d2jsp
Log InRegister
d2jsp Forums > Other Games > RuneScape >
Poll > Brody's In-depth Fire Cape Guide (pure/main/video) > The Best Fire Cape Guide Around!
1235Next
Add Reply New Topic New Poll
  Guests cannot view or vote in polls. Please register or login.
Member
Posts: 4,624
Joined: Jul 20 2009
Gold: 149.95
Warn: 100%
Jun 4 2010 11:16am


Disclaimer:

All text, video, and pictures in this guide are solely produced by me with the exception of the required skill level icons and monster pictures which come from www.runescape.wikia.com. You may not reproduce or distribute anything on this page without written permission from myself. If you see this guide anywhere else, please private message me. This guide is property of me, I am Brody from Avalane, and BrodyNelson from Rsbot.



This is my first guide so bear with me, this could get ugly =SPlease note this guide continues onto the second page!


Contents:
1) Version history
2) Video
2) About the fight caves
4) How to get there
5) Requirements
6) Wave breakdown
7) That beautiful cape
8) Monsters within the fight caves
9) Equipment
-a) Main
--b) One Defence
---c) 45 Defence
10) Inventory
-a) Main
--b) One Defence
---c) 45 Defence
11) Enviroment
12) Logging out in the fight caves
13) In-Depth Tactical Analysis of TzTok-Jad
()-END

1.0 - First post.
1.1 - Spelling fix, Added sub-categories for pures and berserkers.
1.2 - Added more pictures, Added colours.
1.3 - Added requirements, Added version history, reformated.
1.4 - Current. Added Video.



Fire Cape Guide Visual Companion. Please view in 720P,if you cannot view in 720P reload this page.[/B]http://www.youtube.com/watch?v=qkFQKkyDyoU


[B]About The Fight Caves:


The fight caves were released in late 2005, it was then that Tztok-Jad took the throne of the highest level monster in runescape. I did my first fire cape in december of 2005 using the old blood blitz/guthans method, since then I have done many capes for myself and friends from 1 defence pures to main accounts. the fight caves have changed in many different ways since then such as:
()-Complete graphical revamp of monsters and enviroment.
()-Jad can attack with magic now.
()-You may no longer receive random events.
()-You can no longer bring pouches or scrolls into the mini-game.
()-You may no longer use a Dwarf Multicannon.
()-Tztok-Jad's attacks now have farther range. he can hit you without being on your minimap.
()-Tztok-jad now spawns in the centre of room instead of in a corner.
()-You may now log out during fight caves, you will begin on the next wave.
()-You may now fight Tz-Tok-Jad as a slayer assignment and make use of boosting headgear.
This minigame is a SAFE minigame, you will not lose your items if you die. It consists of 63 waves of monsters that use all types of attack styles and drain your prayer, it usually takes more or less around two hours to complete the entire caves at reasonably high stats, i will list most methods in my guide but will emphasize only the most practical of them.

The Tzhaar fight caves are located deep in the karamja volcano. The easiest method to get to them is to teleport to karamja using an amulet of glory and running north to the entrance to the valcano. Going down the rope you will see an entrance to the cave or Tzhaar city. Once in there proceed to the bank. Directly across is the entrance to the fight caves with a helpful NPC in front.






This post was edited by _Mork_ on Jun 6 2010 03:37am
Member
Posts: 4,624
Joined: Jul 20 2009
Gold: 149.95
Warn: 100%
Jun 4 2010 11:19am
Requirements:


70+

60+

40+




Wave Breakdown:

Here are all the waves from 1 to 63.

1) 22
2) 22, 22
3) 45
4) 45, 22
5) 45, 22, 22
6) 45, 45
7) 90 - - - - - - - Range pray
8) 90, 22
9) 90, 22, 22
10) 90, 45
11) 90, 45, 22
12) 90, 45, 22, 22
13) 90, 45, 45
14) 90, 90
15) 180
16) 180, 22
17) 180, 22, 22
18) 180, 45
19) 180, 45, 22
20) 180, 45, 22, 22
21)180, 45, 45
22) 180, 90
23) 180, 90, 22
24) 180, 90, 22, 22
25) 180, 90, 45
26) 180, 90, 45, 22
27) 180, 90, 45, 22, 22
28) 180, 90, 45, 45
29) 180, 90, 90
30) 180, 180
31) 360 - - - - - - - Mage pray
32) 360, 22
33) 360, 22, 22
34) 360, 45
35) 360, 45, 22
36) 360, 45, 22, 22
37) 360, 45, 45
38) 360, 90
39) 360, 90, 22
40) 360, 90, 22, 22
41) 360, 90, 45
42) 360, 90, 45, 22
43) 360, 90, 45, 22, 22
44) 360, 90, 45, 45
45) 360, 90, 90
46) 360, 180
47) 360, 180, 22
48) 360, 180, 22, 22
49) 360, 180, 45
50) 360, 180, 45, 22
51) 360, 180, 45, 22, 22
52) 360, 180, 45, 45
53) 360, 180, 90
54) 360, 180, 90, 22
55) 360, 180, 90, 22, 22
56) 360, 180, 90, 45
57) 360, 180, 90, 45, 22
58) 360, 180, 90, 45, 22, 22
59) 360, 180, 90, 45, 45
60) 360, 180, 90, 90
61) 360, 180, 180
62) 360, 360
63) 702 TzTok-Jad, four Level 108 healers - - - - - - - Range Pray*



I know, that's a lot of waves, but you should get to wave 20 fairly quickly, the bulk of the time comes from 38 onwards when the level 360 ket-zeks begin to spawn with the level 90 toz-xil's and level 180' mej-kotts. The general order you should kill the monsters in are 22---> 360 ---> 90 ---> 180 ---> 45. This is flexible however, for instance, when the 90's spawn with the 360's you should kill them second so you aren't taking damage, and you should always kill the 45's and 180's last because they only attack with melee and you can conserve prayer by safing them.

Member
Posts: 17,219
Joined: Jun 2 2007
Gold: Locked
Trader: Scammer
Warn: 10%
Jun 4 2010 11:19am
cool thx man
Member
Posts: 4,624
Joined: Jul 20 2009
Gold: 149.95
Warn: 100%
Jun 4 2010 11:23am
That Beautiful Cape:




The benefits of completing all the waves of this annoyingly long mini-game is 16064 Tokkul and a sexy little fire cape, it offers both prayer and strength bonuses, as well as having an attack bonus and the best defence bonus of any cape in all areas.










Monsters Within The Fight Caves:



Tzhaar-kih


These little noobs here are a real pain. they will drain your prayer by 1 whenever they hit you, even if it is a zero. if it hits damage, it will drain 1 and whatever it hits.
Life points:100
Max hit: 40
level: 22



Tz-kek



These guys are quite annoying as well, despite the low combat level of 45 they still manage to hit a few 60's on me when im not looking. They have an annoying effect of recoiling damage whenever you melee them, range is safe though. Despite recoiling 1 damage every time you hit them, these guys are good to heal on if using guthans. Once they are killed they turn into two smaller level 22 tz-keks. these do not recoil, have a max hit of 4 and 10 hitpoints.
Life points: 200
Max hit: 70
Level: 45
Member
Posts: 4,624
Joined: Jul 20 2009
Gold: 149.95
Warn: 100%
Jun 4 2010 11:26am
Tok-xil



These guys will most likely be what uses up most of your food/brews/sweets. They use range and on the later waves will spawn with the level 360 Ket-zek's. Because you are praying mage these will hit you. They have very accurate range attacks, but on the other hand have almost no defence and very low hitpoints. you often do not have to worry about their melee attack, but avoid it if you can as it is slightly more accurate and strong.

Life points: 400
Max hit: 130
Level: 90



Yt-mejkot



These are usually a pushover if you are behind a safe spot, as they can only Melee. They have the annoying ability to heal theirselves and monsters around them, which can be frustrating at times. It is recommended to kill these last using a safe spot rather than wasting prayer points. They only attack with melee, making them a small threat most of the time.
Life points: 800
Max hit: 250
level: 180



Ket-zek



The ket-zek's first appear on wave 31 and onward and are the first monsters of the caves that it is necessary to pray on. they hit close to 500 using mage and melee attack styles. You should pray mage when these first spawn. it is reccomended to not go near them, as their melee attack is just as potent as it's magic attack. you will fight these all the way from wave 31-62.
Life points: 1600
Max hit: 490
level: 360


Member
Posts: 4,624
Joined: Jul 20 2009
Gold: 149.95
Warn: 100%
Jun 4 2010 11:29am
Tztok-Jad



Tztok-Jad. the mac-daddy of all challenges of runescape.He held the title of strongest monster on Runescape for more than 3 years.
He has a very large pool of life points. See the in depth analysis of TzTok-Jad next.

Life points: 2500
Max hit: 970
Level: 702



Yt-hurkot




If you are lucky, Tztok-jad will get down to 50% hitpoints. At this point you will experience the most difficult part of the fight caves. Four of these healers will spawn, they look like the level 180's but smaller. They come from the North, South, East, and West parts of the caves. They heal tztok jad every few seconds. You need to get them to attack you, or kill them. See in depth analysis of tztok-jad next.

Life points: 600
Max hit: 140
level: 108



Equipment:

While doing the Tzhaar fight caves you will be hit by all three types of attacks. You need a decent magic, melee, and range defence as well as close to +15 prayer and a good range offence bonus. The above picture is what i myself used, which worked out alright for me, below i will list gear to use, best on the left, worst on the right. Mix and match to suit your needs.



Main Account


Member
Posts: 4,624
Joined: Jul 20 2009
Gold: 149.95
Warn: 100%
Jun 4 2010 11:44am






Head slot: Verac's full helm -> proselyte full helm -> initiate full helm -> neitiznot -> mitre
Neck slot: Amulet of fury -> amulet of glory -> amulet of power -> stole
Torso slot: Armadyl chestplate -> Karil's leathertop -> black d'hide top
Leg slot: Veracs plateskirt -> proselyte skirt/legs -> initiate skirt/legs -> armadyl plateskirt
Boots slot: Ranger boots -> bandos boots -> white boots -> snakeskin boots -> frog leather boots
Gloves slot: Barrows -> dragon -> regen bracelet -> Black vambraces
Ring slot: Archers ring -> explorers ring
Weapon slot***: Rune crossbow
Shield slot: Dragonfire shield -> Blessed spirit shield -> Faithful shield -> Spirit shield -> Falador shield 3 -> God book -> Rune kiteshield
Ammunition slot: Diamond (E) bolts -> Broad -> adamant, Diamond (e)'s are almost Necessary if low range, you will only use around 500. Bring more though

***- Rune crossbow is the most common method nowadays, times have changed. I remember doing it with guthan's 90% of the caves, or on a pure using blood blitz to heal. Long before crossbow's the most common range method was one of the following two. Karil's crossbow, or a Crystal bow. Although using a crystal bow is effective, by the time you get to TzTok-Jad it will be around 2/10 charge, meaning it would be wise to bring two. On the other hand karil's crossbow is my favourite method of doing the caves. You will only use around 3500 bolt racks, which isn't very expensive. The catch is you can't wield a falador shield or godbook, meaning your payer is slashed, Also an accumulator has no effect. The way i find best is, if you have a trimmed skill cape, wear it for the +4 pray bonus to compensate for the loss of a godbook and use karils crossbow. As long as you have around +15 pray bonus with your setup (without having to use a stole) then you will be fine.
Member
Posts: 4,624
Joined: Jul 20 2009
Gold: 149.95
Warn: 100%
Jun 4 2010 11:47am

One Defence









Head slot: Mitre -> Robin hood hat
Neck slot: Amulet of fury -> amulet of glory -> amulet of power -> stole
Torso slot: Vestment Robe top -> Monk robe top
Leg slot: Black D'hide Chaps
Boots slot: Ranger boots
Gloves slot: Adamant gloves -> Regen bracelet -> Black vambraces
Ring slot: Archers ring -> explorers ring
weapon slot: Rune Crossbow/See above
shield slot: Faithful shield -> God Book
Ammunition slot: See above





45 Defence


Member
Posts: 4,624
Joined: Jul 20 2009
Gold: 149.95
Warn: 100%
Jun 4 2010 11:50am




Head slot: Robin hood hat -> Archer helm
Neck slot: Amulet of fury -> amulet of glory -> amulet of power -> stole
Torso slot: Black Dragonhide top
Leg slot: Rune platelegs/Rock-shell platelegs
Boots slot: Ranger boots -> Rune boots -> Snakeskin boots
gloves slot: Barrows gloves -> Regen Bracelet -> Black vambraces
Ring slot: Archers ring -> explorers ring
weapon slot: Rune crossbow/See above
Shield slot: Spirit shield -> Rune kiteshield -> Godbook
Ammunition slot: See above


Inventory:

Main Account








Member
Posts: 4,624
Joined: Jul 20 2009
Gold: 149.95
Warn: 100%
Jun 4 2010 11:53am
One Defence




Go Back To RuneScape Topic List
1235Next
Add Reply New Topic New Poll