scenarios where I am taking on 3-5 people by myself, and have managed to successfully hit 3-4 of them with a simple defensive strike combination using the principles of Wing Chun and the "Ribbon" effect.
As for gamewise, being in a Catacomb (which in reality constricts attacks/defense) it is viable to hit 3-4 surrounding monsters.
Quote (Dialupsucks123 @ Jul 12 2010 01:28pm)
i would have to say no. for the mere reason, casters run out of mana
This is true, that is why I restricted it to a maximum of 4, this of course could be restricted to 3 as mentioned by schmoogalaboo.
And a true caster would endeavour to take mana fish and comfreys with them into battle to sustain their mana consumption, this is not also including
the knowledge of them casting at the correct times to conserve mana.
Quote (AF_Warren666 @ Jul 12 2010 12:25pm)
i'm all for melee prof enhancements
As am I
This post was edited by izParagonzi on Jul 11 2010 07:44pm