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d2jsp Forums > Other Games > Other Games > Starcraft I & II > How To Win Vs Toss As Terran? > They Just A Move Me Everygame
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May 19 2013 03:28am
+ they have so many early game harass choises....
Fucking redicilious race.
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May 19 2013 03:30am
Gotta have vikings out for his colossi and ghosts out ofr his HTs. Scout, harass, do drops, keep pressure on.
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May 19 2013 03:42am
just do demuslim build.
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May 19 2013 03:55am
Okay gotta try.
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May 19 2013 04:04am
Quote (MIQU @ May 19 2013 06:55am)
Okay gotta try.


i had the same problem, used to loose every tvp bcuz of colo + ht.. But his build is workin out fine for me, just need some micro and know when to engage and when to run back

This post was edited by TaKaT on May 19 2013 04:04am
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May 19 2013 04:08am
Quote (TaKaT @ 19 May 2013 11:04)
i had the same problem, used to loose every tvp bcuz of colo + ht.. But his build is workin out fine for me, just need some micro and know when to engage and when to run back


what is this build exactly?
Btw I normally mech tvp, it works pretty fine, but if they chose to all in you early on, you are pretty much doomed with mech.

This post was edited by Cpt_Ghost on May 19 2013 04:08am
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May 19 2013 04:19am
Quote (MIQU @ May 19 2013 09:28am)
+ they have so many early game harass choises....
Fucking redicilious race.


only a cannon rush is more early then a reaper/bunker rush, when it comes to early-game-harass




am i missing something here?, topic poster is loosing couse toss early haress is to stronk
and people are advising him what to do vs colosi/templar!
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May 19 2013 04:34am
Quote (Tommyvv @ May 19 2013 07:19am)
only a cannon rush is more early then a reaper/bunker rush, when it comes to early-game-harass




am i missing something here?, topic poster is loosing couse toss early haress is to stronk
and people are advising him what to do vs colosi/templar!


thats just a plus as he said. He mainly looses to A-MOVE and that means he probably looses to death ball.

Quote (Cpt_Ghost @ May 19 2013 07:08am)
what is this build exactly?
Btw I normally mech tvp, it works pretty fine, but if they chose to all in you early on, you are pretty much doomed with mech.


i used to mech, but since its so slow i lost to every toss that multi tasked well, with warp prism harass and shit.. also got owned by voyds or immortals

his build is basically 11 rax n gas, than orbital command and reaper, than reactor in raxs. Expand and pop marines out. Also put bunker in natural. After throwing down the second CC, throw down 1 more rax, 1 ***, and factory. WIth the rax get tech lab and stim and marauders, in *** get early upgs, and when factory is done do a starsport. basically that... Later on get some more barracks, get a 3rd and keep upgrading
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May 19 2013 04:48am
Quote (TaKaT @ 19 May 2013 11:34)
thats just a plus as he said. He mainly looses to A-MOVE and that means he probably looses to death ball.



i used to mech, but since its so slow i lost to every toss that multi tasked well, with warp prism harass and shit.. also got owned by voyds or immortals

his build is basically 11 rax n gas, than orbital command and reaper, than reactor in raxs. Expand and pop marines out. Also put bunker in natural. After throwing down the second CC, throw down 1 more rax, 1 ***, and factory. WIth the rax get tech lab and stim and marauders, in *** get early upgs, and when factory is done do a starsport. basically that... Later on get some more barracks, get a 3rd and keep upgrading


Get loads of banshees and ghosts bro. Then you can out multitask your opponent, sniping warp prisms with vikings, striking with banshees and ravens (has to bring slow ass hts to do somethind because he won't be shooting them banshees down with a pdd up), nukes. Use tanks for setting up a big fucking siege line in a well defensible position, and break him with multitask. Don't fear skytoss, it's not as strong if you are positioned well. It's hard to be agressive against it with storms and such being thrown at ya, but you have to push forward slowly, securing your way with siege tank fire (trying to aim hts) and nuking. Carriers can be dangerous tho, if it comes to a bigger engagement with all in, try to focus them out first, battlecruiser's yamatos are pretty cool if you have a bunch of vikings supporting that too. For the tempests he can only start taking your bcs out only when the actual engagement already began, because that's a point when your pdds run out of energy instantly, but before that you can just put a few down and be safe from it (he'll mostly just pull back, not bothering with firing anymore)
Mech =/= tank thor hellbat
What's not to love when the game gets to this point?

This post was edited by Cpt_Ghost on May 19 2013 04:51am
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May 19 2013 02:37pm
Quote (Cpt_Ghost @ May 19 2013 07:48am)
Get loads of banshees and ghosts bro. Then you can out multitask your opponent, sniping warp prisms with vikings, striking with banshees and ravens (has to bring slow ass hts to do somethind because he won't be shooting them banshees down with a pdd up), nukes. Use tanks for setting up a big fucking siege line in a well defensible position, and break him with multitask. Don't fear skytoss, it's not as strong if you are positioned well. It's hard to be agressive against it with storms and such being thrown at ya, but you have to push forward slowly, securing your way with siege tank fire (trying to aim hts) and nuking. Carriers can be dangerous tho, if it comes to a bigger engagement with all in, try to focus them out first, battlecruiser's yamatos are pretty cool if you have a bunch of vikings supporting that too. For the tempests he can only start taking your bcs out only when the actual engagement already began, because that's a point when your pdds run out of energy instantly, but before that you can just put a few down and be safe from it (he'll mostly just pull back, not bothering with firing anymore)
Mech =/= tank thor hellbat
What's not to love when the game gets to this point?


we're talkin bout 1v1 master lvl game, not gold 4v4's
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