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Apr 24 2011 07:25pm
to 4/5/6 gate timing push me a few times

let me know, thanks, only the listed ranks

i know its biased and not always accurate but im willing to take my chances with those

im rank 3 masters if that helps in any way

i play terran and will be experimenting with various fast expansion openings to hold the timing push.

This post was edited by ApostleOfGod on Apr 24 2011 07:26pm
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Apr 24 2011 07:28pm
1 rax FE Marines tanks with raven/banshee or medievacs rapes 5-6 gates timings
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Apr 24 2011 07:30pm
Bunker is the best way to defend against any kind of gateway push...
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Apr 24 2011 07:31pm
don't need to alter build, if you are not going tanks, scout it, then get a total of 4-5 bunker

you held gj

This post was edited by Minigun007 on Apr 24 2011 07:31pm
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Apr 24 2011 07:33pm
well since u actually posted a pretty valid statement i will make another post in this thread ._.

im aware that siege tanks hold off these gateway timing pushes well

however i dont want to resort to marine tank or getting tanks early game, cuz lets face it

as terran, i:

marine tank vs zerg

marine tank vs terran

i dont want to marine tank vs protoss

ive spoken to many people, Maker just today, and other people who've done the 5gate to me, and right now the verdict is any sort of techlab into expansion (requires gas) makes a 5 gate timing push almost impossible to stop.

this is what im trying to confirm - im 99% sure, i want to be 100% sure so i can finally just choose to go 1 rax FE into 4 raxes or get marine tank before transitioning into bio.

@mini its hard to scout 4/5/6 timing push

probe count at natural might mean something, as well as lack of gases, but the build hits hard, i dont know if 5 bunkers can stop it because marines dont kill those zealots with guardian shield

not to mention protosses usually spread or hide some gates, and if i only see like 4 with a scan i naturally assume its pretty standard (robo somewhere else)

This post was edited by ApostleOfGod on Apr 24 2011 07:34pm
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Apr 24 2011 07:33pm
Quote (ApostleOfGod @ Apr 24 2011 08:33pm)
well since u actually posted a pretty valid statement i will make another post in this thread ._.

im aware that siege tanks hold off these gateway timing pushes well

however i dont want to resort to marine tank or getting tanks early game, cuz lets face it

as terran, i:

marine tank vs zerg

marine tank vs terran

i dont want to marine tank vs protoss

ive spoken to many people, Maker just today, and other people who've done the 5gate to me, and right now the verdict is any sort of techlab into expansion (requires gas) makes a 5 gate timing push almost impossible to stop.

this is what im trying to confirm - im 99% sure, i want to be 100% sure so i can finally just choose to go 1 rax FE into 4 raxes or get marine tank before transitioning into bio.


er I meant go siege tanks, but if you aren't get a total of 4-5 bunkers, meant or not and
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Apr 24 2011 07:36pm
Quote (ApostleOfGod @ Apr 24 2011 09:33pm)
well since u actually posted a pretty valid statement i will make another post in this thread ._.

im aware that siege tanks hold off these gateway timing pushes well

however i dont want to resort to marine tank or getting tanks early game, cuz lets face it

as terran, i:

marine tank vs zerg

marine tank vs terran

i dont want to marine tank vs protoss

ive spoken to many people, Maker just today, and other people who've done the 5gate to me, and right now the verdict is any sort of techlab into expansion (requires gas) makes a 5 gate timing push almost impossible to stop.

this is what im trying to confirm - im 99% sure, i want to be 100% sure so i can finally just choose to go 1 rax FE into 4 raxes or get marine tank before transitioning into bio.

@mini its hard to scout 4/5/6 timing push

probe count at natural might mean something, as well as lack of gases, but the build hits hard, i dont know if 5 bunkers can stop it because marines dont kill those zealots with guardian shield

not to mention protosses usually spread or hide some gates, and if i only see like 4 with a scan i naturally assume its pretty standard (robo somewhere else)


Try the 1 rax fe with like 4-5 rax no add-on pure marines and bunkers then once u get good amount of early marines, add like 3-4 tech labs and a reactor (very good build vs void rays openings as well, safe vs all)

Just get bunkers and scv to repair, I rarely lose to protoss push, only thing that kills me is 1-2 colossus all in push off 1 base when I dont have vikings rofl

This post was edited by Nevada on Apr 24 2011 07:40pm
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Apr 24 2011 07:38pm
Quote (Minigun007 @ Apr 25 2011 01:33am)


how do you feel about pdd and emp together in mid game with thors and rines and repair how do you deal with it? o.O + viks ofc.
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Apr 24 2011 07:39pm
im not sure i like the 5 bunker route, i feel that if i play so defensively protoss will just abuse me

i guess im having a hard time finding the best techlab/gas related build that will allow me to be safe against most things

i feel protoss has far too many openings against terran right now, and most of them are not all in - as a matter of fact, because of warpgate mechanics, it seems like nothing is ever all in

lately the terrans are doing the 1 rax FE into 2 rax quick medivac play - i feel that any protoss who knows what hes doing will just push in with his 3 gate contain units and kill the terran when the drop is happening, or just 5 gate him

as terran i feel that my build is limited, doing a cheese / tech rush like banshee is not nearly as game changing as a dt cheese, and as MC demonstrated and deezer mentiond in that 200 koth chat a few days ago, the dt is easily transition-able (dt expand is extremely safe vs terran). i dont feel the same about banshee expand, which would be the most sensible counterpart.


Quote (Nevada @ Apr 25 2011 01:36am)
Try the 1 rax fe with like 4-5 rax no add-on pure marines and bunkers then once u get good amount of early marines, add like 3-4 tech labs and a reactor

Just get bunkers and scv to repair, I rarely lose to protoss push, only thing that kills me is 1-2 colossus all in push off 1 base when I dont have vikings rofl


actually im well aware that this holds it, which is why im trying to find the techlab route :)

i really like getting early techlab, greedy protosses get really abused by the 1 marine 2 marauder timing harass at 5 minutes - of course this can backfire on me if they get 2stalkers instead of 1.

but i like what the techlab opens you up to, reaper scout and marauders - massing marines i feel are too ineffecient vs a good forcefield protoss

Quote (crazysmoker92 @ Apr 25 2011 01:38am)
how do you feel about pdd and emp together in mid game with thors and rines and repair how do you deal with it? o.O + viks ofc.


about the last 5 protosses ive played, 3 noteworthy being bubbles VTFuture and mTwDIMAGA's friend (using dimaga's accoutn to play the gosucup qualifiers, lost to him 2-1)

they all went templar first, then swapped to colossi. i see protosses do that a lot lately, templars are the roundbout counter to all the units u mentioned, then u get colossi and few gateways or immortals to deal with the thors.

This post was edited by ApostleOfGod on Apr 24 2011 07:42pm
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Apr 24 2011 07:41pm
Quote (ApostleOfGod @ Apr 24 2011 08:39pm)
im not sure i like the 5 bunker route, i feel that if i play so defensively protoss will just abuse me

i guess im having a hard time finding the best techlab/gas related build that will allow me to be safe against most things

i feel protoss has far too many openings against terran right now, and most of them are not all in - as a matter of fact, because of warpgate mechanics, it seems like nothing is ever all in

lately the terrans are doing the 1 rax FE into 2 rax quick medivac play - i feel that any protoss who knows what hes doing will just push in with his 3 gate contain units and kill the terran when the drop is happening, or just 5 gate him

as terran i feel that my build is limited, doing a cheese / tech rush like banshee is not nearly as game changing as a dt cheese, and as MC demonstrated and deezer mentiond in that 200 koth chat a few days ago, the dt is easily transition-able (dt expand is extremely safe vs terran). i dont feel the same about banshee expand, which would be the most sensible counterpart.


the 6 gate is an all in, my tech will be so far behind.

Just sit behind ur bunkers and get a CC, while you are contained, use drop play if he insists on containing you.

Quote (crazysmoker92 @ Apr 24 2011 08:38pm)
how do you feel about pdd and emp together in mid game with thors and rines and repair how do you deal with it? o.O + viks ofc.


thors suck pretty bad, any time u see mech u can go 2 robo 4 gate, 1/2 immortal 1/2 colossi and just rape the entire ground army
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