so these are basically the three most important tricks you should know that I didn't really cover in my guide:
Unsummon Switch:IMO this is the most important thing you should be doing on a tele druid...I see way too many druids in team duels running around casting nados on their staff getting ready to lock someone and jump them. You don't need to do this at all. Whenever you're not on your staff, your staff should have unsummon right click. It's not necessary for the switch, but it helps to time the jump and conserve mana (if you're holding a lock and switch to tele it will go instantly, not always what you want, or if it's on nado you will start casting immediately which will waste mana/delay your tele by at least 1 casting frame). What you should be doing is staying on spirit/shield, when you have someone locked that you want to jump, quickly hit your unsummon hotkey, and then you can switch weapons without losing the lock and can jump them whenever you want. Not only is this good for survivability and damage, but when someone sees you on spirit all the time, and they leave your screen while you're still on spirit, they're usually not expecting you to jump them.
C/t Tele:Most people know about this one, but a lot still don't so I'm putting it in: when you bring up a tab on either side of the screen (c for char screen and t for skill tree) your char becomes off-set to the left or right, and there is more space to either side. You can put your mouse all the way to the corner and cast tele (or other ranged skills for other classes), and you'll go a bit further than you would normally. With a lot of practice, you can jump people from further away, but this should mostly be used for staying alive. ie. if you have a train of spirits/arrows or a barb/charger or anything coming at you, you can bring up a tab on the side youll tele further. It's not really a game-changer like unsummon switch, but it has saved me in a few spots
Lag Lock:This is my personal favorite, I'm not really sure how many people know about it because I've never actually seen it discussed, and I just made up this name lol

It's hard to describe so I made a video. Basically when you tele, during your casting animation, you can lock things near you before you actually tele. If you have good ping, this is really hard to do and theres like a single frame at the end of the first tele where you can get the lock. If theres a tiny delay in your tele, you can get the lock very easily, which is why I decided to call it lag lock.
I made the video how you would use it in a pvp situation, running away from someone, teleing away, then immediately teleing back two screens on top of them