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Aug 10 2012 06:17am
Quote (dragoneth @ 10 Aug 2012 15:00)
lol
whats he bot nm?hell?


idk propably. there are so many of them. maybe blizzard will ban them because it's so easy to spot them
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Aug 10 2012 07:00am
Quote (Rzi @ Aug 10 2012 07:17am)
idk propably. there are so many of them. maybe blizzard will ban them because it's so easy to spot them


like it wasnt easy to spot baal bots on d2 right
e: hell unlike d2 d3 bots make them real $$ by selling botted gold through the ah even

This post was edited by dragoneth on Aug 10 2012 07:01am
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Aug 10 2012 10:08am
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Aug 10 2012 02:00pm


Remake of a artwork but now in 3D! Pretty cool

http://browse.deviantart.com/?order=14&q=diablo#/d5an9ec
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Aug 10 2012 08:39pm
Quote (Rzi @ Aug 10 2012 09:08am)


"So, in 1.0.4 we’re increasing the health of normal monsters by approximately 5%-10% in Inferno, but also increasing the likelihood they drop magic or rare items by a factor of four. We’re correspondingly lowering the health of Champions and Rares by 10-25% and editing specific affixes to shrink the difficulty gap. We’re still working on those numbers, but that’s approximately what we’re shooting for."

lol.

To further reduce the gap between normal and Elite monsters, we’re adjusting some of the more frustrating monster affixes, such as Fire Chains and Shielding.* Of course there are some normal monsters that are massive spikes in difficulty too, and we’ll be making polish adjustments to a few of those as well, like reducing the damage of two-handed skeletons like Skull Cleavers.

So they're nerfing it so hard.

We’re removing Enrage Timers and the “heal back to full” behavior from Champion and Rare monster packs



This post was edited by chreeeis on Aug 10 2012 08:41pm
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Aug 10 2012 09:55pm
"We’re removing Enrage Timers and the “heal back to full” behavior from Champion and Rare monster packs"

This part is an absolute joke - especially the rage timer, if it takes you that long to kill a champ you should be farming in lower acts in all honesty.

For the most part I am happy with the changes. Upping useless legs, buff 2h weps, everyone has own mf (it is annoying have ppl leech from you) balancing skills to increase creativity.

But nerfing the champions was not the way to go imo - All the people complaining they dont have a3/a4 on farm got there way I guess. I hang out in a1/a2 because I like to kill stuff fast - dieing more frequently (despite increased ilvl 63's) does not excite me much because I do not like to die to much.

Still, all in all, I think this patch is going to add more to the game than it will take away.
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Aug 12 2012 12:14pm
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Aug 12 2012 12:46pm
Quote (Killingyouall @ Aug 10 2012 10:55pm)
"We’re removing Enrage Timers and the “heal back to full” behavior from Champion and Rare monster packs"

This part is an absolute joke - especially the rage timer, if it takes you that long to kill a  champ you should be farming in lower acts in all honesty.

For the most part I am happy with the changes. Upping useless legs, buff 2h weps, everyone has own mf (it is annoying have ppl leech from you) balancing  skills to increase creativity.

But nerfing the champions was not the way to go imo - All the people complaining they dont have a3/a4 on farm got there way I guess. I hang out in a1/a2 because I like to kill stuff fast - dieing more frequently (despite increased ilvl 63's) does not excite me much because I do not like to die to much.

Still, all in all, I think this patch is going to add more to the game than it will take away.


i also like the additions in difficluty per person .. now it goes up to 75% and stays there whether its 2-4 people in the game
now people that struggle can actually team up to beat shit and not just have it 4x as hard with 4 people and get raped


Quote (ChoJo @ Aug 12 2012 01:14pm)



lol that is funny

This post was edited by dragoneth on Aug 12 2012 12:51pm
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