Well we ran a rather neat group last night. I play Paladins a few time a year and last night I was using Conviction/Vigor and some hammers when necessary.
Began in nightmare act 1 with
- Paladin (conviction/vigor)
- Javazon (lit fury/charged strike/slow missles
- Druid (oak sage/hurricane) but he left after act 1....
- Necro (some skellies/mostly lower resists)
- Trap sin (lit & death sentry)
- Orb Sorc (static field/frozen orbs)
We had no sorc for a long time so was still done well. I was quite impressed at how easy it was to kill after awhile. Now I know I'd get bored playing the necro, paladin and druid as they are support characters. The ACTUAL damage comes from the javazon, sin and sorc. Of the three I'd guess a greater percentage from the javazon (faster killer than sins). So the rest of us are there to hold down enemy resists or keep party life up while they decimate everything.
We got from NM A1 to A5 and had to go to bed. Was a nice run.