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Aug 24 2010 05:20pm
Quote (Goomshill @ Aug 24 2010 05:31pm)
do you know what a circlet is?


The main issue with hammerdins is not one of damage lacking, but of their defense. Not being able to hit them when they came desyncing past you means they land their hit and you don't land yours. It can drag out the duel if you play well, or lose it for you if you screw up. Angelics, enchant, a circlet, even hsarus are what can make the duel that much easier. Arreats has the benefit of adding both damage and attack rating *and* dexterity that you may need for widowmaker switch (which is useful as hell against hammerdins), whereas a circlet is generally wanted against necromancers for the FCR. Having both your helm switches in a single slot saves you a bunch of swap gear- as opposed to having arreats for hammers, griffs for necros, coa for everything else, kiras for stack, etc- which is too much stash room for a BvC, who has like 50 other switch items.


The funny thing about guillaimes damage being 'not negligible' is that if you do the math out, the +skills on arreats actually give you *almost* as much +% damage on average. And the +AR ends up making you damage hammerdins much, much more.
Guillaimes is only really important against bone necros- where crushing blow pierces bone armor- but the problem is, FCR is more important in those duels 9 times out of 10.


So for example having a circlet that looked like this:

+104% attack rating
+5 light radius
+20% faster cast rate
+2 barbarian skills
+40 life
2 sockets


well, besides such a circlet being insanely rare and valuable, I'd sure take it over guillaimes


yea arreats dmg/ar is almost as much as 15ds but then theres 35cb

on 5k life opponent, 35cb~5000/2/10/2*0.35~43dmg per hit

in a duel you might hit~10 times so thats 430 dmg which isnt bad at all

edit: although it wont be quite that much since a lower ar with those cbs.. so bit more complicated really

This post was edited by hue_two on Aug 24 2010 05:28pm
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Aug 24 2010 05:36pm
Do remember that hp loss won't be strictly linear- due to crushing blow removing a logarithmic amount of damage per hit. This effect is muted by your strong linear damage, which is a magnitude higher
But it is indeed safe to say its around ~43 damage per hit on average. Maybe 40 or so


+% damage from +skills to whirlwind & mastery is what makes arreats do as much damage as the %deadly strike- on top of +life/mana/defense/ar/leap/everything possible else
but that +% ar is directly competing against 35% crushing blow

whats better,
35% crushing blow that does not help your damage reach FHR breakpoints
or
+56% attack rating, +100 base attack rating, and loads and loads of other stats like +life


I think hitting the hammerdin more reliably is more important than hitting him harder. Hammerdins hide behind massive defense, and on average you'll probably deal more damage with an arreats- and put him into FHR more often
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Aug 24 2010 06:10pm
afaik the %ed from arreats isnt close to 15ds, its BOTH the +ar/%ar and skill-ed dmg that comes close to 15ds in terms of damage over time

so it leaves +2bo vs 35cb.

also with guil its 90% crit vs 80% crit so as you crit more often you prob get as much hit recovery animations with guil

edit: also a lot of hammerdin dont have massive def

This post was edited by hue_two on Aug 24 2010 06:22pm
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Aug 24 2010 07:35pm
ill provide maths later
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Aug 24 2010 11:07pm
lets take fairly normal high end case:

level 95 barb
390 grief zerker (non-sup)
265/35 beast zerker
enigma
trangs gloves
arachs
gore riders
highlords
240/20 ravenfrost x2
20 stat torch & anni
combined +60 max damage, +400 attack rating from charms (ie half 3/20/20's, half 20/5's + anni/torch)
*or*
angelics instead of ravens + highlords


only difference between the two will be guillaimes vs arreats, both helm vs 100 ar 15 max jewels


Example Maths:
Arreats + Ravens:
196 strength + 186 fanat + 206 whirlwind + 178 mastery = +766% enhanced damage
120 dext + 400 charms + 480 ravens + 100 jewel = 1565 base AR
160 whirlwind + 268 mastery + 80 fanat + 20 arreats = +528% ar = 9828 Attack Rating
Grief -> 414-461 base + 60 charms + 15 jewel = 475 average damage -> 4114 before DS/CS
20% grief + 15% boots + 35% highlords = 70% ds
+23% critical = 76.9% combined -> 7808 average final damage
Beast -> 211 average base -> 1827 before DS/CS
50% ds + 23% crit = 61.5% combined -> 2951 average final damage
Final stats =
Grief: 7808 damage, 9828 AR
Beast: 2951 damage, 9828 AR



Full Stats:

Arreats + Ravens:
Grief: 7808 damage, 9828 AR
Beast: 2951 damage, 9828 AR

Guillaimes + Ravens:
Grief: 7325 damage, 8380 AR
Beast: 2984 damage, 8380 AR

Arreats + Angelics:
Grief: 6049 Damage, 19772 AR
Beast: 2406 Damage, 19772 AR

Guillaimes + Angelics:
Grief: 6164 Damage, 17413 AR
Beast: 2473 Damage, 17413 AR





Point being, yeah, the +%ED on arreats from the +skills accounts for the +15% Deadly Strike on guillaimes
So how valuable do you count 35% crushing blow?


Is 35% crushing enough to make up for +7% overall damage, +17% overall AR, +6% life,+ 6% mana, +4 leap, 40% defense, 287 base defense, +34% all resists, +3% frw, +30% stamina, 6% life leech and 20 second durations to all your cries?

This post was edited by Goomshill on Aug 24 2010 11:12pm
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Aug 25 2010 07:57am
Quote (Goomshill @ Aug 25 2010 05:07am)
lets take fairly normal high end case:

level 95 barb
390 grief zerker (non-sup)
265/35 beast zerker
enigma
trangs gloves
arachs
gore riders
highlords
240/20 ravenfrost x2
20 stat torch & anni
combined +60 max damage, +400 attack rating from charms (ie half 3/20/20's, half 20/5's + anni/torch)
*or*
angelics instead of ravens + highlords


only difference between the two will be guillaimes vs arreats, both helm vs 100 ar 15 max jewels


Example Maths:
Arreats + Ravens:
196 strength + 186 fanat + 206 whirlwind + 178 mastery = +766% enhanced damage
120 dext + 400 charms + 480 ravens + 100 jewel = 1565 base AR
160 whirlwind + 268 mastery + 80 fanat + 20 arreats = +528% ar = 9828 Attack Rating
Grief -> 414-461 base + 60 charms + 15 jewel = 475 average damage -> 4114 before DS/CS
20% grief + 15% boots + 35% highlords = 70% ds
+23% critical = 76.9% combined -> 7808 average final damage
Beast -> 211 average base -> 1827 before DS/CS
50% ds + 23% crit = 61.5% combined -> 2951 average final damage
Final stats =
Grief: 7808 damage, 9828 AR
Beast: 2951 damage, 9828 AR



Full Stats:

Arreats + Ravens:
Grief: 7808 damage, 9828 AR
Beast: 2951 damage, 9828 AR

Guillaimes + Ravens:
Grief: 7325 damage, 8380 AR
Beast: 2984 damage, 8380 AR

Arreats + Angelics:
Grief: 6049 Damage, 19772 AR
Beast: 2406 Damage, 19772 AR

Guillaimes + Angelics:
Grief: 6164 Damage, 17413 AR
Beast: 2473 Damage, 17413 AR





Point being, yeah, the +%ED on arreats from the +skills accounts for the +15% Deadly Strike on guillaimes
So how valuable do you count 35% crushing blow?


Is 35% crushing enough to make up for +7% overall damage, +17% overall AR, +6% life,+ 6% mana, +4 leap, 40% defense, 287 base defense, +34% all resists, +3% frw, +30% stamina, 6% life leech and 20 second durations to all your cries?


how did you get that number in red?

also you're using wrong skill crit value
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Aug 25 2010 11:32am
you are correct, i forgot to use the 1.13 values. However I think that makes the discrepency even worse now, since it mutes the effects of the DS on guillaimes even more

final damage = base damage * %ED * (1 + %combined deadly/crit)
%combined deadly/crit value can be given as:

1 - (1 - ds)(1 - cs)


I don't actually have access to a 1.13 calculator so I can't tell the levels very easily. If you wanna redo the calculations with the new crit value, its actually really really easy- just divide the final damage by the "old" crit value, and multiply by the new one

This post was edited by Goomshill on Aug 25 2010 11:37am
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Aug 25 2010 11:47am
1.13 formula (new ceiling of 35):

Crit% = [35*[(110*lvl)/(lvl+6)]/100]

See also: http://classic.battle.net/diablo2exp/skills/barbarian-combatmasteries.shtml
or use the 1.13 skill calculator @ inDiablo.de.
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Aug 25 2010 12:03pm
Quote (Eywa @ Aug 25 2010 11:47am)
1.13 formula (new ceiling of 35):

Crit% = [35*[(110*lvl)/(lvl+6)]/100]

See also: http://classic.battle.net/diablo2exp/skills/barbarian-combatmasteries.shtml
or use the 1.13 skill calculator @ inDiablo.de.


ewya daunted by a math problem too much to do it himself herself?
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Aug 25 2010 12:13pm
Quote (Goomshill @ 25 Aug 2010 20:03)
ewya daunted by a math problem too much to do it himself herself?

you can but is hard take formula then you owne a little :P
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