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Member
Posts: 21,690
Joined: Jun 9 2008
Gold: 177.66
Apr 30 2013 12:02am
I'm Master Guardian 2 (Golden Ak with leaves)

Wen i Vs legendary people I will end with a score of like 18/4/18
When i vs Rands with one gold star I will end up with 18/4/18


That and my play is really inconsistent. I will go like 4/0/12 to start the game. then Get all of my kills in the last 6-7 rounds. any advice?


The only thing i can do to help my team in early rounds is Communicate well. And I need help learning how to rush properly. :/

This post was edited by kclla on Apr 30 2013 12:05am
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May 1 2013 07:02am
Seems like you adjust to the skill of your opponents :)
You have to adjust your game depending on the opponents, play smart.

Important for rushing is don't lose any time, cut the corners, ask for boosts to get somewhere quicker, suprise the enemy.

Long story short: keep your game constant, seems like you fluke to much.
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May 1 2013 09:06am
Try watching demo's of how pros play, learn to utilize strats, try switching up your sensitivity up(Low sensitivity is key with 400-500 dpi), and don't always rush(this isn't cod).
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May 1 2013 03:52pm
don't walk and be a pussy, just have confidence in your aim
Member
Posts: 21,690
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May 2 2013 04:06am
Quote (Martos @ May 1 2013 07:02am)
Seems like you adjust to the skill of your opponents :)
You have to adjust your game depending on the opponents, play smart.

Important for rushing is don't lose any time, cut the corners, ask for boosts to get somewhere quicker, suprise the enemy.

Long story short: keep your game constant, seems like you fluke to much.


Thanks for info guys, I'll look up a few pro vids
It always seems like in a best of 30 I'm the sole reason why we win 4-5 of the rounds. (Because i clutched or i picked a bunch of opponents)


So far I believe my strengths are:
Clutching 1v2 or even 1v3 sometimes, I seem to get in the zone when all the pressure is on me.
Picking, If their picker is better I take one shot, if its a miss I move on to a site and support my team.
Stalling out bomb plants. I dont have to kill my opponents to win, this is lost on alot of my team mates.
Playing mind games with my opponents, I tend to fake rotations, False ladder noises and this allows me to get into position and they must come to me.

Weakness:
Rushing, I am improving on where to throw smokes and Flashes. And I have also noted If I am the second man in behind a good rusher I help the team alot more.
Budgeting my $$. If we are winning this isn't a problem, but if we lose the first few rounds sometimes idk when to buy or save
When to walk and when to run, Sometimes i'm not sure which one I should be doing.
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Joined: Feb 21 2012
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May 2 2013 04:54am
Quote (kclla @ May 2 2013 02:06am)
Thanks for info guys, I'll look up a few pro vids
It always seems like in a best of 30 I'm the sole reason why we win 4-5 of the rounds. (Because i clutched or i picked a bunch of opponents)


So far I believe my strengths are:
Clutching 1v2 or even 1v3 sometimes, I seem to get in the zone when all the pressure is on me.
Picking, If their picker is better I take one shot, if its a miss I move on to a site and support my team.
Stalling out bomb plants. I dont have to kill my opponents to win, this is lost on alot of my team mates.
Playing mind games with my opponents, I tend to fake rotations, False ladder noises and this allows me to get into position and they must come to me.

Weakness:
Rushing, I am improving on where to throw smokes and Flashes. And I have also noted If I am the second man in behind a good rusher I help the team alot more.
Budgeting my $$. If we are winning this isn't a problem, but if we lose the first few rounds sometimes idk when to buy or save
When to walk and when to run, Sometimes i'm not sure which one I should be doing.


Dunno how csgo money system works but 1.6 worked as:

say you lose pistol, you generally have between 1400-2100 depending on kills/what u bought assuming armour/2-3nades/kit were in it

3 rnd in at the start you'd have Roughly 3200 if you didnt buy 2nd rnd at all. 4th rnd at the start would net you roughly 48-5200 once again depending. Kills would add 300$ ofc per.

Math the equation and you're gaining a rate of 1000-1500, and 1700/1800 area on 3rd round you've lost in a row.



Say for example, gun round, you cant buy enough your team decides to save, it's 2nd round lost already, You would only need to be about 2800 to have ~4700 and buy rifle+armour+ nades

Getting a bomb down adds like $500 I believe as well or something like that.

You should be force buying to a point when your team is fully saved and net a lot of guns down on a eco round.

It'll put more pressure on the enemy team as well as Money fuck them if they bought heavily.

This post was edited by fs_ym on May 2 2013 04:56am
Member
Posts: 21,690
Joined: Jun 9 2008
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May 2 2013 05:06am
Quote (fs_ym @ May 2 2013 04:54am)
Dunno how csgo money system works but 1.6 worked as:

say you lose pistol, you generally have between 1400-2100 depending on kills/what u bought assuming armour/2-3nades/kit were in it

3 rnd in at the start you'd have Roughly 3200 if you didnt buy 2nd rnd at all. 4th rnd at the start would net you roughly 48-5200 once again depending. Kills would add 300$ ofc per.

Math the equation and you're gaining a rate of 1000-1500, and 1700/1800 area on 3rd round you've lost in a row.



Say for example, gun round, you cant buy enough your team decides to save, it's 2nd round lost already, You would only need to be about 2800 to have ~4700 and buy rifle+armour+ nades

Getting a bomb down adds like $500 I believe as well or something like that.

You should be force buying to a point when your team is fully saved and net a lot of guns down on a eco round.

It'll put more pressure on the enemy team as well as Money fuck them if they bought heavily.


Good advice. I'll try to save until round 3 to make sure I can get a rifle + kevlar.

Also I have foudn that if i win the pistol round, buying a mag 7 gets you lots of $ as each kill with it is worth 900$. and easy kills because opposing team didnt buy kevlar at all.

so by round 3 i have like 5k with gun in hand
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May 2 2013 05:09am
Kinda going to go into detail about teamplay.

Basically you want to be able to assist a fragger.
-By doing this you want to throw flashes for them in a positive manner, thus flashing the enemy team.

-Always assist if someones being shot at. Don't just walk, run to them to help.

-Find a balance between when you should be playing passive or aggressive.
(Is the enemy team rushing with all 5? Do I have someone watching another entrance? Can anyone help cover me so I'm not holding a spot solo?)

Hopefully this helps. Feel free to add me fosace1g@steam
Member
Posts: 21,690
Joined: Jun 9 2008
Gold: 177.66
May 2 2013 05:12am
Quote (fs_ym @ May 2 2013 05:09am)
Kinda going to go into detail about teamplay.

Basically you want to be able to assist a fragger.
-By doing this you want to throw flashes for them in a positive manner, thus flashing the enemy team.

-Always assist if someones being shot at. Don't just walk, run to them to help.

-Find a balance between when you should be playing passive or aggressive.
(Is the enemy team rushing with all 5? Do I have someone watching another entrance? Can anyone help cover me so I'm not holding a spot solo?)

Hopefully this helps. Feel free to add me fosace1g@steam


Sure i'll send you an invite, Im about to go to sleep though.

Being the assisting fragger is the role I find my self being comfortable in most of the time.

It rotates between assisting Fragger and team awper/Picker depending on the skills of my other team mates.
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May 14 2013 12:55am
PLAY DEATHMATCH
Know your maps.
Dont play with flamers
and you win
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