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Mar 24 2017 03:25pm
Froggy is right.

Super good against pirates, super super bad with pirates. Removing Pirate synergy on board is almost never a good idea.
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Mar 24 2017 03:30pm
Kill your 1/1 pirate so you cant upgrade rusty hook on turn 3 seems like a bad idea
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Mar 25 2017 08:05am
Just got Rank 1, maybe I'll finally get legend for the second time after over a year since the first time.
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Mar 25 2017 09:55am
My brother wanted me to come help him finish his arena run.... from before it was full standard. From 2-1 to 6-1 very smoothly lol

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Mar 25 2017 11:48am
Quote (GodBless @ Mar 25 2017 10:55am)
My brother wanted me to come help him finish his arena run.... from before it was full standard. From 2-1 to 6-1 very smoothly lol

http://imgur.com/dxTfWRC.jpg


I just did a 12-2 run with a wild deck LOL.

Also started 2-1 today. :huh:
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Mar 25 2017 11:56am
Quote (DrLatBC @ Mar 25 2017 07:48pm)
I just did a 12-2 run with a wild deck LOL.

Also started 2-1 today. :huh:


stopped at 8-1 for today, next games in a few days :p gg for 12 :D
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Mar 25 2017 08:21pm
Legend. Final boss was a rogue playing a renounce darkness kind of deck. Turn 4 he played Barnes into Y'Shaarj which pulled another Y'shaarj. I had Mulch and coin + hero power to clear both Y'shaarj then he conceded.






This post was edited by Mastersam93 on Mar 25 2017 08:32pm
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Mar 27 2017 12:41pm


This post was edited by FroggyG on Mar 27 2017 12:46pm
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Mar 27 2017 12:42pm
Quote (FroggyG @ Mar 27 2017 01:41pm)



Not bad. Can't wait to play some midrange hunter again.
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Mar 27 2017 12:47pm


Thunder Lizard has a lot of potential with +3 attack or divine shield or summon 2 1/1s or +3 health (you got a high chance to get at least one of these 4)
If not then you can always turn to poisonous or stealth

This post was edited by FroggyG on Mar 27 2017 12:50pm
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