Quote (lamer30 @ Feb 23 2014 06:19pm)
My compliments, this is much better written than your other topics - I like that :-)
Did I understand you correctly that you (not always but often) run around with low resists? If so, all that (really nice) healing won't be enough because you get oneshotted anyway. I am also sceptical if you deal enough damage etc.
I know you can not record videos, but perhaps you can tell something about your progression through the game with your builds? It is really hard to tell how good they are when actually playing, so please share your experience with your builds.
thx!
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I balanced myself around loosing 0.01%to0.5% of my total life per second, when I have 1 aura+2selfcurses+20%leech rate
90% of health=selfburn as firedamage
I have Mind over Matter, to increase hp, without increasing it! and to benefit from devouring totem mana heals
I have 6%life regen, whitout leech
90%*0.7MoM=63% life lost per second, when at 0 resist
63%*resist factor = 20%+6%
resist needed for balance = 58.7resist
I have 58fire resist , witch makes me loose 0.46 life% per second from righteous fire
my cold+light resist are 75, when I have double curse on myself, and no aura
I invested not that match in auras, to run purity of light/cold
4000 life*0.9is max life/0.42resist/0.7Mom = 15117 fire damage needed to 1 shot me in my selfburning modus
if I activate my purity of fire, 4000/0.19resist/0.7MoM = 30075 fire damage needed to 1 shot me if i toggle my aura
15117*0.25 = 3779 max life at 75resist without MoM, can be 1-shotted bye the same damage
basicly means that MoM increase my fire resist from 58% to 74%
I not see artic armor helping a lot vs 1-shotting fire damage (besides a 8% more max hp effect vs big-fire)
it may help however, vs a lot of small fire hits, but I can toggle my purity of fire for that, witch was planned in the build
however its not hard to run artic armor, since I never walk and I have a 15%total mana leech rate from devouring totems
my righteous fire, drains some of my mana, via MoM
2000dps-58%resist*0.3MoM = 252 mana lost per second
my mana drains max-mana, whenever I not have mana leech rate up
its already hard to balance mana regen around righteous fire+sks spamming+devouring mana leech+total mana pool+ linking it to life pool, to get max results
its 299life stands to 59mana devouring totems heal per corpse, when I loose life at 70-30MoM, and heal at 20-15leeche
I could go into mana-details a little more, but as you see its complicated
when lvl-ing up/using non end-gears/lvling up gems/maps that change balance
ofc its nearly imposible to balance all thease things to maximum results,
that's why its so important to understand the mechanics between the interaction of everything
when mid-lvl/undergeared
it still a great build, even if not have a soul mantre or even if not use lightning warp or immortal call, couse low fcr not allows it at max affectivniss
since the corpses/the detonations/the devouring/the zombies, 1-3linked only, at 25%of max teoriecraft power, already is imba
and since you not focus on pure life notes, and since the end-build requires shitloads of resist, you will hit max resist caps at low lvl, when undergeared, whitout aura, if not selfcurse yourself
ofc, basic things, must be understood, you not gone selfcurse yourself whit 12 curses, and walk between monsters whitout immort call buff on, on hc, when undergeared, and righteous fire on yourself
and its the lightning warp that allows immortal call cast every 1.3sec, when maintain speed when travelling, so a 24/7 immortal call buff is not happening whitout lightning warps, when travel
in short words +/-:
10% of build = 30% survival of build+10%dps
50% of build = 66% survival+20%dps
90% of build = 100% survival+50%dps
100% of the build = 100%survival+100%dps at 400%the speed of people walking
as you see in my resist calculation, 0.7resist already means a 0.46%life decrease, so 1 resist less, results in 1.11%life lost per second, results in 35/1.11=aura toggle needed every 30seconds (instead of ones per 76seconds)
as closer as you reache 100% of the build, the more teoriecraft is needed, to maximize sulutions for problems like this
so it not realy matters if you not reache everything, as long as you understands what happens, and the dps is the main thing you get when wana invest everything into the build
this dps is overdone already, since you kill+travel at 4* the speed that other people needs to walk in a empty area at about 80k dps-aoe
does it realy matters to wait 1 sec before your next lightning warp?