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Starcraft I & II
> Satured Base
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Nevada
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#1
Jul 19 2012 11:50pm
is it 22 or 24?
I forgot
high_king_q
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#2
Jul 19 2012 11:50pm
16 most efficient, u can push to 20.
+6 in gas.
This post was edited by high_king_q on Jul 19 2012 11:51pm
akreese6
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#3
Jul 19 2012 11:50pm
22 methinks... 2 per patch 3 on gas 16+6
Nevada
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#4
Jul 19 2012 11:51pm
Quote (akreese6 @ Jul 20 2012 01:50am)
22 methinks... 2 per patch 3 on gas 16+6
What I thought
I was counting the gasers too
Cpt_Ghost
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#5
Jul 20 2012 12:12am
Quote (Nevada @ 20 Jul 2012 07:50)
is it 22 or 24?
I forgot
Quote (akreese6 @ 20 Jul 2012 07:50)
22 methinks... 2 per patch 3 on gas 16+6
24 is perceft saturation, 16+2 workers to minerals, that +2 wanders between unused mineralpatches.
Shigeru
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#6
Jul 20 2012 12:15am
16 + 6 for gas always
eSsXiVx
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#7
Jul 20 2012 12:15am
If you saturated 100 workers on 1 base, and 70 workers on another base, you will be unstoppable.
Ferrite
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#8
Jul 20 2012 12:17am
Quote (eSsXiVx @ Jul 20 2012 04:15pm)
If you saturated 100 workers on 1 base, and 70 workers on another base, you will be unstoppable.
so basically terran with mules on the gold pre-patch.
sammyrexroth
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#9
Jul 20 2012 02:42am
Quote (Beboo @ Jul 19 2012 10:15pm)
16 + 6 for gas always
this
zekfi
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#10
Jul 20 2012 10:33am
How many workers does terran need to have created over a game? Is it around 55-60? Cause you have mules. I know protoss is about 70 and zerg's about 90
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