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Dec 5 2010 04:32am
It seems to me like liferep is a too important factor in lld. It rewards patient and defensive play rather than 'skill' and leads to long and boring duels.
By 'skill' i mean good mechanics like fast namelocks or dodging attacks as well as predicting runways and using the right skill at the right time.

This leads to the natural conclusion that liferep should be cut back on all chars, on sorcs and pala more than on others since they make the highest use from lrep due their high mobility.

For example:

sorc & pala: 0 lrep
ranged: 10 lrep
melee: 20 lrep

Keep in mind that this is my personal opinion, i know most of you built their chars around high liferep but please try to bring objective arguments.
Also sorry for my english im ger ;)

This post was edited by BeAy on Dec 5 2010 04:38am
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Dec 5 2010 04:39am
rep life gear is the most expensive gear to get as it benefits your character(s) so much (at lld). however, i agree that for lvl 30 rep life plays such a huge factor, as the damage dealt is so low. I would agree that the overall replenish life should be reduced, but as i am fully aware that so many people love their rep life, and wary that if i even look at the 30 rules i will be shot, im hesitant to comment.
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Dec 5 2010 04:42am
If you think that sorcs & palas deserve to use no rep life, think to off, sometime.
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Dec 5 2010 04:54am
Quote (ferdia @ 5 Dec 2010 11:39)
rep life gear is the most expensive gear to get as it benefits your character(s) so much (at lld). however, i agree that for lvl 30 rep life plays such a huge factor, as the damage dealt is so low. I would agree that the overall replenish life should be reduced, but as i am fully aware that so many people love their rep life, and wary that if i even look at the 30 rules i will be shot, im hesitant to comment.


I guess that this is the main problem, thank you for honest reply.

Quote (maximus_le_roi @ 5 Dec 2010 11:42)
If you think that sorcs & palas deserve to use no rep life, think to off, sometime.


Dont understand what you want to say. I didnt mean that sorcs/palas def the most but they benefit the most from liferep due their mobility (attack and retreat when you get hit without leaving your opponent a chance to catch you).
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Dec 5 2010 04:57am
Quote (BeAy @ Dec 5 2010 11:54am)
I guess that this is the main problem, thank you for honest reply.



Dont understand what you want to say. I didnt mean that sorcs/palas def the most but they benefit the most from liferep due their mobility (attack and retreat when you get hit without leaving your opponent a chance to catch you).


Well you're talking about lame gameplay.

If They dodge you, but stay on your screen ( your map ), it's okay.
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Dec 5 2010 05:01am
that would mean peasant cant be used anymore... what shall i use then on a paldin, tarnhelm? :D
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Dec 5 2010 05:03am
Quote (minifoot @ Dec 5 2010 12:01pm)
that would mean peasant cant be used anymore... what shall i use then on a paldin, tarnhelm? :D


shako?
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Dec 5 2010 05:08am
why more rules, jan? :unsure:
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Dec 5 2010 05:09am
Quote (dyl4nd0u @ Dec 5 2010 12:08pm)
why more rules, jan?  :unsure:


give your unused pb amy
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Dec 5 2010 05:11am
it takes 77 seconds for a perfect skull to regenerate the same hp that a perfect ruby would give

if you take more than 77 seconds on average in a 1v1 duel, you qualify as a defwhore.
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