Quote (Sontdp @ Fri, Oct 2 2009, 05:17am)
Correct me if I'm wrong Cluanar when a server is over loaded it lags? Due to you can only send in and out so much information through any given line, granted you can do things like run OSPF routing for a windows server to encourage you to be sent to a different server or to take a different path to it to lessen the network load. Not 100% sure it would even work like that but meh you get the idea of what I mean.
But then again do they use server 03 or linux server or what who really knows, well I mean I guess you could go down there and find out and ask them but meh.
The amount of game on a server is good though and I will add that given you credit if you so allow me and will consider adding the other part for a guide I plan to release after 1.13 comes out with a little bit more technical detail for those who have figured out dclone hunting for not all the mechanics behind it.
Yes when a server overloads it does lag but that isn't what prevents you from finding it. Bnet realizes this and uses load balancing or priorities to prevent that although it doesn't mean you absolutely will not find that ip. If enough IO goes through to that server it simply resets ( crashes ) and thus the ip is easy to find again. These of course are rudimentary terms but you get the idea.