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Feb 23 2014 11:33am
Make corpses:

so you get deerstalker boots+sunblast belt+sould mantle armor
you put multitrap-desecrate-reduced duration-spell totem in deerstalker boots
this allows you to insta create 3 totems, that uses 3 desecrates per totem and creates 3corpses per desecrate cast
recasting the totems after they casted 3 uses of desecrate, resets the desecrate cooldown on totems
if fcr is plenty, this allows 81corpse creations within 5seconds, and 27corpses per 5 second, for the time after, with a 30%desecrate totem uptime
its the goal, to keep a cooldown on trap, meaning you want to cast them at least ones per 5 sec, only then you create 5.4corpses per second as average
(missing spell totem or multitrap results in -66.66% less corpses)
(missing sould mantre or double totem passive results in -33.33%less corpses)
(missing sunblast belt+reduced duration result in -33.33 to -66.66%less corpses)
as average I click on desecrate ones per 5 seconds +18%trap lay speed = 0.42sec animation ones per 5sec = 8.4% of my time I create desecrate totems


Buffed up Turbo heal:
Devouring totem leeches life for you at a max rate of 20%max life per second (unless Vaal pact is used)
if you have 4000 max life, that becomes 4000*0.2 = 800 life per second
The number of devouring totems and the fcr on devouring totems allow you to reache this heal-cap, with a very low totem-uptime
If consume all created corpses just for devouring them,
the avarage heal becomes 5.4corpses per second*299life per corpse consumed = 1614.6 life healed per second
since I only need 800 life per second
result in only 50% all corpses be needed to used on devouring totems, as average, and still maintain a 20%leeche-rate forever
more devouring, allows you to buffer up duration of heal, if you not allow to stop leech, when reache 100% life

the remaining 50%corpse can be used for:
1) getting more then 4k total life
2) detonate death
3) failing to keep cooldown on desecrate, when monsters are not there for longer then 15seconds
4) reactivating leech-heal-buff-durations, when you failed to keep life bellow 100%
5) for extra long leech duration, whatever reasons you may have, like afk

normal life leech char, need to do damage vs a monsters to buffer up heal, killing it fast in the procces, stopping the buff-up
I not do damage to monsters to buffer up heal, besides the dot damage from desecrate
I even buffer up heal, when no monsters are there at all
I use monsters to buffer up corpses instead of buffering up leech-heal
I use leech heal, without dangers of reflect

thease factors make it reliable to hurt myself via righteous fire, to maintain buffed-up-leech-heal,
since the amounths of buffed-up heal are massive(whitout any dps involved) and its ezz to buff up heal

I can toggle resist aura's to heal or loose life from righteous fire, when more or less monster (elemental/dot) damage comes in
I can toggle resist aura's to compensate any changes in selfcurses from soul mantre

I balanced myself around loosing 0.01%to0.5% of my total life per second, when I have 1 aura+2selfcurses+20%leech rate
so ones in 5min or so, I toggle my aura for a second, that makes 60% max life becomes 95%max life again
whenever any monster damage (mostly dot/ele damage) byepass my defances, I can do the same to start a 20%max life healed per second
I can even add my replenish life ontop of that 20%, if I undo my righteous fire casting, but ofc that is risking to loose buffed-up-heal

to maintain 5.4corpses per second
the longest uptime of devouring totems allowed = 15sec
+/- 3totems*15sec*3casts per sec = 135 corpses devoured in 1 click (if multitrap totem) = 2.8% of my time I create devouring totems


Turbo heal amplifier MultiBuffs:
So I cast lvl20 elemental weakniss and lvl20 Flammability from my soulmatre on myself, that contributes to controlling leech-heal-buffer.
I cast temporal chain on myself, this increases buff-effects-durations on myself bye +100%MORE duration
witch basicly means I get a constant -98resist curse on my ass, if I maintain temporal chains, witch lowers the need of aura-toggling

if I maintain a 100% selfcurse temporal chains,i get a 100% increased base immortal call duration
if go 0%skill duration passive, and take buff duration passives+increased duration support gem = 1.26seconds immortal call buff duration
1.18cast per sec*3shitloads ofc fcr=3.52casts per second = 22.5% of my time I spam immortal call for 24/7 100%dr

to maintain a 100% selfcurse temporal chains:
Shackles of the Wretched Gloves: Curses in this item are reflected back to you+selfcasting temp chains on monsters whenever my soul mantre fails to trigger temp chains
Wheel of the Stormsail Shield: 25% increased Curse Duration 100% increased Duration of Curses on you
5.45base duration*2increased curse duration on curse created bye soul mantre = 10.9second duration, of the lowest duration temp chains
5.45*3 = 16.35sec duration if I selfcast it on myself
it even works without gloves, for 95% of the time,
anywhy, it not takes more then 1 curse per +/-20sec = 1% of my time I may manualy cast temporal chain on a monster

da fastest of all:
since I need to keep casting to maintain power, I not like to walk

lightning warp38%reduced duration +54%reduced duration support gem = 92%reduced lightning warp duration
141fcr+30fcr lightning warp quality = 171%increased fcr = 0.369sec cast animation lightning warp
total animation light warp = 0.369sec + walk time to get at location*8%
lets say it takes 3 seconds to walk to the corner of you screan * 8% + 0.369sec cast animation lightning warp = 0.609seconds to teleport to screancorner insteaf of 3 sec to walk to there
gives you just enof time, to cast 1 other skill between 2 lightning warps, and maintain maximum speed
that maximum speed is 3sec/0.609 = 493% of others walking it

however, I am even da fastest when maintain killspeed/heals/buffs/immortality/everthing
in order to do so,
cast lightning warp
cast triple totem multitrap
cast immortal call
before I can cast lightning warp again
0.369lightning warp+0.42sec multi trap totems+0.3sec immortal call = 1.089seconds to do it all
in that time, I travelled 3 sec of walkspeed, and even have a overdone totem-uptime/bad totem timings

that's 275% of the speed that people walk
0.369/1.089=33% of the time I cast lightning warp

its even possible to cast 2x lightning warp before cast 1*immortal call+1totem multitrap = 410%travelspeed of others when maintain maximum number of immortal call uptime and max number of corpse proceedings per sec

Blaster Time:
100%time-33-1-22.5-2.8-8.4=32.3% of my time is left to pick up items and to use detonate death totems, summon zombies
I loose zero time on aiming my mouse curser, couse everythings gets automatic kaboomed

5.4corpses per second*50% = 2.7 corpses detonated per second as average, can be concentrated within a small amount of time, whenever needed
can be put in 7-linked spell totem soul mantre*1.59righteous fire bonus*etc

Total dps:+/-
righteous fire(2k)+zombies(15k)+lightning warps(3k)+avg2.7corpse detonations per sec(average 15k unconcentrated)+a little desecrate dot (0.5k)
about 20.5k average AoE dps, that's spikes to over 50k dps whenever the time before no dps was inflicted
basicly means if not damage monsters for 1 sec, the second after I have double damage,
and whatever it may be, 15k zombie solo target dps added ontop of that
(if you have a 100k dps screenshot, you need to reduce that bye travelspeed, to compare it whit my dps, since this dps is based upon 100%animation time)
when my dps only takes +/- 10%cast time, and can be spiked as well, via cooldown and devouring totems-buff-ups
deathtonate death spike dps = 3totems*3corpses blown up per sec/2.7avarage corpses per sec*15k = +/-50k dps dd spike damage
+/-(3000corpse life * 0.18 + 100phisical)*2.7avg corpse per sec*0.5*1.5*1.5*1.5*1.5*1.5supports 7-link*1.59righteous fire *1.5pasive points and spellpower gears = 15k avg dps

all this dps can be inflicted when maintain da buffs and 400%movement speed
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Feb 23 2014 11:41am
Video please ? :blink:
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Feb 23 2014 11:48am
where is the video?

it would be faster for you to level up and set up your build than writing all that shit down.

just saying.

wont even gonna read all that blahblah.
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Feb 23 2014 11:53am
Quote (Sh00p @ Feb 23 2014 12:41pm)
Video please ?  :blink:


This

Quote (zgnade @ Feb 23 2014 12:48pm)
where is the video?

it would be faster for you to level up and set up your build than writing all that shit down.

just saying.

wont even gonna read all that blahblah.


This
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Feb 23 2014 11:54am
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Feb 23 2014 12:01pm
Quote (TheE1337 @ Feb 23 2014 12:54pm)
http://1morecastle.com/wp-content/uploads/2012/08/warcraft-nerd-south-park.jpg


:rofl: :banana:
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Feb 23 2014 12:19pm
My compliments, this is much better written than your other topics - I like that :-)

Did I understand you correctly that you (not always but often) run around with low resists? If so, all that (really nice) healing won't be enough because you get oneshotted anyway. I am also sceptical if you deal enough damage etc.

I know you can not record videos, but perhaps you can tell something about your progression through the game with your builds? It is really hard to tell how good they are when actually playing, so please share your experience with your builds.
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Feb 23 2014 12:37pm
looks cool ill test this later and make a video if ne1 would be interested
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Feb 23 2014 01:31pm
Easier to read than your last. Actually understood it this time.
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Feb 23 2014 01:42pm
Quote (lamer30 @ Feb 23 2014 06:19pm)
My compliments, this is much better written than your other topics - I like that :-)

Did I understand you correctly that you (not always but often) run around with low resists? If so, all that (really nice) healing won't be enough because you get oneshotted anyway. I am also sceptical if you deal enough damage etc.

I know you can not record videos, but perhaps you can tell something about your progression through the game with your builds? It is really hard to tell how good they are when actually playing, so please share your experience with your builds.


thx!


Quote
I balanced myself around loosing 0.01%to0.5% of my total life per second, when I have 1 aura+2selfcurses+20%leech rate

90% of health=selfburn as firedamage
I have Mind over Matter, to increase hp, without increasing it! and to benefit from devouring totem mana heals
I have 6%life regen, whitout leech
90%*0.7MoM=63% life lost per second, when at 0 resist

63%*resist factor = 20%+6%
resist needed for balance = 58.7resist
I have 58fire resist , witch makes me loose 0.46 life% per second from righteous fire

my cold+light resist are 75, when I have double curse on myself, and no aura
I invested not that match in auras, to run purity of light/cold

4000 life*0.9is max life/0.42resist/0.7Mom = 15117 fire damage needed to 1 shot me in my selfburning modus
if I activate my purity of fire, 4000/0.19resist/0.7MoM = 30075 fire damage needed to 1 shot me if i toggle my aura
15117*0.25 = 3779 max life at 75resist without MoM, can be 1-shotted bye the same damage
basicly means that MoM increase my fire resist from 58% to 74%

I not see artic armor helping a lot vs 1-shotting fire damage (besides a 8% more max hp effect vs big-fire)
it may help however, vs a lot of small fire hits, but I can toggle my purity of fire for that, witch was planned in the build
however its not hard to run artic armor, since I never walk and I have a 15%total mana leech rate from devouring totems

my righteous fire, drains some of my mana, via MoM
2000dps-58%resist*0.3MoM = 252 mana lost per second
my mana drains max-mana, whenever I not have mana leech rate up
its already hard to balance mana regen around righteous fire+sks spamming+devouring mana leech+total mana pool+ linking it to life pool, to get max results
its 299life stands to 59mana devouring totems heal per corpse, when I loose life at 70-30MoM, and heal at 20-15leeche
I could go into mana-details a little more, but as you see its complicated

when lvl-ing up/using non end-gears/lvling up gems/maps that change balance
ofc its nearly imposible to balance all thease things to maximum results,
that's why its so important to understand the mechanics between the interaction of everything

when mid-lvl/undergeared
it still a great build, even if not have a soul mantre or even if not use lightning warp or immortal call, couse low fcr not allows it at max affectivniss
since the corpses/the detonations/the devouring/the zombies, 1-3linked only, at 25%of max teoriecraft power, already is imba
and since you not focus on pure life notes, and since the end-build requires shitloads of resist, you will hit max resist caps at low lvl, when undergeared, whitout aura, if not selfcurse yourself

ofc, basic things, must be understood, you not gone selfcurse yourself whit 12 curses, and walk between monsters whitout immort call buff on, on hc, when undergeared, and righteous fire on yourself
and its the lightning warp that allows immortal call cast every 1.3sec, when maintain speed when travelling, so a 24/7 immortal call buff is not happening whitout lightning warps, when travel

in short words +/-:
10% of build = 30% survival of build+10%dps
50% of build = 66% survival+20%dps
90% of build = 100% survival+50%dps
100% of the build = 100%survival+100%dps at 400%the speed of people walking

as you see in my resist calculation, 0.7resist already means a 0.46%life decrease, so 1 resist less, results in 1.11%life lost per second, results in 35/1.11=aura toggle needed every 30seconds (instead of ones per 76seconds)
as closer as you reache 100% of the build, the more teoriecraft is needed, to maximize sulutions for problems like this

so it not realy matters if you not reache everything, as long as you understands what happens, and the dps is the main thing you get when wana invest everything into the build
this dps is overdone already, since you kill+travel at 4* the speed that other people needs to walk in a empty area at about 80k dps-aoe
does it realy matters to wait 1 sec before your next lightning warp?
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