NN trophy room spam. Also, we need trophy room 2010.
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Quote (minifoot @ Apr 1 2010 04:06am)
dumb question: when min does not reach max... does it make any sense to use mindam build? like you can get much better max jewels regarding avg damage... i thought the benefit of the mindam build is to raise the maxdam as well in a passive way (by pushing the mindam high enough)
enlight me!

Quote (gobb @ Apr 1 2010 04:36am)
Less wasted "overkill" damage. More consistency. etc...
Quote (minifoot @ Apr 1 2010 09:19am)
i understand what you refer to with this... but i think it just does not make sense... how is the damage wasted? if you kill the opponent anyway who cares if your damage was higher than the required?
Quote (mikeyjd @ Apr 1 2010 09:30am)
no bad hits/no 15k dmg crits vs an opponent with 100 life left.
Quote (minifoot @ Apr 1 2010 09:33am)
who cares if i removed the last 100 life with 1k or 15k dmg?
Quote (Ass_Hat @ Apr 1 2010 10:21am)
Quote (minifoot @ Apr 1 2010 04:06am)
dumb question: when min does not reach max... does it make any sense to use mindam build? like you can get much better max jewels regarding avg damage... i thought the benefit of the mindam build is to raise the maxdam as well in a passive way (by pushing the mindam high enough)
enlight me!

Having min exceed max really only works at level 9, and sometimes at level 18. At level 30 that jsut isnt at all practical or sensible. Anyway, if you just want to compare average damage, my min charger probably wins out in that regard compared to your standard max charger. I forget exactly what that damage range looks on a max damage charger using a 2 hander, but i think its sometihng like 1-2k - 10k. Ill take 5k-9k anyday, tbh.
Quote (minifoot @ Apr 1 2010 09:19am)
i understand what you refer to with this... but i think it just does not make sense... how is the damage wasted? if you kill the opponent anyway who cares if your damage was higher than the required?
If you want to argue with respect to average damage, the wasted damage component becomes very important actually. Calculating average damage per hit does not at all take into consideration that a lot of times, the damage roll on any given charge is a lot higher then what is neccessary to finish off your opponent. It is "wasted". In other words, that extra damage doesnt help you at all, but is still factored when calculating your final average damage. Thats why average damage can be particularly deceiving, especially for high damaging builds like chargers.
I like to look at this in terms of how many "hits" it typically takes to kill an opponent. Its a more accurate measure then average damage in this particular situation.
Quote (minifoot @ Apr 1 2010 02:41pm)
maybe this discussion has no place here in trophy room but i think higher avg damage will always need fewer hits to kill in general regardless of how it is distributed between min and max damage