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Jan 14 2015 02:32pm
I have an idea from when I used to play open bnet with characters edited to be invincible that I think will work for a WT (at least in Late nm / Hell)

I want to do a light sorc walkthrough with the following rules:

All stat points into mana
Max ES
Max Tk

For the sake of argument I am going to assume I will have level 30 ES which is 85% damage absorbed by mana

Level 31-99 Tk do the same thing as a synergy: a 1 to 16 ratio of damage sent to mana and mana removed. So 100 damage sent to mana will remove 6.25 mana

Now for some calculations:

Lets assume 1000 Physical damage is launched at the Sorc with level 30 ES and level 31 Tk.
Of that 1000 damage, 850 or 85% is sent to mana but in a 1:16 relationship because of Tk.
So of that 850 damage, 53 mana is removed.
The remaining 150 damage now goes through (Damage Reduced by) and then (Damage reduced %) and then (Resistance %) and then (Absorbs).
So if the player has Sol in armor and helm (16DR), Shako and String (25%DR) the remaining damage will be (150 - 16DR) x (0.75) = 100 Damage to life.

That is assuming a damage way higher than most mosters will ever have. Hell Diablo's melee attack has a max damage of 235 which would lead to a damage to life of 14 damage to life per attack using the above set-up.
This set-up is 75% more effective if you plug in the same numbers for elemental damage (not even using absorbs) and with a Spirit or two you will heal from magic damage with this set-up.

So if we assume we are being attacked by melee by Diablo constantly, we would take 12.5 damage in mana per hit and 14 damage to life per hit.
If we use an Act 2 merc with Prayer, and and Insight, and we have all of our points in mana (close to 2k mana with Spirits in my test) this character would never die.

Thoughts? I have sources and references for all of my numbers if anyone wants.

I realized my mistake. You need to run from MANA BURN! But I've tested this and if you don't get mana burned your ES stands up and you don't die

This post was edited by Kotz on Jan 14 2015 02:40pm
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Jan 14 2015 03:42pm
I always teleported on mana burn packs, pretty scary on vita sorc, can't even imagine it on mana sorc.

One guy did an ES/Nova Sorc successfully here though.
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Jan 14 2015 04:04pm
the problem is kill potential with the lack of points you have left.

orber? firewaller? nova?

nova would be my guess, but i suppose you could have decen lightning dmg with enough skill gear.

the other problem is finding the dr gear you need to get up to string / shako

the walk as 100% energy / es would be rough through nm
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Jan 14 2015 04:10pm
some1 did a lighting mana sorc btw

nova I think :P and also max block I think. gosh can't remember his name but hes a good friend and did some wts here
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Jan 14 2015 04:37pm
Quote (TuNo @ Jan 14 2015 05:10pm)
some1 did a lighting mana sorc btw

nova I think :P and also max block I think. gosh can't remember his name but hes a good friend and did some wts here


Quote (GriffithSenpai @ Jan 14 2015 04:42pm)
I always teleported on mana burn packs, pretty scary on vita sorc, can't even imagine it on mana sorc.

One guy did an ES/Nova Sorc successfully here though.


Here it is: http://forums.d2jsp.org/topic.php?t=70160908&f=161

I literally just finished reading through it and it is on the track of what I want, but with Lightning and Chain Lightning you would have better damage. He made one hell of a WT until he died both times though.

Quote (thesnipa @ Jan 14 2015 05:04pm)
the problem is kill potential with the lack of points you have left.

orber? firewaller? nova?

nova would be my guess, but i suppose you could have decen lightning dmg with enough skill gear.

the other problem is finding the dr gear you need to get up to string / shako

the walk as 100% energy / es would be rough through nm


In my testing I used Lightning and Chain Lightning, and I was able to kill Hell Baal. But that was with gear that brought maxed skill levels to 36 so about 13k Lightning. The test character can just stand anywhere in the middle of packs and take absolutely no damage as long as merc is alive and there is no mana burn. I do realize it would be almost impossible to get the gear to get level 30 ES and level 31Tk and have a merc that can tank Hell.

Here is gear and stats, didnt use CTA, gear is what you would expect it to be with Sol in armor and helm


Here are skills, also 1 point in warmth


edit: stats with CTA are insane...



This post was edited by Kotz on Jan 14 2015 05:01pm
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Jan 14 2015 05:06pm
20 in ES
1 in Telek
Rest in light and synergies

Balance your life/mana by increasing vitality/energy.

So many people are making glass canon light sorc that will end up taking the same time to kill monsters than a balanced vita/mana ES sorc.

This post was edited by brave_turtle on Jan 14 2015 05:07pm
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Jan 14 2015 05:14pm
Quote (brave_turtle @ Jan 14 2015 06:06pm)
20 in ES
1 in Telek
Rest in light and synergies

Balance your life/mana by increasing vitality/energy.

So many people are making glass canon light sorc that will end up taking the same time to kill monsters than a balanced vita/mana ES sorc.


The important part of this build is to have the telekinesis synergy up to level 31 where the damage to mana ratio is 1:16 so that you have an unlimited pool of mana with Warmth and merc Insight

Quote
Each point in Telekinesis makes Energy Shield's damage absorption more effective. By default, for each point of damage absorbed by Energy Shield, 2 mana points are deducted - a 200% ratio. Each hard skill point in Telekinesis makes Energy Shield 6.25% more effective. For example, with 8 points in Telekinesis, 1.5 mana points are deducted for each point of damage absorbed - a 150% ratio. With 16 points in Telekinesis, one point of damage absorbed equals one point of mana loss - a 100% ratio.

On the left side we see how the tk ratio/multiplication is calculated, and on the right side we see what
the Tk does to your onscreen mana, you can /(divide) or x(multiply) your onscreen mana to see what your offscreen mana is.
Tk 1-15 makes your offscreen lower than your onscreen, this is why we use / aka divide.
16 tk ratio is 1/1, and your offscreen mana is the same as the onscreen. And for the 17-31 tk's we x
aka multiply the mana, so with a tk from 17 and up your offscreen is higher than your onscreen, and it
goes higher and higher, but at the x16 ratio it stops, and the x16 ratio starts at tk31, and continues
all the way to 99. Note that some of the values had insanely long decimals, so some of them are made shorter, and might not be 100% accurate in the long run.


0tk= 0,00% - 200% = 0,00% ratio, 2,0000 mana lost per dmg absorbed. onscreen /2 =offscreen mana

1tk= 6,25% - 200% = 193,75% ratio, 1,9375 mana lost per dmg absorbed. onscreen /1,9375 = offscreen mana

2tk= 12,50% - 200% = 187,50% ratio, 1,8750 mana lost per dmg absorbed. onscreen /1,8750 = offscreen mana

3tk= 18,75% - 200% = 181,25% ratio, 1,8125 mana lost per dmg absorbed. onscreen /1,8125 = offscreen mana

4tk= 25,00% - 200% = 175,00% ratio, 1,7500 mana lost per dmg absorbed. onscreen /1,7500 = offscreen mana

5tk= 31,25% - 200% = 168,75% ratio, 1,6875 mana lost per dmg absorbed. onscreen /1,6875 = offscreen mana

6tk= 37,50% - 200% = 162,50% ratio, 1,6250 mana lost per dmg absorbed. onscreen /1,6250 = offscreen mana

7tk= 43,75% - 200% = 156,25% ratio, 1,5625 mana lost per dmg absorbed. onscreen /1,5625 = offscreen mana

8tk= 50,00% - 200% = 150,00% ratio, 1,5000 mana lost per dmg absorbed. onscreen /1,5000 = offscreen mana

9tk= 56,25% - 200% = 143,75% ratio, 1,4375 mana lost per dmg absorbed. onscreen /1,4375 = offscreen mana

10tk= 62,50% - 200% = 137,50% ratio, 1,3750 mana lost per dmg absorbed. onscreen /1,3750 = offscreen mana

11tk= 68,75% - 200% = 131,25% ratio, 1,3125 mana lost per dmg absorbed. onscreen /1,3125 = offscreen mana

12tk= 75,00% - 200% = 125,00% ratio, 1,2500 mana lost per dmg absorbed. onscreen /1,2500 = offscreen mana

13tk= 81,25% - 200% = 118,75% ratio, 1,1875 mana lost per dmg absorbed. onscreen /1,1875 = offscreen mana

14tk= 87,50% - 200% = 112,50% ratio, 1,1250 mana lost per dmg absorbed. onscreen /1,1250 = offscreen mana

15tk= 93,75% - 200% = 106,25% ratio, 1,0625 mana lost per dmg absorbed. onscreen /1,0625 = offscreen mana

16tk= 100,00%- 200% = 100,00% ratio, 1,0000 mana lost per dmg absorbed. onscreen /1 or x1 = offscreen mana

17tk= 106,25%- 200% = 93,75% ratio, 0,9375 mana lost per dmg absorbed. onscreen x1,0666 = offscreen mana

18tk= 112,50%- 200% = 87,50% ratio, 0,8750 mana lost per dmg absorbed. onscreen x1,1428 = offscreen mana

19tk= 118,75%- 200% = 81,25% ratio, 0,8125 mana lost per dmg absorbed. onscreen x1,2307 = offscreen mana

20tk= 125,00%- 200% = 75,00% ratio, 0,7500 mana lost per dmg absorbed. onscreen x1,3333 = offscreen mana

21tk= 131,25%- 200% = 68,75% ratio, 0,6875 mana lost per dmg absorbed. onscreen x1,4545 = offscreen mana

22tk= 137,50%- 200% = 62,50% ratio, 0,6250 mana lost per dmg absorbed. onscreen x1,6000 = offscreen mana

23tk= 143,75%- 200% = 56,25% ratio, 0,5625 mana lost per dmg absorbed. onscreen x1,7777 = offscreen mana

24tk= 150,00%- 200% = 50,00% ratio, 0,5000 mana lost per dmg absorbed. onscreen x2,0000 = offscreen mana

25tk= 156,25%- 200% = 43,75% ratio, 0,4375 mana lost per dmg absorbed. onscreen x2,2857 = offscreen mana

26tk= 162,50%- 200% = 37,50% ratio, 0,3750 mana lost per dmg absorbed. onscreen x2,6666 = offscreen mana

27tk= 168,75%- 200% = 31,25% ratio, 0,3125 mana lost per dmg absorbed. onscreen x3,2000 = offscreen mana

28tk= 175,00%- 200% = 25,00% ratio, 0,2500 mana lost per dmg absorbed. onscreen x4,0000 = offscreen mana

29tk= 181,25%- 200% = 18,75% ratio, 0,1875 mana lost per dmg absorbed. onscreen x5,3333 = offscreen mana

30tk= 187,50%- 200% = 12,50% ratio, 0,1250 mana lost per dmg absorbed. onscreen x8,0000 = offscreen mana

31-99tk= 193,75%- 200% =6,25% ratio, 0,0625 mana lost per dmg absorbed. onscreen x16,000 = offscreen mana

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Jan 14 2015 05:27pm
there ur also level 99.. which means a lot on skills :C

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Jan 14 2015 05:39pm
Quote (Kotz @ 15 Jan 2015 00:14)
The important part of this build is to have the telekinesis synergy up to level 31 where the damage to mana ratio is 1:16 so that you have an unlimited pool of mana with Warmth and merc Insight

Synergy effects are restricted to skill points (AKA base lvl) and are thus capped at 20 per skill.

http://wiki.theamazonbasin.com/index.php/Energy_Shield
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Jan 14 2015 05:45pm
Quote (Quorra @ Jan 14 2015 06:39pm)
Synergy effects are restricted to skill points (AKA base lvl) and are thus capped at 20 per skill.

http://wiki.theamazonbasin.com/index.php/Energy_Shield


Ah that really changes things, so the factor is 0.75 instead of 0.0625 mana lost per damage. Strangely enough this build still works well.

Thanks for the link!

Quote (TuNo @ Jan 14 2015 06:27pm)
there ur also level 99.. which means a lot on skills :C


It adds much more damage after my ES and Tk because I've used all of the skill points from 99 levels and skill quests
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