Quote (TaKaT @ 19 May 2013 11:34)
thats just a plus as he said. He mainly looses to A-MOVE and that means he probably looses to death ball.
i used to mech, but since its so slow i lost to every toss that multi tasked well, with warp prism harass and shit.. also got owned by voyds or immortals
his build is basically 11 rax n gas, than orbital command and reaper, than reactor in raxs. Expand and pop marines out. Also put bunker in natural. After throwing down the second CC, throw down 1 more rax, 1 ***, and factory. WIth the rax get tech lab and stim and marauders, in *** get early upgs, and when factory is done do a starsport. basically that... Later on get some more barracks, get a 3rd and keep upgrading
Get loads of banshees and ghosts bro. Then you can out multitask your opponent, sniping warp prisms with vikings, striking with banshees and ravens (has to bring slow ass hts to do somethind because he won't be shooting them banshees down with a pdd up), nukes. Use tanks for setting up a big fucking siege line in a well defensible position, and break him with multitask. Don't fear skytoss, it's not as strong if you are positioned well. It's hard to be agressive against it with storms and such being thrown at ya, but you have to push forward slowly, securing your way with siege tank fire (trying to aim hts) and nuking. Carriers can be dangerous tho, if it comes to a bigger engagement with all in, try to focus them out first, battlecruiser's yamatos are pretty cool if you have a bunch of vikings supporting that too. For the tempests he can only start taking your bcs out only when the actual engagement already began, because that's a point when your pdds run out of energy instantly, but before that you can just put a few down and be safe from it (he'll mostly just pull back, not bothering with firing anymore)
Mech =/= tank thor hellbat
What's not to love when the game gets to this point?
This post was edited by Cpt_Ghost on May 19 2013 04:51am