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Jun 15 2010 02:12pm
Here is a guide made by the best ZvZer on asia, his name is Zyrion so i take no credit for it

it was posted on asia forums and i think i posted it here before

Quote
Tired of explaining this, hopefully now you wont be lost in this incredible labyrinth of "the corner of your screen"

An ancient trick used by amazon masters since 1.09

C/T is basically has no meaning other than Character screen / Tree screen, C/Ting is used mainly for extending your mouse beyond the normal capabilities of your screen, giving you an advantage in many types of dueling, mainly AmaPK, as this can extend the range at which your arrows are being curved at, for characters with teleport, and other many creative uses.

For this section I will be explaining this as easily as I can for amapk (Don't worry friend, as the great master Zyrion is aware that pictograms are worth 1000 words)

Red dot: Mouse placement for C/T (Look closer... closer.. BOO)
Red area: Area of curvature
Green area: Safe area of curvature when using either C or T to one side
Black box: Possible arrow detour curve from both C and T, and full mouse placement mid-screen


Note: Boxes represent automap area, not real-time radius
Note: First box is vastly oversized

How to use C/T to your advantage; pushing the mid-range (not rushing down your opponent like a moron, won't work) when you push the mid-range all this means is you are playing offensively to maintain your opponent within that red area so that your arrows will curve and will always hit the target, don't worry if you can't do this for 5 more years, after all, あなたは10年早過ぎにです, You are 10 years too early



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Jun 15 2010 02:23pm
what does he mean by safe area of curviture with the green boxes? =\
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Jun 15 2010 02:24pm
Quote (Mr_Bilson @ Jun 15 2010 04:23pm)
what does he mean by safe area  of curviture with the green boxes? =\


that it is guaranteed to curve if that is where you are aiming while c/ting
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Jun 15 2010 02:26pm
then what does he mean by area of curvature?

This post was edited by Mr_Bilson on Jun 15 2010 02:26pm
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Jun 15 2010 02:27pm
Quote (Mr_Bilson @ Jun 15 2010 04:23pm)
what does he mean by safe area  of curviture with the green boxes? =\


within those boxes the arrow will still track an opponent, past those points it just because a normal projectile
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Jun 15 2010 02:27pm
the regular area of curvature without c/ting i believe
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Jun 15 2010 02:28pm
I learned this from a guy named geo on an mld zonka in 1,09 lol.

He was a gozu bowa imo.
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Jun 15 2010 02:42pm
wow I never even assumed you could cast on that screen lol
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Jun 15 2010 02:44pm
How was brock able to c/t on his nec then namelock from it? Or was he just teleing close enough to grab a fast lock?

6 User(s) are reading this topic (1 Guests and 0 Anonymous): machetebill, Cadagan, required, Silent11, Mr_Bilson

lol

This post was edited by machetebill on Jun 15 2010 02:45pm
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Jun 15 2010 02:46pm
Quote (machetebill @ Jun 15 2010 04:44pm)
How was brock able to c/t on his nec then namelock from it? Or was he just teleing close enough to grab a fast lock?

6 User(s) are reading this topic (1 Guests and 0 Anonymous): machetebill, Cadagan, required,Silent11, Mr_Bilson

lol


if you're talking about that one video he posted where he c/t teles on someone he just aimed it so that the tele would land on him

it wasn't a namelock
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