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Member
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Nov 21 2012 08:51am
We’ve recently published a custom version of Antiga Shipyard, called "Antiga Shipyard (1.5.3 Balance)," in which we’re testing small balance changes to StarCraft II. Our plan is to first consider these, and then potentially test additional changes. Here’s the situation:
We've heard plenty of feedback recently from pro players and the community about powerful Zerg strategies.
Globally, at both the pro and non-pro levels, we’re not seeing significant balance issues.
We don't think there’s a large problem here, but we do agree that it’s worth trying to make things better by allowing some different options for players facing Zerg opponents.
As always, we want to make minor changes that open up tactical play, if possible.
Here’s what we’re testing:

Fungal Growth no longer affects Psionic units. (Sentry, High / Dark Templar, Archon, Warp Prism, Mothership, Ghost, Queen, Infestor)
By making Psionic units immune to Fungal Growth, Infestors will need to be better protected by supporting units and will become somewhat more vulnerable to High Templar and Ghosts.
Raven Seeker Missile no longer requires an upgrade.
We’ve been discussing the design of the Seeker Missile for a while, and want to see it reach its potential. However, we don’t want to go overboard with the Raven. This change, if we settle on it, is something that will promote slightly more Raven usage, but shouldn’t completely rework the Terran late game.
We’re considering some other changes, but we want to tackle these first. They feel suitable for testing, and in particular, we’re looking for higher level players to playtest with us.

In addressing the metagame in the near future, we’re taking the time to fully determine which changes will work best together, and we're not looking for first impressions. Please playtest the new map thoroughly and join us in this discussion thread with your feedback.





Terran has a different route to lategame broodlord/infestor/corruptor with raven buff and ghost immunity, since past the midgame they flood a lot of gas (if they play bio or bio/tank) it'll be a good addition to the composition
Brotoss can warp prism harass post-infestor tech now especially with DTs

Great stuff
Member
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Nov 21 2012 09:36am
now i'll just fungal the raven.

great buff!

in all seriousness, i am a little bit worried about sentry warps now. we'll see how this goes.
Member
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Nov 21 2012 09:45am
Quote (LegendaryIcicle @ Nov 21 2012 08:51am)
We’ve recently published a custom version of Antiga Shipyard, called "Antiga Shipyard (1.5.3 Balance)," in which we’re testing small balance changes to StarCraft II. Our plan is to first consider these, and then potentially test additional changes. Here’s the situation:
We've heard plenty of feedback recently from pro players and the community about powerful Zerg strategies.
Globally, at both the pro and non-pro levels, we’re not seeing significant balance issues.
We don't think there’s a large problem here, but we do agree that it’s worth trying to make things better by allowing some different options for players facing Zerg opponents.
As always, we want to make minor changes that open up tactical play, if possible.
Here’s what we’re testing:

Fungal Growth no longer affects Psionic units. (Sentry, High / Dark Templar, Archon, Warp Prism, Mothership, Ghost, Queen, Infestor)
By making Psionic units immune to Fungal Growth, Infestors will need to be better protected by supporting units and will become somewhat more vulnerable to High Templar and Ghosts.
Raven Seeker Missile no longer requires an upgrade.
We’ve been discussing the design of the Seeker Missile for a while, and want to see it reach its potential. However, we don’t want to go overboard with the Raven. This change, if we settle on it, is something that will promote slightly more Raven usage, but shouldn’t completely rework the Terran late game.
We’re considering some other changes, but we want to tackle these first. They feel suitable for testing, and in particular, we’re looking for higher level players to playtest with us.

In addressing the metagame in the near future, we’re taking the time to fully determine which changes will work best together, and we're not looking for first impressions. Please playtest the new map thoroughly and join us in this discussion thread with your feedback.





Terran has a different route to lategame broodlord/infestor/corruptor with raven buff and ghost immunity, since past the midgame they flood a lot of gas (if they play bio or bio/tank) it'll be a good addition to the composition
Brotoss can warp prism harass post-infestor tech now especially with DTs

Great stuff


Oooooooooooooh I like dis.
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Nov 21 2012 09:54am
Nerf the weakest race . Seems like a good idea....
If they go through with this , ultras need a buff and lings need 20 more life
Member
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Nov 21 2012 10:03am
Quote (Death_killaxx @ 21 Nov 2012 11:54)
Nerf the weakest race . Seems like a good idea....
If they go through with this , ultras need a buff and lings need 20 more life


:rofl:
Member
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Nov 21 2012 10:06am
Quote (madeinchinars @ Nov 21 2012 04:03pm)
:rofl:


Idk if he does it for attention or is actually this stupid.
Member
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Joined: Feb 15 2009
Gold: 80.00
Nov 21 2012 10:21am
Quote (crazysmoker92 @ 21 Nov 2012 18:06)
Idk if he does it for attention or is actually this stupid.


Neither do I now.
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Nov 21 2012 10:35am
Quote (Death_killaxx @ Nov 21 2012 11:54am)
Nerf the weakest race . Seems like a good idea....
If they go through with this , ultras need a buff and lings need 20 more life


Not your finest work, still a solid 6/10 tho.
Member
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Nov 21 2012 12:44pm
buff the 1/1/1 allin yes please.

This post was edited by Pants1 on Nov 21 2012 12:44pm
Member
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Nov 21 2012 01:05pm
Quote (Death_killaxx @ Nov 21 2012 11:54am)
Nerf the weakest race . Seems like a good idea....
If they go through with this , ultras need a buff and lings need 20 more life


ultras fine, lings already OP






Top korean terrans can't even hold a candle to zerg play right now .... let alone the rest of us

This post was edited by eyewuvd2 on Nov 21 2012 01:05pm
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