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May 6 2009 11:41pm
I have been following this game for quite some time now. Just recently I decided to look up some screenshots for it. And to my suprise, they have changed the graphics style to cell-shaded... They have even given the characters a frail skinny look... (I understand that some people may like cell-shaded, but it just doesn't seem to fit my taste for this game.) It's completely turning me away. But I won't fully make my decision until release, lets hope it will be more appealing to me then.

A little game info.

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Little is currently known about gameplay, other than the game will feature four player cooperative play along with other singleplayer and multiplayer modes. In addition, players have access to customizable vehicles for "vehicular combat" and will also be able to customize their character. Deceased enemies will drop their equipment, which is available for you to pick up. You will be able to choose from 4 different playable characters, who each have their own unique abilities. It is inspired by the Mad Max film series and Diablo by Blizzard.

Like traditional RPGs, much of the player's time will be taken up by quests. There will be many quests of varying length and complexity. Many of these quests will not be mutually exclusive, and can be completed together. Gearbox wants to encourage the player to push themselves just a bit further to complete the next quest on their list. Each quest carries its own rewards, such as new weapons, or perhaps revealing a new piece of the story.


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The game will also have a unique feature similar to Diablo's random level generation system. This new system will generate more than 500,000 different guns as well as at least 500,000 different item and armor variations, according to the preview of the game in Game Informer magazine,

"We saw a ridiculous amount of guns, but perhaps the strangest was a revolver that fired shotgun shells. Gearbox is constantly surprised with what the system comes up with. They've seen rifles shoot everything from homing darts to rockets. 'One of the guns tracks onto something and locks, and after three seconds, [the target] suddenly explodes,' director Matthew Armstrong says."

According to a more recent interview by 1up.com with CEO and president of Gearbox Software, Randy Pitchford, the game's astounding arsenal will feature over 650,000 weapons. An addition of 150,000 new weapons came from the inclusion of alien technology.

The features of the maps will also be randomly generated. While towns, and the general paths connecting them will remain the same, Borderlands features a system that randomly instances the surrounding landscape, with randomly placed things such as bunkers, towers, caves, enemies, and exploding cacti. All of this is done without a loading screen. Gearbox plans that the player will not see a loading screen after they boot up the game.



Here are some comparisons.

Early.


Current.


And again.


This post was edited by Oni_X on May 6 2009 11:50pm
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May 6 2009 11:58pm
the one before was a lot better
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May 7 2009 06:19am
Honestly, it doesn't look as good as before but it still looks cool as fuck.
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May 7 2009 06:43am
Quote (AlphaOmegaX @ Thu, 7 May 2009, 08:19)
Honestly, it doesn't look as good as before but it still looks cool as fuck.


agreed
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May 7 2009 07:14am
it looked really good before but after it looks meh...not bad but not great either and i dont like playing characters where a sudden breeze of air will blow them away lol...i can go without playing a guy with arms bigger than tree trunks but that just looks...gross lol
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