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Member
Posts: 29,053
Joined: Feb 13 2005
Gold: 150.00
Jul 21 2017 05:22pm
Quote (Decarnate @ Jul 20 2017 03:19pm)
Rechallenge CallSaul


won my challenge against Saul.

Challenge #4 Also!
Member
Posts: 29,053
Joined: Feb 13 2005
Gold: 150.00
Jul 22 2017 12:33pm
The GvG Ladder
East Non Ladder GM Dueling


_______________________________________________________


Ghost Rankings


1
D2JSP: TellEmDon
BNET: Sleeper
CHAR: MB

2
D2JSP: Platypus
BNET: Platy
CHAR: Platypus

3
D2JSP: fuj
BNET: zora
CHAR: zora

4
D2JSP: Also
BNET: Termi.nate
CHAR: Terminate

5
D2JSP: Decarnate
BNET: Decarnate
CHAR: Hanma

6
D2JSP: callsaul
BNET: callsaul
CHAR: Saul

7
D2JSP: Rimx1
BNET: Rimx1
CHAR: Ombre

8
D2JSP: X_z
BNET: WSG
CHAR: ganK

9
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

_______________________________________________________


Pending Matches


5
D2JSP: Decarnate
BNET: Decarnate
CHAR: Hanma

Challenges (Jul 21 2017 07:22pm):

4
D2JSP: Also
BNET: Termi.nate
CHAR: Terminate

-

9
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

Challenges (Jul 18 2017 11:38pm):

8
D2JSP: X_z
BNET: WSG
CHAR: ganK


____________________________________


Rules of GvG


1] In order to compete on this ladder, you must use a Ghost. This ladder defines "Ghost" as an Assassin that uses (at minimum) an variation of Chaos Claw + Enigma + a Secondary Claw with CTA on swap. (Shields, Windowmaker, etc... are not allowed)
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one hard base point can be used in any light or fire based traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM. (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel unless the person being challenged accepts to do the duel at an early time.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule are claw based runewords.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+). Exceptions made on case by case basis.
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.


Member
Posts: 29,053
Joined: Feb 13 2005
Gold: 150.00
Jul 22 2017 01:11pm
Quote (Also @ Jul 22 2017 02:35pm)
Quote (Decarnate @ Jul 23 2017 12:03am)
gvg ladder B)


I'm out
No char left


Also is out.

Challenge #3, fuj :ph34r:
Member
Posts: 29,053
Joined: Feb 13 2005
Gold: 150.00
Jul 22 2017 01:13pm
The GvG Ladder
East Non Ladder GM Dueling


_______________________________________________________


Ghost Rankings


1
D2JSP: TellEmDon
BNET: Sleeper
CHAR: MB

2
D2JSP: Platypus
BNET: Platy
CHAR: Platypus

3
D2JSP: fuj
BNET: zora
CHAR: zora

4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Hanma

5
D2JSP: callsaul
BNET: callsaul
CHAR: Saul

6
D2JSP: Rimx1
BNET: Rimx1
CHAR: Ombre

7
D2JSP: X_z
BNET: WSG
CHAR: ganK

8
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

_______________________________________________________


Pending Matches


4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Hanma

Challenges (Jul 22 2017 03:11pm):

3
D2JSP: fuj
BNET: zora
CHAR: zora

-

9
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

Challenges (Jul 18 2017 11:38pm):

8
D2JSP: X_z
BNET: WSG
CHAR: ganK


____________________________________


Rules of GvG


1] In order to compete on this ladder, you must use a Ghost. This ladder defines "Ghost" as an Assassin that uses (at minimum) an variation of Chaos Claw + Enigma + a Secondary Claw with CTA on swap. (Shields, Windowmaker, etc... are not allowed)
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one hard base point can be used in any light or fire based traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM. (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel unless the person being challenged accepts to do the duel at an early time.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule are claw based runewords.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+). Exceptions made on case by case basis.
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.


Member
Posts: 49,932
Joined: Apr 30 2004
Gold: 39,662.00
Jul 22 2017 01:31pm
Calling dodge on gank. Challenge ombre
Member
Posts: 49,932
Joined: Apr 30 2004
Gold: 39,662.00
Jul 23 2017 12:32pm
:)

This post was edited by Azn Masta on Jul 23 2017 12:35pm
Member
Posts: 2,264
Joined: Aug 10 2013
Gold: 81.11
Jul 23 2017 12:33pm
dont be so hurry i will challenge calsaul
Member
Posts: 49,932
Joined: Apr 30 2004
Gold: 39,662.00
Jul 23 2017 09:54pm
Quote (Rimx1 @ Jul 23 2017 02:33pm)
dont be so hurry i will challenge calsaul


GDs. I won the match; next I challenge

6
D2JSP: callsaul
BNET: callsaul
CHAR: Saul

This post was edited by Azn Masta on Jul 23 2017 10:03pm
Member
Posts: 29,053
Joined: Feb 13 2005
Gold: 150.00
Jul 24 2017 01:07am
The GvG Ladder
East Non Ladder GM Dueling


_______________________________________________________


Ghost Rankings


1
D2JSP: TellEmDon
BNET: Sleeper
CHAR: MB

2
D2JSP: Platypus
BNET: Platy
CHAR: Platypus

3
D2JSP: fuj
BNET: zora
CHAR: zora

4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Hanma

5
D2JSP: callsaul
BNET: callsaul
CHAR: Saul

6
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

7
D2JSP: Rimx1
BNET: Rimx1
CHAR: Ombre

8
D2JSP: X_z
BNET: WSG
CHAR: ganK


_______________________________________________________


Pending Matches


6
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

Challenges (Jul 23 2017 11:54pm):

5
D2JSP: callsaul
BNET: callsaul
CHAR: Saul

ยค

4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Hanma

Challenges (Jul 22 2017 03:11pm):

3
D2JSP: fuj
BNET: zora
CHAR: zora


____________________________________


Rules of GvG


1] In order to compete on this ladder, you must use a Ghost. This ladder defines "Ghost" as an Assassin that uses (at minimum) an variation of Chaos Claw + Enigma + a Secondary Claw with CTA on swap. (Shields, Windowmaker, etc... are not allowed)
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one hard base point can be used in any light or fire based traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM. (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel unless the person being challenged accepts to do the duel at an early time.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule are claw based runewords.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+). Exceptions made on case by case basis.
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.


Member
Posts: 49,932
Joined: Apr 30 2004
Gold: 39,662.00
Jul 29 2017 11:31am
I won vs Saul.

Challenge Decarnate next. Please let me know when you finish your match. I'll give it until COB Tuesday before calling null on it. :) Cheers!
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